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AgeCommit message (Expand)Author
2021-07-26Fix LSP reporting wrong typesFrancois Belair
2021-07-26Use Ref<T> references as iterators where relevantRémi Verschelde
2021-07-26Merge pull request #50847 from reduz/implement-binary-shader-compilationRémi Verschelde
2021-07-26Implement Binary Shader Compilationreduz
2021-07-26Merge pull request #50840 from Gallilus/VisualScript-drop-preload-nodes-chang...Rémi Verschelde
2021-07-26Fix CSGSphere3D mesh creationAaron Franke
2021-07-26Merge pull request #50867 from aaronfranke/cs-array-emptyIgnacio Roldán Etcheverry
2021-07-26Use Array.Empty instead of allocating a every timeRaul Santos
2021-07-25Add documentation to Array in C#Aaron Franke
2021-07-25Fix bindings generator range iterator errorsRaul Santos
2021-07-25Fix instantiate line classJulien Nguyen
2021-07-25Change "Add Preload Node" action to "Add Node(s)"Gallilus
2021-07-25Merge pull request #50809 from akien-mga/iterators-const-referencesRémi Verschelde
2021-07-25Use const references where possible for List range iteratorsRémi Verschelde
2021-07-25Fix various typos with codespellluz paz
2021-07-24Fix documentation in StringExtensionsRaul Santos
2021-07-24Merge pull request #50757 from aaronfranke/simple-cs-editorconfigIgnacio Roldán Etcheverry
2021-07-23Use C++ iterators for Lists in many situationsAaron Franke
2021-07-23Add a simple C# .editorconfigAaron Franke
2021-07-23Merge pull request #50748 from JFonS/gizmo_reworkRémi Verschelde
2021-07-23Merge pull request #50779 from DavidCambre/Revert-unnecessary-changesRémi Verschelde
2021-07-23Node3D gizmo improvementsjfons
2021-07-23Revert unnecessary changes to VisualScriptEmitSignalDavid Cambré
2021-07-23Fix GLTF crash when the material is not set.Andrea Catania
2021-07-22Merge pull request #50704 from dsnopek/webrtc-gdnative-versionRémi Verschelde
2021-07-22Improve documentation for GDScript constantsHugo Locurcio
2021-07-21Update GDNative API version for changes from #50659David Snopek
2021-07-21Merge pull request #50688 from AndreaCatania/AndreaCatania-patch-4Rémi Verschelde
2021-07-21Merge pull request #48972 from DavidCambre/Expose_VisualScriptCustomNode_Type...Rémi Verschelde
2021-07-21Merge pull request #50686 from Calinou/use-standard-inf-nan-constantsRémi Verschelde
2021-07-21Set the surface name when GLTF file is imported.Andrea Catania
2021-07-21Merge pull request #49749 from DavidCambre/VisualScriptFunction_Call_Set_Get_...Rémi Verschelde
2021-07-21Merge pull request #50521 from aaronfranke/iseqapproxRémi Verschelde
2021-07-21expose type hints for VisualScriptCustomNodeDavid Cambré
2021-07-21Use the standard C `INFINITY` and `NAN` constants directlyHugo Locurcio
2021-07-21Improve and streamline VisualScriptFuncNodes Call Set GetDavid Cambré
2021-07-21WebXR: Fix build after SNAME additionRémi Verschelde
2021-07-21Merge pull request #50563 from dsnopek/webxr-enable-ciRémi Verschelde
2021-07-21Use is_equal_approx in more placesAaron Franke
2021-07-21Merge pull request #50658 from dsnopek/webrtc-get-buffered-amountFabio Alessandrelli
2021-07-20Fix visual script iconsNick Huelin
2021-07-20Add get_buffered_amount() to WebRTCDataChannelDavid Snopek
2021-07-20Merge pull request #49882 from Faless/mp/4.x_rpc_gdFabio Alessandrelli
2021-07-20Merge pull request #50581 from DavidCambre/VisualScript-Drop-Custom-NodesRémi Verschelde
2021-07-20[Net] Single `rpc` annotation. "sync" no longer part of mode.Fabio Alessandrelli
2021-07-19One-directional collision layer check for rigid bodies and soft bodiesPouleyKetchoupp
2021-07-19Ensure KinematicBodies only interact with other Bodies with matching mask.Marcel Admiraal
2021-07-19Merge pull request #50566 from reduz/optimize-stringname-usageRémi Verschelde
2021-07-18Optimize StringName usagereduz
2021-07-18Prevents some warnings from appearing in visual scriptsYuri Roubinsky