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AgeCommit message (Expand)Author
2016-06-30Only check for constants when parsing constants, should close #5497Juan Linietsky
2016-06-29Ability to put constants in constant expressions, closes #5264Juan Linietsky
2016-06-29Warn instad of crashing when class instance is gone after yield. Closes #5247...Juan Linietsky
2016-06-28Properly show the source:line even in inner clases, closes #3766Juan Linietsky
2016-06-28Fix bug in inner class reference, closes #1411Juan Linietsky
2016-06-28Fixed bug related to resolving constants in a class, closes #1110Juan Linietsky
2016-06-28Fix extends issue, closes #4026Juan Linietsky
2016-06-26Fix cscript module syntax errors for MSVC compilerGeorge Marques
2016-06-26missing filesJuan Linietsky
2016-06-26-Fix crashes with thread_exit()Juan Linietsky
2016-06-24Add "bool" to GDScript reserverd keywordsAndreas Haas
2016-06-24Properly report a valid error instead of reporting as a bug, closes #3841Juan Linietsky
2016-06-20Property reporty base type when a function fails, fixes #4581 probably also c...Juan Linietsky
2016-06-19Merge pull request #5283 from djrm/remove_printsRémi Verschelde
2016-06-19Merge pull request #5268 from brakhane/fix-floating-bugRémi Verschelde
2016-06-18Removed lots of printsDaniel J. Ramirez
2016-06-18Drop empty files that are not used anywhereRémi Verschelde
2016-06-18Add missing license headers in our source files (#5255)Rémi Verschelde
2016-06-18correctly parse floats in scientific notationDennis Brakhane
2016-06-18Add @GDScript.type_existsGeequlim
2016-06-17reverted to ==, if a line is missing a statement, we'll have to make sure to ...Juan Linietsky
2016-06-17changed == for >= since some statements may not store a line (if line is empty)Juan Linietsky
2016-06-17Merge pull request #5204 from vnen/fix-completion-crashJuan Linietsky
2016-06-18Fix type hint for the seed argumentRémi Verschelde
2016-06-13Fix crash in code completionGeorge Marques
2016-06-13Merge pull request #5139 from zaps166/init_navigation_pointerGeorge Marques
2016-06-13Changed reload logic to auto-hard-reload scripts on save. It's simpler to use...Juan Linietsky
2016-06-12Changed how min/max icon size in ItemList works and replaced it by a fixed si...Juan Linietsky
2016-06-11gdscript tokenizer will dislike use of case, closes #4991Juan Linietsky
2016-06-11remove unnecesary found bug? print, closes #5028Juan Linietsky
2016-06-11Made many built-in gdscript functions return more descriptive errors, closes ...Juan Linietsky
2016-06-11-All variables from script are visible through get_property_list(), not just ...Juan Linietsky
2016-06-10GridMap: Initialize "navigation" pointerBłażej Szczygieł
2016-06-08-Ability to reload (and soft reload) tool scripts. Please test!Juan Linietsky
2016-06-06Revert "Fix implicit GDScript Reference inheritance"punto-
2016-06-05Fix implicit GDScript Reference inheritanceeska
2016-06-03Fix Color8 constructor using wrong value rangeGeorge Marques
2016-06-01missed ifdef that broke android buildJuan Linietsky
2016-06-01Ability to reload scripts on running gameJuan Linietsky
2016-05-31Some cleanup to GDScriptJuan Linietsky
2016-05-29Finalized DynamicFont implementationJuan Linietsky
2016-05-23Fix #4748: proper call to base class functionIgnacio Armenteros
2016-05-21First version of ProfilerJuan Linietsky
2016-05-17GDScript: Fix method info for is_nan and is_infRémi Verschelde
2016-05-11ability to drag scenes from filesystem to tree for instancingJuan Linietsky
2016-05-01GridMap: Fix backwards rotate hotkeys (#4498)Rémi Verschelde
2016-04-20Merge pull request #4302 from Anarchid/gridmap-navmeshRémi Verschelde
2016-04-20manually fix indentAnarchid
2016-04-20Implement GridMap support for navigation meshesAnarchid
2016-04-09Subclasses can now extend from other subclasses contained in scripts derived ...Saracen