Age | Commit message (Collapse) | Author | |
---|---|---|---|
2017-04-11 | [GDNative] made string functions more C-friendly | Karroffel | |
2017-04-11 | [GDNative] C API and generator fixes | Karroffel | |
2017-04-11 | [GDNative] re-enabled some init options | Karroffel | |
2017-04-10 | Merge pull request #8350 from karroffel/gdnative-api-reference-field | Thomas Herzog | |
[GDNative] added is_reference filed to api.json | |||
2017-04-10 | [GDNative] added is_reference filed to api.json | Karroffel | |
2017-04-10 | [GDNative] function to get class constructor | Karroffel | |
2017-04-10 | Merge pull request #8339 from karroffel/gdnative-reload-fix | Rémi Verschelde | |
[GDNative] Didn't iterate over all scripts | |||
2017-04-10 | Rename [gs]et_pos to [gs]et_position for Controls | Sergey Pusnei | |
Control set_pos -> set_position Control set_global_pos -> set_global_position [gs]et_mouse_pos -> [gs]et_mouse_position [gs]et_global_mouse_pos -> [gs]et_global_mouse_position fixes #8005 | |||
2017-04-10 | [GDNative] Didn't iterate over all scripts | Karroffel | |
2017-04-09 | renamed dlscript module to gdnative | Karroffel | |
2017-04-09 | Merge pull request #8329 from touilleMan/dlscript-godot_get_global_constants | Rémi Verschelde | |
GlobalConstants support in DLScript & api.json | |||
2017-04-09 | Change dlscript's godot_get_global_constants signature to return ↵ | Emmanuel Leblond | |
godot_dictionary | |||
2017-04-09 | Add GlobalConstants entry to the dlscript's api.json generator | Emmanuel Leblond | |
2017-04-08 | Fixup #8123, seems like I forgot a few things | Bojidar Marinov | |
Should close #8315 Please test, I'm still unsure I did it correctly... | |||
2017-04-08 | Add godot_get_global_constants function to dlscript | Emmanuel Leblond | |
2017-04-08 | Merge pull request #8301 from karroffel/dlscript-refactor | Rémi Verschelde | |
[DLScript] refactoring and in-editor reloading | |||
2017-04-08 | DLScript: Fix llvm compilation error. | Andreas Haas | |
`Ordered comparison between pointer and zero` | |||
2017-04-08 | [DLScript] in-editor reloading | Karroffel | |
2017-04-08 | Add "Godot Engine contributors" copyright line | Rémi Verschelde | |
2017-04-06 | New particle system, mostly working, some small features missing. | Juan Linietsky | |
2017-04-07 | [DLScript] refactored loading of libraries | Karroffel | |
I also enabled DLSCRIPT_EDITOR_FEATURES as the default. It might not be the most usable because of the lack of a reloading functionality, but as Zylann pointed out "It's better to see something than nothing at all" | |||
2017-04-06 | [DLScript] fixed android builds now | Karroffel | |
... really. | |||
2017-04-06 | Merge pull request #8280 from karroffel/dlscript-inheritance | Rémi Verschelde | |
[DLScript] inheritance fixes | |||
2017-04-06 | Merge pull request #8276 from karroffel/dlscript-stl | Rémi Verschelde | |
[DLScript] API fixed and removed STL imports | |||
2017-04-05 | Fix typo in Parser Error message | curtisxk38 | |
2017-04-06 | [DLScript] inheritance fixes | Karroffel | |
This properly implements script inheritance for DLScripts. | |||
2017-04-06 | [DLScript] more API fixes | Karroffel | |
2017-04-06 | [DLScript] removed STL imports | Karroffel | |
2017-04-05 | [DLScript] fixed virtual method export | Karroffel | |
2017-04-05 | [DLScript] removed unused import | Karroffel | |
This hopefully fixes android builds | |||
2017-04-04 | [DLScript] added variant constructor and a function to get userdata of a script | Karroffel | |
The godot_dlinstance_get_userdata() function can be used to get the DLScript userdata pointer of any object that has a DLScript attached to it. This is particularly useful and even required for language bindings to work properly. This also fixes non-tool builds. | |||
2017-04-04 | Merge pull request #8246 from GodotNativeTools/dlscript-module | Rémi Verschelde | |
DLScript module | |||
2017-04-03 | added dlscript module | Karroffel | |
This module was written by bojidar-bg and me, with the help of ClikCode and touilleMan. This adds a module to Godot that enables the use of dynamic libraries as a source for scripts. That also allows third party libraries to be linked to Godot more easily and without creating modules. For a readme see https://github.com/GodotNativeTools/godot_headers/blob/master/README.md | |||
2017-04-01 | Add '$' to token names | Saggi Mizrahi | |
It was missing from this array and would cause godot to crash or report bad errors. Signed-off-by: Saggi Mizrahi <saggi@mizrahi.cc> | |||
2017-03-26 | SCons: Add option to toggle warnings (on by default) | Rémi Verschelde | |
All the warnings are factored out of the platform-specific files and moved to SConstruct. Will have to check that it does not introduce regressions on some platforms/compilers. (cherry picked from commit 31107daa1a41fe9ab3c7c1868479e78e16848333) | |||
2017-03-24 | Merge pull request #8123 from bojidar-bg/gdscript-inline-block-indent | Rémi Verschelde | |
Make inline blocks in GDScript more (or less) pythonic | |||
2017-03-24 | Merge pull request #7985 from Faless/enet_godot_sock_squash | Rémi Verschelde | |
Update ENet to use Godot sockets. | |||
2017-03-24 | Fix typos in source code using codespell | Rémi Verschelde | |
From https://github.com/lucasdemarchi/codespell | |||
2017-03-24 | ENet code cleanup and changes from review. | Fabio Alessandrelli | |
2017-03-24 | Update ENet module to support custom ENet lib | Fabio Alessandrelli | |
Keep compatibility with upstream enet libraries | |||
2017-03-23 | Make inline blocks in GDScript more pythonic | Bojidar Marinov | |
Fixes #8001 | |||
2017-03-21 | Merge pull request #8095 from RandomShaper/fix-yield-crash | Rémi Verschelde | |
Fix random crashes when using yield() | |||
2017-03-21 | Fix random crashes when using yield() | Pedro J. Estébanez | |
2017-03-19 | Fix linking order for builtin freetype | Rémi Verschelde | |
Before this change the libfreetype_builtin.a lib would be appended at the very end of the linking flags, after system libs such as -lX11 or -lkernel32. | |||
2017-03-18 | Merge pull request #8051 from RayKoopa/resizable_new_node_dialog | Rémi Verschelde | |
Make Create New Node dialog resizable and burninate old dialog | |||
2017-03-18 | Make Create New Node dialog resizable and burninate old dialog | Ray Koopa | |
2017-03-17 | Fixed typo in gdscript autocompletion. | mbalint12 | |
There was a missing '!' sign, but autocompletion shows parent script members too. | |||
2017-03-13 | Skip asserts on non-debug builds at compiler level | Pedro J. Estébanez | |
2017-03-05 | Make that Whole New World great again | Rémi Verschelde | |
Fix regression from 5dbf180 that broke Windows build. | |||
2017-03-05 | A Whole New World (clang-format edition) | Rémi Verschelde | |
I can show you the code Pretty, with proper whitespace Tell me, coder, now when did You last write readable code? I can open your eyes Make you see your bad indent Force you to respect the style The core devs agreed upon A whole new world A new fantastic code format A de facto standard With some sugar Enforced with clang-format A whole new world A dazzling style we all dreamed of And when we read it through It's crystal clear That now we're in a whole new world of code |