Age | Commit message (Collapse) | Author | |
---|---|---|---|
2021-06-15 | Merge pull request #49570 from RandomShaper/fix_slow_scene_io | Rémi Verschelde | |
2021-06-15 | Merge pull request #49593 from bruvzg/tga_loader_fixes | Rémi Verschelde | |
Fix loading RLE compressed TGAs and invalid memory reads. | |||
2021-06-14 | Merge pull request #49600 from vnen/gdnative-api-generator-var-writer | Rémi Verschelde | |
GDNative: Use VariantWriter for the API JSON generator | |||
2021-06-14 | Fix default value binding in VisualScriptFunctionState | George Marques | |
2021-06-14 | GDNative: Use VariantWriter for the API JSON generator | George Marques | |
Instead of the String representation, which can be finicky to work with. VariantWriter is more robust since changes to it affects the whole system thus it's changed less often and it's never ambiguous. | |||
2021-06-14 | Fix loading RLE compressed TGA files. | bruvzg | |
Fix memory reads outside of input buffer when loading invalid TGA files. | |||
2021-06-13 | Fix "super" call when having at least one argument | Julien Nguyen | |
2021-06-13 | Add stereoscopic rendering through multiview | Bastiaan Olij | |
2021-06-13 | Fix slow load/save of scenes with many instances of the same script | Pedro J. Estébanez | |
2021-06-13 | Merge pull request #34668 from aaronfranke/to-string | Rémi Verschelde | |
[Core] Reformat structure string operators | |||
2021-06-13 | Improve & fix Mono build | Pedro J. Estébanez | |
- Fix C++ compile errors about pending variable renames after the `Reference` to `RefCount` change. - Fix C# compile errors due to the recent rename of `EnablePlugin()` and `Build()`, which are now underscore-prefixed in bindings. - Additional rename: `godot_icall_Reference_Dtor` to `godot_icall_RefCounted_Dtor`. | |||
2021-06-12 | Merge pull request #48746 from KoBeWi/bane_of_all_virtual_compatibility | Rémi Verschelde | |
Consistently prefix bound virtual methods with _ | |||
2021-06-12 | Merge pull request #49123 from aaronfranke/it-is-time | Rémi Verschelde | |
Add a Time singleton | |||
2021-06-12 | Consistently prefix bound virtual methods with _ | kobewi | |
2021-06-11 | Merge pull request #49312 from RandomShaper/reference_to_ref_count | Rémi Verschelde | |
Rename `Reference` to `RefCounted` | |||
2021-06-11 | Merge pull request #47835 from mortarroad/master-lossless-webp | Rémi Verschelde | |
Implement lossless WebP encoding | |||
2021-06-11 | Rename Reference to RefCounted | Pedro J. Estébanez | |
2021-06-11 | Implement lossless WebP encoding | Morris Tabor | |
2021-06-11 | Reformat structure string operators | Aaron Franke | |
The order of numbers is not changed except for Transform2D. All logic is done inside of their structures (and not in Variant). For the number of decimals printed, they now use String::num_real which works best with real_t, except for Color which is fixed at 4 decimals (this is a reliable number of float digits when converting from 16-bpc so it seems like a good choice) | |||
2021-06-11 | Merge pull request #49511 from akien-mga/core-diraccess-fileaccess-io | Rémi Verschelde | |
Core: Move DirAccess and FileAccess to `core/io` | |||
2021-06-11 | Merge pull request #49279 from Calinou/rename-string-is-abs-path-method | Rémi Verschelde | |
Rename `String.is_abs_path()` to `String.is_absolute_path()` | |||
2021-06-11 | Merge pull request #34566 from Heikki00/34541_to_json_precision | Rémi Verschelde | |
Increased String::num default decimal precision | |||
2021-06-11 | Add Time singleton | Aaron Franke | |
2021-06-11 | Core: Move DirAccess and FileAccess to `core/io` | Rémi Verschelde | |
File handling APIs are typically considered part of I/O, and we did have most `FileAccess` implementations in `core/io` already. | |||
2021-06-11 | Merge pull request #48253 from lyuma/fix_gdscript_export | Rémi Verschelde | |
Fix @export and prevent non-exportable References from being exported. | |||
2021-06-11 | Merge pull request #49499 from cptchuckles/fix-var2str-sigil | Rémi Verschelde | |
Let var2str display StringName with correct sigil | |||
2021-06-10 | Fix regression from 160c260 causing export of non-@export properties. | Lyuma | |
2021-06-10 | Let var2str display StringName with correct sigil | Jonathan Gollnick | |
2021-06-10 | [CTL] Improve font fallback order selection. | bruvzg | |
2021-06-09 | Merge pull request #49265 from KoBeWi/keepfreplace_2_keepers_of_replace | Rémi Verschelde | |
Move FindReplaceBar out of CodeTextEditor | |||
2021-06-09 | Merge pull request #49462 from TokageItLab/update-property-selector-icon-list | Rémi Verschelde | |
update property selector's icon list | |||
2021-06-09 | update property selector's icon list and rename Quat.svg to Quaternion.svg | Silc 'Tokage' Renew | |
2021-06-08 | Move FindReplaceBar out of CodeTextEditor | kobewi | |
2021-06-08 | Rename missing shortcut names in visual script editor | Jonas Bernemann | |
With the change of the shortcuts for common actions like delete, copy and paste the delete menu items in the visual script editor for members where missing because of a missing shortcut. | |||
2021-06-07 | Merge pull request #49367 from Calinou/gdscript-highligher-add-annotations | Rémi Verschelde | |
Highlight annotations in the GDScript syntax highlighter | |||
2021-06-07 | Merge pull request #49221 from Faless/mp/4.x_rpc_refactor | Rémi Verschelde | |
[Net] Refactor RPCs, remove RSETs | |||
2021-06-07 | Style: Cleanup uses of double spaces between words | Rémi Verschelde | |
Or after punctuation. Tried to leave third-party stuff alone, unless it has been heavily modified for Godot. | |||
2021-06-06 | Highlight annotations in the GDScript syntax highlighter | Hugo Locurcio | |
By default, a orange color is used to highlight annotations in the script editor. | |||
2021-06-06 | Fixed color for node headers in visual scripts | Yuri Roubinsky | |
2021-06-05 | Merge pull request #45364 from madmiraal/rename-quat | Rémi Verschelde | |
Rename Quat to Quaternion | |||
2021-06-05 | Merge pull request #49319 from madmiraal/add-missing-mono-overrides | Rémi Verschelde | |
Add missing override keyword to CSharpLanguage::is_control_flow_keyword() | |||
2021-06-04 | More explanatory names for RigidBody modes | PouleyKetchoupp | |
MODE_DYNAMIC instead of MODE_RIGID MODE_DYNAMIC_LOCKED instead of MODE_CHARACTER No more special case for sleeping behavior for MODE_DYNAMIC_LOCKED (MODE_CHARACTER was forcing the body not to sleep, which is redundant with can_sleep and wasn't done in Bullet). | |||
2021-06-04 | Add missing override keyword to CSharpLanguage::is_control_flow_keyword() | Marcel Admiraal | |
2021-06-04 | Rename Quat to Quaternion | Marcel Admiraal | |
2021-06-04 | Merge pull request #49297 from aaronfranke/anim-type-tr3d | Rémi Verschelde | |
Rename Animation TYPE_TRANSFORM to TYPE_TRANSFORM3D | |||
2021-06-04 | Rename GODOT_VARIANT_TYPE_TRANSFORM to GODOT_VARIANT_TYPE_TRANSFORM3D | Bastiaan Olij | |
2021-06-03 | Rename Animation TYPE_TRANSFORM to TYPE_TRANSFORM3D | Aaron Franke | |
2021-06-03 | Disable 3D-only modules when 3D is disabled | Aaron Franke | |
2021-06-03 | Merge pull request #38430 from aaronfranke/transform3d | Rémi Verschelde | |
2021-06-03 | Allow clamping vectors and colors | Aaron Franke | |