Age | Commit message (Collapse) | Author | |
---|---|---|---|
2020-09-04 | Merge pull request #41753 from neikeq/csharp-hide-build-button-if-no-proj | Rémi Verschelde | |
C#: Hide Build button if there's no solution to build | |||
2020-09-04 | Merge pull request #41747 from neikeq/issue-41446 | Rémi Verschelde | |
Fix parsing of C# files with spaces in the path | |||
2020-09-04 | Merge pull request #41750 from neikeq/issue-41745 | Rémi Verschelde | |
C#: Fix Godot failing to find class namespace | |||
2020-09-04 | Merge pull request #41748 from neikeq/issue-41712 | Rémi Verschelde | |
Fix 'Parameter "assembly" is null' error | |||
2020-09-04 | C#: Hide Build button if there's no solution to build | Ignacio Etcheverry | |
Same as we do with the bottom panel. Mainly to avoid bothering if the project is not using C#. | |||
2020-09-04 | C#: Fix Godot failing to find class namespace | Ignacio Etcheverry | |
2020-09-04 | Fix 'Parameter "assembly" is null' error | Ignacio Etcheverry | |
This error was normally being printed when trying to open the project assembly while the project was not yet built. The error should not be printed. It's the job of this method's caller to decide whether to print an error or not if loading failed. | |||
2020-09-04 | Fix parsing of C# files with spaces in the path | Ignacio Etcheverry | |
2020-09-03 | [Complex Test Layouts] Change `String` to use UTF-32 encoding on all platforms. | bruvzg | |
2020-09-03 | Ensure header guards enclose entire header. | Marcel Admiraal | |
2020-09-03 | Merge pull request #41459 from Paulb23/nested_color_regions | Rémi Verschelde | |
Fix colour region end key seach and start key order | |||
2020-09-03 | C#: Fix Windows detection for copying MSBuild stub | Ignacio Etcheverry | |
Previous condition checked only the host platform. This was a problem as our official builds are from Linux. | |||
2020-09-02 | Fix GDScript codegen leak. | bruvzg | |
2020-09-02 | Merge python EnvironmentError, IOError and WindowsError into OSError. | Marcel Admiraal | |
2020-09-02 | Register GDScript test tools as test commands to run via command-line | Andrii Doroshenko (Xrayez) | |
2020-09-02 | Move GDScript tests to respective folder under modules | Andrii Doroshenko (Xrayez) | |
2020-09-01 | Add GDScript disassembler | George Marques | |
2020-09-01 | Change GDScript compiler to use codegen abstraction | George Marques | |
2020-09-01 | Add GDScript code generation interface | George Marques | |
Implement the abstraction by targeting the current VM. | |||
2020-09-01 | GDScript: Don't mark function parameters as constant | George Marques | |
They can be reassigned as if it were a local variable. | |||
2020-09-01 | GDScript: Properly set class inheritance for global classes | George Marques | |
2020-09-01 | GDScript: Check for missing exponent when parsing numbers | George Marques | |
Also forbid multiple underscores in a row as numeric separator. | |||
2020-09-01 | GDScript: Fix analysis of singleton dependencies | George Marques | |
Sometimes a singleton might depend on another before they are fully compiled so we can't rely on globals in this case. | |||
2020-09-01 | GDScript: Allow "extends" to be used inside inner class | George Marques | |
2020-09-01 | GDScript: Allow "self" to be used in class level | George Marques | |
2020-09-01 | GDScript: Don't try to parse constant scripts that aren't valid | George Marques | |
Since it's likely that they won't parse correctly. | |||
2020-09-01 | Simplify html_is_valid and allow it to work with 3 and 4 hex digits | Aaron Franke | |
2020-09-01 | Change Color HTML conversion from ARGB to RGBA | Aaron Franke | |
Also add support for 3 and 4 digit values in C#. Now it actually matches the HTML/CSS spec. | |||
2020-08-31 | Merge pull request #40993 from Calinou/doc-collision-layer-mask | Rémi Verschelde | |
Reference the online documentation in collision layer/mask properties | |||
2020-08-31 | Add link titles for all links in the class reference | Hugo Locurcio | |
This makes them display in a nicer way in the editor help. (The title will display instead of the full URL.) | |||
2020-08-30 | Merge pull request #41613 from neikeq/possibly | Rémi Verschelde | |
Fix clang-tidy warnings due to semicolon after mono module macros | |||
2020-08-30 | Merge pull request #41611 from neikeq/issue-41444 | Rémi Verschelde | |
C#: Fix crash on export when incorrectly freeing MonoAssemblyName | |||
2020-08-30 | Fix clang-tidy warnings due to semicolon after mono module macros | Ignacio Etcheverry | |
This also enforces them to end with a semicolon. | |||
2020-08-30 | C#: Fix InvalidCastException on export | Ignacio Etcheverry | |
2020-08-30 | C#: Fix crash on export when incorrectly freeing MonoAssemblyName | Ignacio Etcheverry | |
2020-08-29 | Mono: Improve MSBuildFinder logic on Windows | Thaina Yu | |
Support detecting both 32-bit and 64-bit installations of `vswhere.exe`. | |||
2020-08-28 | Cross-reference GDScript built-in rounding methods to ease discovery | Hugo Locurcio | |
This closes #19315. | |||
2020-08-28 | Merge pull request #41547 from vnen/gdscript-2-fixes | Rémi Verschelde | |
Some more GDScript fixes | |||
2020-08-26 | GDScript: Fix crash when parsing properties | George Marques | |
2020-08-26 | GDScript: Show error when there's an inheritance cycle | George Marques | |
2020-08-26 | GDScript: Add recursion depth limit for completion | George Marques | |
To avoid crashes when there's a dependency loop. | |||
2020-08-26 | GDScript: Fix crash when completing code with signals | George Marques | |
2020-08-26 | GDScript: Fix issues when deriving from other scripts | George Marques | |
2020-08-25 | Merge pull request #40443 from SkyLucilfer/PluralsSupport | Rémi Verschelde | |
Added plurals and context support to Translation | |||
2020-08-25 | Fix regression in FBX import caused by Skeleton3D | Lyuma | |
A change in commit f7fdc87 changed the Skeleton3D "pose" property from PROPERTY_USAGE_EDITOR to PROPERTY_USAGE_NOEDITOR. This should have had no effect, however it turns out assimp was assigning to the pose property. This change adjusts the FBX import to only get_bone_rest/set_bone_rest, not set_bone_pose. | |||
2020-08-24 | GDScript: Don't fail to load constants if they're not a literal | George Marques | |
It's still okay as long as it's a constant value. This should already been validated by the analyzer. | |||
2020-08-24 | C#: Fix 'Parameter toolsPath cannot be null' error | Ignacio Etcheverry | |
2020-08-23 | GDScript: Properly resolve external inner classes from preload | George Marques | |
This gets the correct parser and class node when resolving from a full GDScript reference. | |||
2020-08-23 | GDScript: Use pointer instead of references in cache | George Marques | |
They are not supposed to be kept alive and this is cleaner and less error-prone than unreferencing the elements. | |||
2020-08-23 | Merge pull request #41238 from MarianoGnu/gdscript-export-resource | George Marques | |
Fix GdScript Analyzier not detecting Resource subclass correctly |