Age | Commit message (Collapse) | Author | |
---|---|---|---|
2022-05-02 | Style: Partially apply clang-tidy's `cppcoreguidelines-pro-type-member-init` | Rémi Verschelde | |
Didn't commit all the changes where it wants to initialize a struct with `{}`. Should be reviewed in a separate PR. Option `IgnoreArrays` enabled for now to be conservative, can be disabled to see if it proposes more useful changes. Also fixed manually a handful of other missing initializations / moved some from constructors. | |||
2022-05-01 | Validate image size for Noise get image methods | Haoyu Qiu | |
2022-04-28 | Implement text-to-speech support on Android, iOS, HTML5, Linux, macOS and ↵ | bruvzg | |
Windows. Implement TextServer word break method. | |||
2022-04-28 | Fix cppcheck const parameters | Markus Sauermann | |
Convert method signature parameters to const where it is possible # Conflicts: # drivers/gles3/rasterizer_canvas_gles3.cpp # drivers/gles3/rasterizer_canvas_gles3.h # editor/plugins/animation_state_machine_editor.cpp # editor/plugins/animation_state_machine_editor.h | |||
2022-04-27 | Merge pull request #59582 from Faless/net/4.x_tcp_explicit_poll | Rémi Verschelde | |
2022-04-27 | Merge pull request #60396 from vnen/gdscript-self-lambda | Rémi Verschelde | |
2022-04-27 | Merge pull request #59381 from gaudecker/fix-csg-gizmos | Rémi Verschelde | |
2022-04-27 | Merge pull request #59613 from PastMoments/dict-arr-const-fix | Rémi Verschelde | |
2022-04-27 | Merge pull request #60384 from timothyqiu/noise-skirt | Rémi Verschelde | |
2022-04-27 | Merge pull request #59393 from techiepriyansh/move-gltf-export-under-scene-menu | Rémi Verschelde | |
2022-04-27 | Merge pull request #60481 from V-Sekai/animation-library-gltf | Rémi Verschelde | |
2022-04-27 | Merge pull request #60385 from timothyqiu/openxr-set-array | Rémi Verschelde | |
2022-04-27 | Merge pull request #59979 from bruvzg/cpp_check2 | Rémi Verschelde | |
2022-04-27 | Merge pull request #60312 from Geometror/improve-noise-2 | Rémi Verschelde | |
Restructure and refine the noise module | |||
2022-04-26 | Create NavMap thread pool only when it's used, to prevent creating excessive ↵ | bruvzg | |
amount of running threads. | |||
2022-04-26 | Merge pull request #60359 from adamscott/nav-map-thread-work-pool | Rémi Verschelde | |
2022-04-26 | Merge pull request #60418 from ShimmyShaman/master | Rémi Verschelde | |
2022-04-25 | Merge pull request #60436 from Scony/fix-map-get-path-crash | Rémi Verschelde | |
Fix crash in `GodotNavigationServer::map_get_path` | |||
2022-04-25 | Merge pull request #60445 from nathanfranke/minor-changes | Rémi Verschelde | |
small changes: improve OS.get_name classref, misc/scripts fixes, remove trailing quote | |||
2022-04-25 | Merge pull request #60394 from Chaosus/fix_range_doc | Rémi Verschelde | |
2022-04-25 | Merge pull request #60261 from fire-forge/theme-prop-renames | Rémi Verschelde | |
2022-04-25 | Merge pull request #60386 from bruvzg/label3d | Rémi Verschelde | |
2022-04-24 | GDScript: Allow using self in lambdas | George Marques | |
2022-04-24 | Merge pull request #59763 from ↵ | K. S. Ernest (iFire) Lee | |
Gallilus/Improve-VisualScript-search-and-instancing-of-nodes Improve VisualScript search and instancing of nodes | |||
2022-04-23 | Discard images from gltf import for the animation library. | K. S. Ernest (iFire) Lee | |
This is an optimization. | |||
2022-04-23 | Rename theme properties to include underscores | FireForge | |
- check_vadjust -> check_v_adjust - close_h_ofs -> close_h_offset - close_v_ofs -> close_v_offset - commentfocus -> comment_focus - hseparation -> h_separation - ofs -> offset - selectedframe -> selected_frame - state_machine_selectedframe -> state_machine_selected_frame - table_hseparation -> table_h_separation - table_vseparation -> table_v_separation - vseparation -> v_separation | |||
2022-04-22 | improve OS.get_name classref, misc/scripts fixes, remove trailing quote | Nathan Franke | |
2022-04-22 | Fix crash in `GodotNavigationServer::map_get_path` | Pawel Lampe | |
2022-04-22 | Implement Label3D node. | bruvzg | |
Add "generate_mipmap" font import option. Add some missing features to the Sprite3D. Move BiDi override code from Control to TextServer. Add functions to access TextServer font cache textures. Add MSDF related flags and shader to the standard material. Change standard material cache to use HashMap instead of Vector. | |||
2022-04-22 | improved error msg for gdscript load_source_code | ShimmyShaman | |
2022-04-20 | Fix typo in `GDScript::range` doc | Yuri Roubinsky | |
2022-04-20 | Fix more issues found by cppcheck. | bruvzg | |
2022-04-20 | Validate input in OpenXR array setter | Haoyu Qiu | |
2022-04-20 | Validate input in NoiseTexture::set_seamless_blend_skirt() | Haoyu Qiu | |
2022-04-19 | Use ThreadWorkPool instead of thread_process_array in NavMap | Adam Scott | |
2022-04-19 | Restructure and refine the noise module | Hendrik Brucker | |
2022-04-19 | Fixes GDScript define nested dictionary and array as constants #50285 | PastMoments | |
2022-04-18 | Merge pull request #59984 from BastiaanOlij/more_storage_20220407 | Clay John | |
More work on splitting up RendererStorage | |||
2022-04-17 | Improve VisualScript search and instancing of nodes | David Cambré | |
Constructors are more accessible. Basic type methods are now based on ClassDB and not registerd_node_names. Selecting search_classes now automatically changes the scope. | |||
2022-04-16 | Add spaces to FastNoiseLite enum hint names | FireForge | |
2022-04-17 | Merge canvas and decal into TextureStorage and add render target | Bastiaan Olij | |
2022-04-15 | Merge pull request #60007 from aaronfranke/gds-op-adj-tr3d | Rémi Verschelde | |
GDScript: Rename OPCODE_TYPE_ADJUST_TRANSFORM to have a 3D suffix | |||
2022-04-14 | NavMap::get_path Fix not resetting least_cost_id | kleonc | |
2022-04-13 | Merge pull request #60177 from reduz/animation-library-import | Rémi Verschelde | |
Import scenes as AnimationLibrary | |||
2022-04-13 | Import scenes as AnimationLibrary | reduz | |
Added the ability to import scenes as AnimationLibrary * Completes implementation of https://github.com/godotengine/godot-proposals/issues/4296 * Helps if you want to export animations to a separate file (say a GLTF) to avoid re-importing/exporting them every time the model changes. * Helps if you simply want to have animations using a dummy model, which can be shared across multiple models. Creates a secondary scene importer used only for animations. **NOTE**: A new flag for scene importer: EditorSceneFormatImporter.IMPORT_DISCARD_MESHES_AND_MATERIALS has been added, to hint importers that they should skip meshes and animations (and hence make importing faster). It is not implemented in any importer yet, this should be done in a separate PR. | |||
2022-04-13 | Color: Rename `to_srgb`/`to_linear` to include base color space | Rémi Verschelde | |
This helps reduce confusion around sRGB <> Linear conversions by making both input and output color spaces explicit. | |||
2022-04-12 | Merge pull request #40975 from rohanrhu/master | Fabio Alessandrelli | |
Added set_extra_headers() to WebSocketServer | |||
2022-04-12 | Added set_extra_headers() to WebSocketServer | Oğuzhan Eroğlu | |
2022-04-12 | move gltf export under scene menu | Priyansh Rathi | |
2022-04-12 | Fix Visual Script's jump to function relative to zoom | Nicholas Huelin | |
When double-clicking on a function name the graph will now correctly jump to the function relative to the zoom ratio. |