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2019-08-11Improve code compeletion for virtual methods with signaturesgeequlim
2019-08-11Add optional goto definition support for native symbolsgeequlim
This action will show help for target symbol in godot editor and bring the godot editor window to foreground Improved markdown documentation for symbols.
2019-08-11Add generate script api to dictionary supportGeequlim
Expose GDScriptLanguageProtocol singleton and classes for editor plugins (Not visiable in class tree) Fix minor bug in symbol resolve
2019-08-11Check client workspace directory is validGeequlim
Drop test initialize message sent to client Remove unused code property for the parser class
2019-08-11Improve symbol resolve for inner classesGeequlim
Only level one inner classes would be resolved currently but it sould cover most real world use case Improve documation parseing for const values Improve documation format for native symbols
2019-08-11Improved performance for completion and symbol resolvation.Geequlim
Improved uri and workspace path translatation on windows platform. The smart resolvation is much faster than builtin's in the server side. The smart resolve mode is still disabled as default as the clients might be slow with a planty of completion items.
2019-08-11Add optional smart resolve sulotiongeequlim
The smart resolvaion can guess most symbols but it might be slow so disabled by default users can turn on it in the editor setting
2019-08-11Add a symbol pool to cache all native symbols and workspackes symbols.geequlim
Implement hover Implement completion documentation resolve Implement hover documentation Implement go to definition
2019-08-11Add GDScript Language Protocol plugingeequlim
2019-08-11Add JSONRPC-2.0 implementation as a modulegeequlim
2019-08-09Merge pull request #31221 from neikeq/err-explain-to-msg-monoRémi Verschelde
Replace 'ERR_EXPLAIN' with 'ERR_FAIL_*_MSG' in 'modules/mono'
2019-08-09Merge pull request #31227 from profan/fix/err-explain-usagesRémi Verschelde
Replace 'ERR_EXPLAIN' with 'ERR_FAIL_*_MSG' in "platform", "modules/gdnative", "modules/gdscript" directories.
2019-08-09Replace 'ERR_EXPLAIN' with 'ERR_FAIL_*_MSG' in 'modules/mono'Ignacio Etcheverry
And 'CRASH_*_MSG' as well. Also make error messages puntuation and quotation more consistent.
2019-08-09Replace 'ERR_EXPLAIN' with 'ERR_FAIL_*_MSG' in "platform", ↵Robin Hübner
"modules/gdnative", "modules/gdscript" directories.
2019-08-09Expression before 'is' may be nullCameron Reikes
2019-08-08Merge pull request #31047 from Zylann/save_exrRémi Verschelde
Add Image.save_exr()
2019-08-07[Mono] Make all structs seralizableAaron Franke
2019-08-07Add Image.save_exr()Marc Gilleron
2019-08-07Merge pull request #31077 from qarmin/coverity_bugsRémi Verschelde
Change some code proposed by Coverity and Cppcheck
2019-08-07Add some code changes/fixes proposed by Coverity and Clang Tidyqarmin
2019-08-07Fixed KinematicCollision.get_local_shape() - the local shape id was never ↵PouleyKetchoupp
set during move_and_collide() Fixes #31144
2019-08-05Merge pull request #31091 from aaronfranke/wrapRémi Verschelde
Optimize Wrap functions
2019-08-05Merge pull request #31041 from 2shady4u/masterRémi Verschelde
Mark class_name line as safe in editor
2019-08-04[Core] [Mono] Optimize Wrap functionsAaron Franke
Use is_zero_approx(), avoid a negative, and also rename "rng" to "range".
2019-08-04Merge pull request #31068 from neikeq/issue-31065Ignacio Roldán Etcheverry
C#: Fix Color.ToHtml()
2019-08-04C#: Fix Color.ToHtml()Ignacio Etcheverry
2019-08-02Mark class_name line as safe in editorshaderbeast
2019-07-31Add descriptive tooltips in VS editorEmmanuel Barroga
In the Visual Script editor, the override icon is not very clear what it's intended purpose is for. Currently, its tooltip just says: "Function:" which is the same tooltip as the "add new function" icon. To resolve this issue, this PR adds descriptive tooltips to the following icons in the Visual Script editor: -Override Function -Add Function -Add Variable -Add Signal
2019-07-30Updated assimp to commit 1d565b0 with iFireRevoluPowered
Signed-off-by: RevoluPowered <gordon@gordonite.tech> Signed-off-by: K. S. Ernest (iFIre) Lee <ernest.lee@chibifire.com>
2019-07-30Merge pull request #30909 from Kaligule/patch-1Rémi Verschelde
Add a reference to pow to the description of exp.
2019-07-29Merge pull request #30935 from YeldhamDev/gdnative_plugin_fixRémi Verschelde
Fix 'GDNativeLibrary' editor being incorrectly opened
2019-07-29Merge pull request #30923 from NilsIrl/better_dropdownRémi Verschelde
Improve platform selection in the GDNativeLibrary dock
2019-07-29Fix 'GDNativeLibrary' editor being incorrectly openedMichael Alexsander Silva Dias
2019-07-29Find trailing whitespace and indentation in gdnative_api.jsonRémi Verschelde
2019-07-29Add a reference to pow to the description of exp.Kaligule
This might be especially usefull since godot script doesn't support ** or ^ as operators, so beginners might search for the exponential function, when what they really need is the pow function. This is exactly what happened to me and since I couldn't find helpfull information in the documentation I had to look it up online, where I found the answer on a helpfull [reddit thread](https://www.reddit.com/r/godot/comments/3mvwz0/how_do_i_do_exponents_in_godot/). @akien-mga told me how to reference methods here: godotengine#30909
2019-07-29Improve platform selection in the GDNativeLibrary dockNilsIrl
* Replace button text with currently selected platforms * Expand button size horizontally
2019-07-29Merge pull request #30869 from NilsIrl/#30841Rémi Verschelde
Replace radion buttons with checkboxes in GDNativeLibrary editor
2019-07-28[Mono] Deprecate Set methodsAaron Franke
These silently fail, so they should be removed. I accidentally added most of these last year, trying to make everything else consistent with Quat, sorry! Also, a few tiny nitpicking changes are included, like whitespace and misspellings.
2019-07-28Fix WebSocketClient crash when unref during signalFabio Alessandrelli
Always call disconnect before emitting signals, to avoid calling it on a freed object if the user decides to unreference it in a signal.
2019-07-27Replace radion buttons with checkboxes in GDNativeLibrary editorNilsIrl
2019-07-27Merge pull request #30849 from bojidar-bg/7898-mixed-indentationRémi Verschelde
Disallow using of both tabs and spaces for indentation in the same file
2019-07-27C#: Fix Transform2D.AffineInverse()Ignacio Etcheverry
2019-07-26Disallow using of both tabs and spaces for indentation in the same fileBojidar Marinov
Closes #7898
2019-07-26Merge pull request #30788 from Chaosus/direction_to_gdnativeRémi Verschelde
Added Vector2/3.direction_to methods to GDNative
2019-07-26Merge pull request #30842 from neikeq/fix-custom-props-msbuildIgnacio Roldán Etcheverry
Mono: Fix custom defines for Mono's MSBuild; remove xbuild
2019-07-26Mono: Fix custom defines for Mono's MSBuild; remove xbuildIgnacio Etcheverry
Mono's MSBuild and System/VisualStudio's MSBuild expect a different format for surrounding property values with quotes on the command line. xbuild does not seem to support semicolons in property values from the command line: https://xamarin.github.io/bugzilla-archives/16/16465/bug.html It's a good time to just remove xbuild support entirely.
2019-07-26Merge pull request #30825 from neikeq/heyaIgnacio Roldán Etcheverry
Fix incorrectly updating csproj and not closing build issues file
2019-07-25Fix incorrectly updating csproj and not closing build issues fileIgnacio Etcheverry
2019-07-25Merge pull request #30820 from neikeq/issue-28394Ignacio Roldán Etcheverry
Mono: Don't try to update project assemblies from project manager
2019-07-25Mono: Don't try to update project assemblies from project managerIgnacio Etcheverry
Previously, when running the project manager, we would try to load the API assemblies from the project and fail because we were not editing any project. This would make us try to copy the prebuilt API assemblies to the project. Since there is no project, it would try to copy them to the executable location. This would fail if Godot doesn't have permissions to write to that location. This commit fixes that by instead trying to load the prebuilt API assemblies in the first place, if running the project manager.