Age | Commit message (Collapse) | Author |
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C#: Move signal documentation to the event
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Move signal documentation from the delegate to the event and also
deprecate the event if the signal is deprecated.
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- Creates a `Godot.Offline.Config` file to configurate NuGet with
Godot's fallback folder. This is easier because now we can assume we can
override the entire file since user config will likely be in the default
`NuGet.Config` file or an additional `*.config` file.
- Ensure the NuGet fallback folder is created at the same time it is
added to the NuGet configuration so future builds don't fail.
- Add `GodotSharp` and `GodotSharpEditor` packages to the fallback folder.
- Add `.nupkg.metadata` file to packages in fallback folder.
- Refer to `Godot.SourceGenerators` using the specific non-floating version
since floating versions don't seem to work with fallbackPackageFolders.
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[macOS, .NET] Fix dotnet binary detection.
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Exclude disabled StaticBody CollisionShapes from Navigationmesh baking
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Excludes disabled CollisionShapes from the geometry parsing for the NavigationMesh baking.
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Add get_gathering_state() returning the iceGatheringState of the
connection.
Add get_signaling_state() returning the signalingState of the
connection.
Improve JS library.
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- Don't warn about minimized/maximized modes not being available.
- Blender and FBX export both depend on running thirdparty applications,
which can't be done (easily at least) for Web and Android editors.
- Editor theme complained about not being able to retrieve texture data
for an icon. It was only used once so instead of flipping at runtime,
let's just add a flipped icon.
Part of #65702.
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size.
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The lambda was giving issues, so I re-wrote it as a static function.
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Fix key mapping changes when moving from macOS to other platform.
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[Net] Rename "ssl" references to "tls" in methods and members.
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Add GridMap function to change navigation map for baked navigation regions
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Adds function to change the navigation map for baked navigation regions.
Before all cells with a baked navigation mesh were locked to the default navigation map of the world resource.
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Removes separate `Command` key (use `Meta` instead).
Adds an event flag to automatically remap `Command` <-> `Control` (cannot be set alongside `Control` or `Meta`).
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- removes / replaces leftovers from old navigation debug code
- cleanes SceneTree and ProjectSettings from old navigation debug
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Replace libnethost dependency to find hostfxr
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We want to replace libnethost as it gives us issues with some compilers.
Our implementation tries to mimic libnethost's hostfxr_resolver search
logic. We try to use the same function names for easier comparing in
case we need to update this in the future.
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[Net] Rename StreamPeerSSL to StreamPeerTLS.
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YuriSizov/editor-main-control-screen-container-node
Rename `EditorInterface.get_editor_main_control` to `get_editor_main_screen`
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Improve naming of theme properties throughout GUI code
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Rename CONNECT_ONESHOT to CONNECT_ONE_SHOT
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SSL has been deprectated almost 10 years ago.
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Rename ItemList's bg -> panel
Rename ItemList's bg_focus -> focus
Rename ProgressBar's bg -> background
Rename ProgressBar's fg -> fill
Rename Tree's bg -> panel
Rename Tree's bg_focus -> focus
Rename ScrollContainer's bg -> panel
Rename FileDialog's *_icon_modulate -> *_icon_color
Rename FileDialog's files_disabled -> file_disabled_color
Rename CheckButton's on/off -> checked/unchecked
Rename check_v_adjust -> check_v_offset
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For consistency. Every other exposed `one_shot` is spaced out like this.
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Fixes assertion error in the analyzer.
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C# Modify the MemberName generated for the user script
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Rename TileMap/GridMap.`world_to_map` and opposite to `local_to_map`
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Replace AABB/Rect2/Rect2i has_no_* methods with has_* methods
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For both TileMap and GridMap:
- `world_to_map` -> `local_to_map`
- `map_to_world` -> `map_to_local`
Also changes any mention of "world" in this context to "local" to avoid future confusion.
Finally, updates the docs of both methods for consistency.
In particular, adding a note on how to convert the returned values from local to global coordinates and vice versa.
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