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Godot with FMOD integration
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Author
2021-07-26
Fix LSP reporting wrong types
Francois Belair
2021-07-26
Use Ref<T> references as iterators where relevant
Rémi Verschelde
2021-07-26
Merge pull request #50847 from reduz/implement-binary-shader-compilation
Rémi Verschelde
2021-07-26
Implement Binary Shader Compilation
reduz
2021-07-26
Merge pull request #50840 from Gallilus/VisualScript-drop-preload-nodes-chang...
Rémi Verschelde
2021-07-26
Fix CSGSphere3D mesh creation
Aaron Franke
2021-07-26
Merge pull request #50867 from aaronfranke/cs-array-empty
Ignacio Roldán Etcheverry
2021-07-26
Use Array.Empty instead of allocating a every time
Raul Santos
2021-07-25
Add documentation to Array in C#
Aaron Franke
2021-07-25
Fix bindings generator range iterator errors
Raul Santos
2021-07-25
Fix instantiate line class
Julien Nguyen
2021-07-25
Change "Add Preload Node" action to "Add Node(s)"
Gallilus
2021-07-25
Merge pull request #50809 from akien-mga/iterators-const-references
Rémi Verschelde
2021-07-25
Use const references where possible for List range iterators
Rémi Verschelde
2021-07-25
Fix various typos with codespell
luz paz
2021-07-24
Fix documentation in StringExtensions
Raul Santos
2021-07-24
Merge pull request #50757 from aaronfranke/simple-cs-editorconfig
Ignacio Roldán Etcheverry
2021-07-23
Use C++ iterators for Lists in many situations
Aaron Franke
2021-07-23
Add a simple C# .editorconfig
Aaron Franke
2021-07-23
Merge pull request #50748 from JFonS/gizmo_rework
Rémi Verschelde
2021-07-23
Merge pull request #50779 from DavidCambre/Revert-unnecessary-changes
Rémi Verschelde
2021-07-23
Node3D gizmo improvements
jfons
2021-07-23
Revert unnecessary changes to VisualScriptEmitSignal
David Cambré
2021-07-23
Fix GLTF crash when the material is not set.
Andrea Catania
2021-07-22
Merge pull request #50704 from dsnopek/webrtc-gdnative-version
Rémi Verschelde
2021-07-22
Improve documentation for GDScript constants
Hugo Locurcio
2021-07-21
Update GDNative API version for changes from #50659
David Snopek
2021-07-21
Merge pull request #50688 from AndreaCatania/AndreaCatania-patch-4
Rémi Verschelde
2021-07-21
Merge pull request #48972 from DavidCambre/Expose_VisualScriptCustomNode_Type...
Rémi Verschelde
2021-07-21
Merge pull request #50686 from Calinou/use-standard-inf-nan-constants
Rémi Verschelde
2021-07-21
Set the surface name when GLTF file is imported.
Andrea Catania
2021-07-21
Merge pull request #49749 from DavidCambre/VisualScriptFunction_Call_Set_Get_...
Rémi Verschelde
2021-07-21
Merge pull request #50521 from aaronfranke/iseqapprox
Rémi Verschelde
2021-07-21
expose type hints for VisualScriptCustomNode
David Cambré
2021-07-21
Use the standard C `INFINITY` and `NAN` constants directly
Hugo Locurcio
2021-07-21
Improve and streamline VisualScriptFuncNodes Call Set Get
David Cambré
2021-07-21
WebXR: Fix build after SNAME addition
Rémi Verschelde
2021-07-21
Merge pull request #50563 from dsnopek/webxr-enable-ci
Rémi Verschelde
2021-07-21
Use is_equal_approx in more places
Aaron Franke
2021-07-21
Merge pull request #50658 from dsnopek/webrtc-get-buffered-amount
Fabio Alessandrelli
2021-07-20
Fix visual script icons
Nick Huelin
2021-07-20
Add get_buffered_amount() to WebRTCDataChannel
David Snopek
2021-07-20
Merge pull request #49882 from Faless/mp/4.x_rpc_gd
Fabio Alessandrelli
2021-07-20
Merge pull request #50581 from DavidCambre/VisualScript-Drop-Custom-Nodes
Rémi Verschelde
2021-07-20
[Net] Single `rpc` annotation. "sync" no longer part of mode.
Fabio Alessandrelli
2021-07-19
One-directional collision layer check for rigid bodies and soft bodies
PouleyKetchoupp
2021-07-19
Ensure KinematicBodies only interact with other Bodies with matching mask.
Marcel Admiraal
2021-07-19
Merge pull request #50566 from reduz/optimize-stringname-usage
Rémi Verschelde
2021-07-18
Optimize StringName usage
reduz
2021-07-18
Prevents some warnings from appearing in visual scripts
Yuri Roubinsky
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