Age | Commit message (Collapse) | Author |
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Add documentation for all annotations
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Make `property_*_revert` methods multilevel and expose them for scripting
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Fix highlighting of multiple operators
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Allow MSDF rendering for system fonts, fix crash on loading damaged / unsupported font files.
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Co-Authored-By: Rémi Verschelde <rverschelde@gmail.com>
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unchecked. Fixes #63954
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selected
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unsupported font files.
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Add `@GDScript.type_exists` documentation, Fix typo in weakref documentation
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Add checks and tests for empty/unnamed arguments
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operating systems. #63388
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AntonioDell/bugfix/63715-infer-preloaded-const-types
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When resolving the type of the attribute from the variant, the result_type.kind was overritten for no reason.
It is assumed that this only needs to be done, if the variant value is not valid to have any kind here.
Solves #63715
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- Remove dead code.
- Fix "Add from path" adding the wrong string when targeting root node.
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It does nothing but printing errors (only websocket client is available
in browsers), so we might as well return null when you instantiate it.
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[TextServer] Add a build warning when building with external FreeType without Brotli support.
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Add Text Server related options to the build profiles editor.
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used for justification. Update TextServer tests to clean up on fail.
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Adds HeightMapShape for StaticColliders and GridMap to the NavigationMeshGenerator for baking NavigationMesh.
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`shader_uniform` is now consistenly used across both per-shader
and per-instance shader uniform methods. This makes methods easier
to find in the class reference when looking for them.
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