Age | Commit message (Collapse) | Author | |
---|---|---|---|
2017-08-23 | Merge pull request #10555 from Rubonnek/removed-unnecessary-returns-and-breaks | Rémi Verschelde | |
Removed unnecessary returns and break statements [ci skip] | |||
2017-08-22 | Fix crashes in SVG loading | Pedro J. Estébanez | |
Adding null terminators. | |||
2017-08-22 | Removed unnecessary returns and break statements | Wilson E. Alvarez | |
2017-08-22 | readded ability to set loop offset in seconds, closes #9630 | Juan Linietsky | |
2017-08-22 | Merge pull request #10340 from Rubonnek/remove-unnecessary-assignments | Rémi Verschelde | |
Removed unnecessary assignments | |||
2017-08-21 | Merge pull request #10351 from neikeq/enums-are-for-the-weak | Juan Linietsky | |
ClassDB: Provide the enum name of integer constants | |||
2017-08-22 | Merge pull request #10225 from Noshyaar/map | Rémi Verschelde | |
GDScript Built-in: add inverse_lerp & range_lerp | |||
2017-08-21 | Removed unnecessary assignments | Wilson E. Alvarez | |
2017-08-20 | ClassDB: Provide the enum name of integer constants | Ignacio Etcheverry | |
2017-08-20 | Added missing icon and svgs upscaling | Daniel J. Ramirez | |
2017-08-20 | Added support for SVG | Daniel J. Ramirez | |
2017-08-20 | Merge pull request #10319 from neikeq/pr-engine-editor-hint | Juan Linietsky | |
Adds Engine::is_editor_hint() method | |||
2017-08-20 | Merge pull request #10455 from groud/control_margin_fixes | Rémi Verschelde | |
Some control fixes and removed other useless lines | |||
2017-08-19 | Some control fixes and removed useless lines | Gilles Roudiere | |
2017-08-19 | Merge pull request #10446 from bojidar-bg/6583-fix-wait-node | Rémi Verschelde | |
Fix Condition + Wait nodes freezing the game | |||
2017-08-19 | [GDnative] Correct godot_string_chars_to_utf8_with_len function name | Emmanuel Leblond | |
2017-08-19 | Fix #6583, Condition + Wait nodes freezing the game | Bojidar Marinov | |
Make sure that only the first node after VS resume gets resumed | |||
2017-08-19 | Removes editor_hint from SceneTree | Ignacio Etcheverry | |
2017-08-18 | -Volume sliders, mute, solo and fx bypass are functional, closes #9021 | Juan Linietsky | |
-Fixed tree reselect, makes reselecting an audio bux FX work | |||
2017-08-18 | Update script signals in real-time when script changes. Fixes #8980 | Juan Linietsky | |
2017-08-18 | GDScript Built-in: add inverse_lerp & range_lerp | Poommetee Ketson | |
2017-08-17 | Add closest_power_of_2 func and implement mix_rate/latency on OS X | Marcelo Fernandez | |
2017-08-16 | Merge pull request #10307 from Rubonnek/update-argument-names | Rémi Verschelde | |
Updated function argument names | |||
2017-08-16 | Merge pull request #10356 from RandomShaper/fix-msvc-error | Rémi Verschelde | |
Add comment warning about include order | |||
2017-08-16 | Revive inspector property evaluation | Pedro J. Estébanez | |
GDScript was restricted to parse only scripts beginning with __res://__ or __user://__ to avoid templates from being parsed. I've made that a bit less inclusive by allowing scripts with an empty path to be parsed too, which doesn't conflict and is needed for this to work. Also I've removed the `this` variable of the generated script and made the relevant object to be the one the script instance refers to, so you can use `self` instead. Now, with the shorter 3.0-style syntax, you can write things like: `self.position.x + 10` Closes #9500. | |||
2017-08-15 | Comment include order to avoid errors | Pedro J. Estébanez | |
So as to not revive #10071, as suggested by @akien-mga. | |||
2017-08-13 | Replace GUI anchor type by a float between 0 and 1 | Gilles Roudiere | |
2017-08-12 | Updated function argument names | Wilson E. Alvarez | |
2017-08-11 | Merge pull request #10179 from marcelofg55/master | Rémi Verschelde | |
Fix crash when running a game with the profiler enabled | |||
2017-08-11 | Merge pull request #10202 from neikeq/how-do-you-turn-this-on | Rémi Verschelde | |
Improves method bind's detecting of signarute types | |||
2017-08-10 | Fixes method definitions with extra number of arguments | Ignacio Etcheverry | |
2017-08-10 | Removes type information from method binds | Ignacio Etcheverry | |
2017-08-10 | Adds missing type information to virtual method binds | Ignacio Etcheverry | |
2017-08-09 | Merge pull request #10206 from endragor/show-base-nativescript-props | Thomas Herzog | |
Allow to edit base type NativeScript properties | |||
2017-08-09 | Allow to edit base type NativeScript properties | Ruslan Mustakov | |
2017-08-09 | Fix getting default values for NativeScript base type properties | Ruslan Mustakov | |
2017-08-09 | Merge pull request #9633 from ducdetronquito/gdnative_string_api | Thomas Herzog | |
[GDNative] Implement String API. | |||
2017-08-08 | Implemented String C API. | ducdetronquito | |
2017-08-08 | Fix crash when running a game with the profiler enabled | Marcelo Fernandez | |
2017-08-08 | Ability to set a function as sequenced, so when called you can choose not to ↵ | Juan Linietsky | |
use sequence ports. Fixes #6346 | |||
2017-08-08 | push variable later when created, to avoid self-referencing as a valid case, ↵ | Juan Linietsky | |
closes #6111 | |||
2017-08-08 | Properly rename visual script functions, fixed #6076 | Juan Linietsky | |
2017-08-07 | Implement len() gdscript built-in function for python users, closes #1960 | Juan Linietsky | |
2017-08-07 | Makes all Godot API's methods Lower Case | Indah Sylvia | |
2017-08-05 | few bugs fixed thanks to explicit bool constructor and clang. | Juan Linietsky | |
explicit bool constructor has thus now been removed, as it served it's mission! | |||
2017-08-06 | [GDNative] fixed double variant call | Karroffel | |
This bug got discovered thanks to clang! | |||
2017-08-05 | renamed node path, closes #5691 | Juan Linietsky | |
2017-08-04 | Dont call nativescript callbacks if lib is not initialized | Ruslan Mustakov | |
2017-08-04 | Merge pull request #10072 from karroffel/gdnative-header-include-paths | Thomas Herzog | |
[GDNative] fixed a bug with ambiguous include paths | |||
2017-08-04 | [GDNative] fixed a bug with ambiguous include paths | Karroffel | |
fixes #10071. The problem is that the json.h file includes the local variant.h instead of the "absolute" core/variant.h |