Age | Commit message (Collapse) | Author | |
---|---|---|---|
2020-06-28 | VideoStreamGDNative: close file in cleanup | Mark Kuo | |
We should close the file handle when we are done. | |||
2020-06-26 | Merge pull request #39837 from neikeq/fix-invalid-unbox-long-as-int | Rémi Verschelde | |
Mono/C#: Fix InvalidCast because of attempt to unbox long as int | |||
2020-06-26 | Merge pull request #39839 from neikeq/use-/restore-instead-of-/t-restore | Rémi Verschelde | |
Mono/C#: Use /restore instead of /t:restore when building | |||
2020-06-25 | Mono/C#: Use /restore instead of /t:restore when building | Ignacio Etcheverry | |
Documentation recommends not to use /t:restore together with other targets (like /t:build), as it messes with the environment. | |||
2020-06-25 | Mono/C#: Fix InvalidCast because of attempt to unbox long as int | Ignacio Etcheverry | |
2020-06-25 | Mono/C#: Fix unhandled exception not being printed | Ignacio Etcheverry | |
For some reason `mono_unhandled_exception` is not printing the exception as its comment claims. Use `mono_print_unhandled_exception` instead. | |||
2020-06-25 | Style: Fix copyright headers | Rémi Verschelde | |
2020-06-24 | Merge pull request #39739 from MichaelBelousov/fix/long-enum-fix-rider-cast | Rémi Verschelde | |
fix underlying type of enum crashing cast in RiderPathManager | |||
2020-06-24 | Merge pull request #39779 from naithar/feature/ios-modules-master | Rémi Verschelde | |
Enable iOS modules and fix missing symbols errors (4.0) | |||
2020-06-24 | Mono: fix bad long casts and wrong underlying enum types in GodotTools | Michael Belousov | |
2020-06-24 | Merge pull request #39783 from neikeq/messaging-codecompletion-localize-fix | Rémi Verschelde | |
C#: Fix completion request with case insensitive resource path | |||
2020-06-23 | C#: Fix completion request with case insensitive resource path | Ignacio Etcheverry | |
Sometimes Visual Studio documents have the root path all in upper case. Since Godot doesn't support loading resource files with a case insensitive path, this makes script resource loading to fail when the Godot editor gets code completion requests from Visual Studio. This fix allows the resource path part of the path to be case insensitive. It still doesn't support cases where the rest of the path is also case insensitive. For that we would need a proper API for comparing paths. However, this fix should be enough for our current cases. | |||
2020-06-23 | SCons: Enable iOS modules for ARKit and Camera | Sergey Minakov | |
2020-06-22 | Merge pull request #39755 from Faless/crypto/encryption_pr_4.0 | Rémi Verschelde | |
Crypto enhancements, AESContext, RSA public key, signature, verification. | |||
2020-06-22 | Merge pull request #39747 from nekomatata/fix-crash-space-query | Rémi Verschelde | |
Fix crashes with invalid shapes in BulletPhysicsDirectSpaceState queries | |||
2020-06-22 | Fix crashes with invalid shapes in BulletPhysicsDirectSpaceState queries | PouleyKetchoupp | |
2020-06-21 | Merge pull request #34236 from madmiraal/enable-bullet-debug | Rémi Verschelde | |
Enable Bullet DEBUG on debug builds. | |||
2020-06-21 | Merge pull request #34219 from madmiraal/check-motion-before-bullet-sweep | Rémi Verschelde | |
Check for motion in cast_motion() before doing Bullet convexSweepTest(). | |||
2020-06-21 | Check for motion in cast_motion() before doing Bullet convexSweepTest(). | Marcel Admiraal | |
Also ensure that default closest_safe and closest_unsafe values are defined in cast_motion() and before cast_motion() is called. | |||
2020-06-21 | Check if point's index exists before adding it to the list of points | Marcel Admiraal | |
that need to split faces when avoiding creating degenerate faces while merging CSG faces. | |||
2020-06-19 | Remove ToolButton in favor of Button | Hugo Locurcio | |
ToolButton has no redeeming differences with Button; it's just a Button with the Flat property enabled by default. Removing it avoids some confusion when creating GUIs. Existing ToolButtons will be converted to Buttons, but the Flat property won't be enabled automatically. This closes https://github.com/godotengine/godot-proposals/issues/1081. | |||
2020-06-19 | Merge pull request #39678 from akien-mga/universae-fenestras | Rémi Verschelde | |
Export: Rename 'Windows Universal' to 'UWP' | |||
2020-06-19 | Merge pull request #39652 from paulloz/generics-getnodesingroup | Rémi Verschelde | |
[mono] Implement generics GetNodesInGroup | |||
2020-06-19 | Export: Rename 'Windows Universal' to 'UWP' | Rémi Verschelde | |
It's otherwise too easy to be confused between 'Windows Desktop' (Win32) and 'Windows Universal' (UWP). | |||
2020-06-19 | [mono] implement generics GetNodesInGroup | Paul Joannon | |
2020-06-19 | Merge pull request #39629 from MichaelBelousov/dont-slice-longs-to-mono | Rémi Verschelde | |
Dont slice 64-bit integers marshaled to mono in dynamic contexts | |||
2020-06-18 | Implement RSA encryption/decryption. | Fabio Alessandrelli | |
2020-06-18 | Implement sign and verify in crypto. | Fabio Alessandrelli | |
2020-06-18 | CryptoKey supports public keys. | Fabio Alessandrelli | |
2020-06-18 | Better zeroizing in CryptoKey. | Fabio Alessandrelli | |
Small code clenup (after PoolByteArray change). | |||
2020-06-18 | Document Mono-specific classes | Hugo Locurcio | |
This fully documents all Mono-specific classes. | |||
2020-06-17 | return boxed long when marshalling a godot int to mono runtime in dynamic ↵ | Michael Belousov | |
contexts | |||
2020-06-17 | Merge pull request #38067 from ThakeeNathees/elif-error-line-fixed | Rémi Verschelde | |
GDScript debugger incorrect error line fixed | |||
2020-06-17 | GDScript debugger incorrect error line fixed | Thakee Nathees | |
if the first line of an else or an elif throws a runtime error the debugger shows incorrect line number. | |||
2020-06-17 | DocData: Skip language-specific ClassDoc without methods/constants | Rémi Verschelde | |
Removes the useless `@C#`, `@NativeScript` and `@VisualScript` entries. | |||
2020-06-16 | Merge pull request #39275 from ThakeeNathees/shadowed-warning-for-loop-counter | Rémi Verschelde | |
Added shadowed var warning for `for` loop counter | |||
2020-06-16 | Merge pull request #39578 from neikeq/visualstudio-support | Rémi Verschelde | |
C#: Add Visual Studio support | |||
2020-06-16 | Merge pull request #39314 from ThakeeNathees/debugger-incorrect-line-fix | Rémi Verschelde | |
GDScript debugger stepping to incorrect line fix | |||
2020-06-16 | Merge pull request #39315 from ThakeeNathees/ctrl-click-fix-for-subclasses | Rémi Verschelde | |
Fix: Ctrl + Click not working for subclasses | |||
2020-06-15 | Fix dynamic linking of MSVC Mono with MinGW Godot | Ignacio Etcheverry | |
2020-06-15 | C#: Add VisualStudio support | Ignacio Etcheverry | |
2020-06-15 | Merge pull request #39560 from akien-mga/fix-dds-validation | Rémi Verschelde | |
DDS: Fix loading files without DDSD_CAPS or DDSD_PIXELFORMAT | |||
2020-06-15 | Merge pull request #39556 from akien-mga/lsp-fix-39548 | Rémi Verschelde | |
GDScript LSP: Fix wrong error checks added in #39385 | |||
2020-06-15 | DDS: Fix loading files without DDSD_CAPS or DDSD_PIXELFORMAT | Rémi Verschelde | |
MSDN says: > When you write .dds files, you should set the DDSD_CAPS and > DDSD_PIXELFORMAT flags, and for mipmapped textures you should also > set the DDSD_MIPMAPCOUNT flag. However, when you read a .dds file, > you should not rely on the DDSD_CAPS, DDSD_PIXELFORMAT, and > DDSD_MIPMAPCOUNT flags being set because some writers of such a file > might not set these flags. https://docs.microsoft.com/en-us/windows/win32/direct3ddds/dds-header ¯\_(ツ)_/¯ Fixes #39516. | |||
2020-06-15 | Merge pull request #39183 from bruvzg/gdnative_merge_structs | Rémi Verschelde | |
GDNative: merge API structs, bump version of merged structs. | |||
2020-06-15 | GDScript LSP: Fix wrong error checks added in #39385 | Rémi Verschelde | |
Reverts `latest_client_id` back to 0, as I misunderstood how the client IDs are assigned and, without further testing and debugging, I can't say if this was a bug or a valid default value. Similarly, a `latest_client_id` of -1 is no longer raising an error. Fixes #39548. | |||
2020-06-15 | Fix RegEx example in class doc and correct typo | Maganty Rushyendra | |
Fix minor errors to do with `search_all` example in RegEx and typo in RegExMatch class docs. | |||
2020-06-11 | GDNative: merge API structs, bump version of merged structs. | bruvzg | |
2020-06-11 | Enable Unicode support for RegEx class | Maganty Rushyendra | |
Build PCRE2 thirdparty library with unicode support. RegEx objects in Godot can now be used to recognize unicode strings. | |||
2020-06-08 | Merge pull request #39385 from akien-mga/lsp-crash-notify_client | Rémi Verschelde | |
GDScript LSP: Fix crash in notify_client |