Age | Commit message (Collapse) | Author | |
---|---|---|---|
2020-10-14 | Link the Random number generation tutorial in the class reference | Hugo Locurcio | |
2020-10-13 | Merge pull request #42731 from opl-/fix/csharpscript-load-code-duplication | Rémi Verschelde | |
Fix code duplication in CSharpScript | |||
2020-10-13 | Merge pull request #42592 from madmiraal/fix-42567 | Rémi Verschelde | |
Initialise Bullet RigidBody friction to the expected value of 1.0 | |||
2020-10-13 | Fix code duplication in CSharpScript | opl- | |
Removes code duplication between `CSharpScript::reload()` and `CSharpScript::initialize_for_managed_type()`. Removes a redundant `CSharpScript::update_exports()` call in `CSharpLanguage::reload_assemblies()` as `CSharpScript::reload()` already calls it when appropriate. Fixes missing update of RPC information in `CSharpScript::initialize_for_managed_type()`. | |||
2020-10-12 | Bind missing constant in VisualScriptPropertyGet | Tomasz Chabora | |
2020-10-09 | doc: Sync classref with current source | Rémi Verschelde | |
2020-10-09 | Mono: Fix typo in Godot.NET.Sdk.nuspec | Rémi Verschelde | |
Fixes #42666. | |||
2020-10-09 | Merge pull request #42623 from lolleko/incorrect-macos-platform-name-csharp | Rémi Verschelde | |
C# GodotTools: Replace platform Identifier "OSX" with "macOS" | |||
2020-10-08 | Merge pull request #41881 from ThakeeNathees/crash-on-builtin-constructor | George Marques | |
GDScript crash on builtin type constructor fix | |||
2020-10-08 | Adressed Review | Lorenz Junglas | |
Identifier "macOS" => "MacOS" Platform/SDK name reverted to "osx" | |||
2020-10-08 | C# GodotTools: Replace platform Identifier "OSX" with "macOS" | Lorenz Junglas | |
Because `Strings OS_OSX::get_name() const` now returns "macOS" (15a9f94346c211b7afe96af500cb3405aabcf6b8) The C# GodotTools were still using "OSX" as identifier a few things were borken (e.g. dotnet/msbuild detection). | |||
2020-10-08 | Fixed #41040 in an alternative way now that #39726 is reverted | Andrea Catania | |
2020-10-08 | Revert "Optimized physics object spawn time and optimized shape usage when ↵ | Andrea Catania | |
the shape is not scaled" This reverts commit 7709a8349354b469361ec7e1429af0dc8af80b2a. | |||
2020-10-08 | Revert "- Enhanced the flush mechanism by flushing only needed thing." | Andrea Catania | |
This reverts commit 8d0d6d6921d5dfb398f4ab04e4d3937ab550c4ff. | |||
2020-10-08 | Merge pull request #42610 from jak6jak/set_values | Rémi Verschelde | |
Fixed a bug which caused Set Index to not function | |||
2020-10-06 | added temp variable because *p_inputs[2] is the same as *p_outputs[0] | Jacob Edie | |
2020-10-06 | Improve the Vector2 rotated code in C# | Aaron Franke | |
2020-10-06 | Initialise Bullet RigidBody friction to the expected value of 1.0 | Marcel Admiraal | |
2020-10-04 | Merge pull request #42439 from Xrayez/doc-gdscript-load-and-resloader-xref | Rémi Verschelde | |
Cross-reference GDScript `load` and `ResourceLoader.load` in classref | |||
2020-10-03 | Merge pull request #42518 from Duroxxigar/update-getter-and-setters | Rémi Verschelde | |
Updated getters and setters names for toplevel | |||
2020-10-03 | Switch from recursion to iterative for backfilling colour regions | Paulb23 | |
2020-10-02 | Updated getters and setters names for toplevel | Duroxxigar | |
2020-10-02 | Merge pull request #42503 from naithar/feature/ios-cleanup-arc | Rémi Verschelde | |
[4.0] [iOS] Switch to ARC. Refactoring and cleanup. | |||
2020-10-02 | iOS: Refactoring | Sergey Minakov | |
Enabled ARC for iOS. Weakify/Strongify macros for objc blocks. Removed old version checks. Specific types for ObjC++ modules to exclude unneeded bridging. Separate DeviceMetrics class for device specific data. Replaced old/deprecated functionality. | |||
2020-10-02 | Check entire basis column for zero size when unscaling Bullet basis. | Marcel Admiraal | |
2020-10-02 | Merge pull request #42480 from ssw99/sprintf-function-bug-fix | Rémi Verschelde | |
Fix extra padding for numbers with signs | |||
2020-10-01 | Link to demos from within the class reference | Aaron Franke | |
2020-10-02 | Fixed padding bug of sprintf function | Serhat | |
2020-10-01 | Merge pull request #41829 from RandomShaper/fix_40353 | Rémi Verschelde | |
Avoid warning about harmless unfulfilled yields | |||
2020-09-30 | Cross-reference GDScript `load` and `ResourceLoader.load` in classref | Andrii Doroshenko (Xrayez) | |
The GDScript `load` mention is moved from the class `ResourceLoader` description to the `ResourceLoader.load` method description instead, where it is more likely to be found. | |||
2020-09-29 | Fix error message when exporting a write-only property without a setter | Eduardo Rodrigues | |
2020-09-28 | Merge pull request #38704 from aaronfranke/mono-dotgodot | Rémi Verschelde | |
Rename the ".mono" folder to ".godot/mono" | |||
2020-09-28 | Merge pull request #42262 from akien-mga/ios-pvrtc-fixes | Rémi Verschelde | |
iOS: Fix multiple issues with PVRTC import, disable ETC1 | |||
2020-09-26 | Avoid infinite loop in GDScript at shutdown | Pedro J. Estébanez | |
2020-09-25 | Style: Fix black formatting after #42332 | Rémi Verschelde | |
Somehow it did not run CI checks so we missed that one. Also pin `black` version to latest upstream release. | |||
2020-09-25 | Enable the `copy_mono_root` SCons option by default | Hugo Locurcio | |
This closes #41652. | |||
2020-09-24 | Merge pull request #42283 from Calinou/doc-print-push-error-warning | Rémi Verschelde | |
Improve documentation related to printing error/warning messages | |||
2020-09-24 | Merge pull request #42070 from Razoric480/ignore-cancel-request | Rémi Verschelde | |
Make LSP ignore $/cancelRequest msgs | |||
2020-09-24 | Improve documentation related to printing error/warning messages | Hugo Locurcio | |
2020-09-24 | Merge pull request #42293 from ricardoalcantara/fix_basis_csharp | Rémi Verschelde | |
Basis RotationQuat should be public. | |||
2020-09-24 | Basis RotationQuat should be public. | Ricardo Alcantara | |
2020-09-23 | Rename the ".mono" folder to ".godot/mono" | Aaron Franke | |
2020-09-23 | Merge pull request #42259 from zaevi/fix-mono-IsAbsPath | Rémi Verschelde | |
Fix C# string.IsAbsPath() | |||
2020-09-23 | Merge pull request #42126 from Calinou/doc-videoplayer-formats | Rémi Verschelde | |
Improve documentation about VideoPlayer video formats | |||
2020-09-23 | Improve documentation about VideoPlayer video formats | Hugo Locurcio | |
This closes https://github.com/godotengine/godot-docs/issues/4021. | |||
2020-09-23 | iOS: Fix multiple issues with PVRTC import, disable ETC1 | Vasiliy Makarov | |
Fixes: #28683, #28621, #28596 and maybe others For iOS we enable pvrtc feature by default for all backends Etc1 for iOS doesn't have any sense, so it disabled. Fixed checks in export editor. Fixed pvrtc encoding procedure. Edit by Akien: Forward-ported from #38076, this may not make sense as is for Godot 4.0, but it's important that we have the latest code in sync with 3.2 for when more rendering backends and proper iOS support are added back. Co-authored-by: Rémi Verschelde <rverschelde@gmail.com> | |||
2020-09-23 | Merge pull request #42195 from extrawurst/patch-1 | Rémi Verschelde | |
add iOS Simulator platform | |||
2020-09-23 | Fix C# string.IsAbsPath() | Zae | |
2020-09-20 | Merge pull request #41426 from madmiraal/fix-bullet-zero-scale | Rémi Verschelde | |
Check and correct for zero scaling when unscaling Bullet basis. | |||
2020-09-19 | add iOS Simulator platform | Stephan Dilly | |
without this we have to manually drop a `x86_64` builds of gdnative libs into the Xcode project to allow running in `iOS Simulator` |