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2019-06-12Merge pull request #29306 from qarmin/small_code_fixesRémi Verschelde
Small fixes to unrechable code, possibly overflows, using NULL pointers
2019-06-11Merge pull request #29678 from akien-mga/err-macros-semicolonRémi Verschelde
Fix error macro calls not ending with semicolon
2019-06-11Merge pull request #29578 from mrcdk/export_layers_gdscriptRémi Verschelde
Added export hint to 2D and 3D physics and render layers.
2019-06-11Merge pull request #29262 from DarknessCatt/issue-27476Rémi Verschelde
Automatically add new line to scripts
2019-06-11Fix error macro calls not ending with semicolonRémi Verschelde
It's not necessary, but the vast majority of calls of error macros do have an ending semicolon, so it's best to be consistent. Most WARN_DEPRECATED calls did *not* have a semicolon, but there's no reason for them to be treated differently.
2019-06-11bullet: Sync with current upstream master branchRémi Verschelde
This updates our local copy to commit 5ec8339b6fc491e3f09a34a4516e82787f053fcc. We need a recent master commit for some new features that we use in Godot (see #25543 and #28909). To avoid warnings generated by Bullet headers included in our own module, we include those headers with -isystem on GCC and Clang. Fixes #29503.
2019-06-08Merge pull request #29606 from neikeq/remove-unneeded-mono-patchesIgnacio Roldán Etcheverry
Remove obsolete mono patch for pthread_mutexattr_setprotocol
2019-06-08Remove obsolete mono patch for pthread_mutexattr_setprotocolIgnacio Etcheverry
This has already been fixed in Mono both master and 2019-06 (no other branch other than the skipped 2019-04 branch uses pthread_mutexattr_setprotocol).
2019-06-07Added export hint to 2D and 3D physics and render layers.MrCdK
2019-06-04Merge pull request #29473 from neikeq/fix-envvars-monoRémi Verschelde
Mono: Fix SCons options added to the wrong environment
2019-06-04Mono: Fix SCons options added to the wrong environmentIgnacio Etcheverry
2019-06-03Small fixes to unrechable code, possibly overflows, using NULL pointersqarmin
2019-06-03Merge pull request #29433 from bojidar-bg/29406-dictionary-constantRémi Verschelde
Properly catch certain errors in Dictionary and Array declarations
2019-06-03Android build and export for the mono moduleIgnacio Etcheverry
2019-06-03Properly catch certain errors in Dictionary declarationsBojidar Marinov
Fixes #29406
2019-06-03Merge pull request #28099 from lupoDharkael/fix-completionRémi Verschelde
Fix code completion not working with class_name
2019-06-02Fix GDSCript inner classes be freed after compilegeequlim
2019-06-01Merge pull request #27789 from Giacom/move_towardsRémi Verschelde
Added move_toward functions for float, Vector2 and Vector3
2019-05-30Merge pull request #29296 from jbuck3/cleanupRémi Verschelde
Remove some redundant lines
2019-05-29Automatically add new line to scriptsMatheus Lima Cunha
2019-05-29Remove some redundant linesJames Buck
2019-05-29Merge pull request #29290 from ShyRed/godefquoIgnacio Roldán Etcheverry
Escape quote char for non-Windows OS
2019-05-29Escape quote char for non-Windows OSShyRed
Quote char appears to be ignored by ProcessStartInfo on non-Windows operating systems, so it needs to be escaped.
2019-05-29Merge pull request #28416 from JellyWX/binary-literalsRémi Verschelde
Support for binary literals in GDScript
2019-05-28Fix some unincialised variablesqarmin
2019-05-28Added move_toward functions for float, Vector2 and Vector3Giacom
2019-05-28Merge pull request #27987 from lupoDharkael/classname-duplicateRémi Verschelde
Prevent using multiple class_name in a class
2019-05-28Merge pull request #28606 from bojidar-bg/25889-indexed-set-defaultsRémi Verschelde
Fix default values not being read correctly in VS, take two
2019-05-28Merge pull request #28762 from Lisapple/gridmap-release-floor-fieldRémi Verschelde
Release GridMap floor field focus when mouse exited
2019-05-28Merge pull request #29185 from hilfazer/enum-autocompleteRémi Verschelde
Autocomplete for enum values
2019-05-27Merge pull request #28957 from aaronfranke/basis-optimizeRémi Verschelde
Optimize Basis constructor for Axis Angle
2019-05-27Merge pull request #29118 from JFonS/improve_navmesh_generationRémi Verschelde
Various improvements to NavigationMesh generation
2019-05-26Merge pull request #29184 from aaronfranke/mono-tan-xy-yxIgnacio Roldán Etcheverry
[Mono] Change Atan2 arguments to (y, x)
2019-05-26[Mono] Change Atan2 arguments to Y XAaron Franke
2019-05-26autocomplete for enum valueshilfazer
2019-05-26Add Godot constants to Mono project buildsShyRed
This adds constants to projects build via Godot Mono which allows project to conditionally react to different operating systems and 32/64 Bit architecture. Additionally .NET libraries could support multiple engines like Unity and Godot at the same time when compiled from Godot and reacting to definitions.
2019-05-26Merge pull request #29021 from aaronfranke/mono-tupleIgnacio Roldán Etcheverry
[Mono] Misc Basis and AABB improvements
2019-05-24Merge pull request #29145 from GodotExplorer/gdscript-extend-fixRémi Verschelde
Fix parse error when inherits from subclass of named classes
2019-05-24Merge pull request #28836 from Jummit/vs-fix-default-call-modesRémi Verschelde
Change the call mode to self when adding nodes via the node search
2019-05-24Merge pull request #28980 from Jummit/vs-rename-change-base-typeRémi Verschelde
Fix VisualScript Change Base Type title
2019-05-24Fix parse error when extends from subclass of named classesGeequlim
2019-05-24C#: Implement ScriptInstance::to_stringIgnacio Etcheverry
Create a blacklist of methods that must not be generated. Includes: "to_string", "_to_string" and "_init".
2019-05-23Merge pull request #28738 from 2shady4u/masterRémi Verschelde
Added native binding for dictionary duplication
2019-05-23Added native binding for dictionary duplicationshaderbeast
Added entry in gdnative_api.json Added function to header as well Fixed versioning
2019-05-23Various improvements to NavigationMesh generationjfons
* Expose EditorNavigationMeshGenerator as an engine singleton so users can generate navmesehes from `tool` scripts. * Add support for generating navmeshes from static colliders. All collision shapes are supported except for Plane (since Plane is an infinite collider and navmeshes need to have finite geometry). * When using static colliders as a geometry source, a layer mask can be specified to ignore certain colliders. * Don't rely on global transform. It still should give the exact same results but allows for building navmeshes on nodes that are not in the tree (useful in `tool` scripts). * Update navigation gizmos after every new bake. This work has been kindly sponsored by IMVU.
2019-05-22[Mono] Misc Basis and AABB improvementsAaron Franke
2019-05-22[GDNative] fix godot_variant_evaluate functionthomas.herzog
Fixes #28984
2019-05-21Merge pull request #29079 from neikeq/oopsieIgnacio Roldán Etcheverry
Fix C# build error in MarshalUtils debug code
2019-05-21Merge pull request #29052 from neikeq/fixes-28667------i-thinkIgnacio Roldán Etcheverry
Replace call to 'mono_runtime_object_init' with manual ctor invoking
2019-05-21Fix C# build error in MarshalUtils debug codeIgnacio Etcheverry