index
:
godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
summary
refs
log
tree
commit
diff
log msg
author
committer
range
path:
root
/
modules
Age
Commit message (
Expand
)
Author
2020-11-21
GDScript: Add faster call instructions for native methods
George Marques
2020-11-21
GDScript: Add speficic set/get instructions
George Marques
2020-11-21
GDScript: Add faster operator for known types
George Marques
2020-11-21
GDScript: Gather instructions arguments beforehand
George Marques
2020-11-21
GDScript: Split Function code into multiple files
George Marques
2020-11-20
doc: Warn about using Node internal processing
Rémi Verschelde
2020-11-17
Fix godot_js_websocket_send function unused assignment.
Marcel Admiraal
2020-11-16
Remove empty lines around braces with the formatting script
Aaron Franke
2020-11-16
Merge pull request #42167 from madmiraal/fix-42108
Rémi Verschelde
2020-11-16
Merge pull request #43250 from aaronfranke/strext-lstrip
Rémi Verschelde
2020-11-13
Improve comments in Color documentation
Aaron Franke
2020-11-13
GDScript: Fix native class not set with inheritance
George Marques
2020-11-11
Removing unneeded FuncRef code in C#
Grzegorz Puławski
2020-11-11
Refactor variant built-in methods yet again.
reduz
2020-11-11
Merge pull request #43372 from aaronfranke/clamp-fixes
Rémi Verschelde
2020-11-11
Merge pull request #43443 from Faless/js/4.0_audio_worklet
Rémi Verschelde
2020-11-10
Minor clamp and float fixes
Aaron Franke
2020-11-10
iOS Modules: separate main platform code from modules
Sergey Minakov
2020-11-10
Fix completion for built-in load function
Gustav
2020-11-10
Merge pull request #43434 from sneik15/patch-1
Rémi Verschelde
2020-11-10
[HTML5] Port JavaScript inline code to libraries.
Fabio Alessandrelli
2020-11-10
Fix gdnative build when WebRTC module is disabled.
Fabio Alessandrelli
2020-11-10
Merge pull request #43423 from Calinou/doc-assert-avoid-side-effects
Rémi Verschelde
2020-11-10
Updated gd_glue.cpp to work with the latest changes in the variant refactoring
Adrian Adeva
2020-11-10
Merge pull request #43383 from vnen/gdnative-string-header
Rémi Verschelde
2020-11-09
Variant: Sync docs with new constructors, fixups after #43403
Rémi Verschelde
2020-11-09
Clarify that code in `assert()` should avoid side effects
Hugo Locurcio
2020-11-09
Variant: Rename Type::_RID to Type::RID
Rémi Verschelde
2020-11-09
Refactored variant constructor logic
reduz
2020-11-09
Add HexEncode to C#
Aaron Franke
2020-11-09
Add LStrip and RStrip to C# strings
Aaron Franke
2020-11-07
Reorganized core/ directory, it was too fatty already
reduz
2020-11-07
GDNative: Define special char types in string.h
George Marques
2020-11-07
Refactored variant setters/getters
reduz
2020-11-07
Merge pull request #42947 from Calinou/image-load-bmp-from-buffer
Rémi Verschelde
2020-11-07
[Mono] Added Shuffle method to Array
Yuri Roubinsky
2020-11-06
Refactored Variant Operators.
reduz
2020-11-06
Exposed randi_range to global funcs + renamed rand_range to randf_range
Yuri Roubinsky
2020-11-06
Merge pull request #43283 from Calinou/color-remove-contrasted
Rémi Verschelde
2020-11-05
Merge pull request #42724 from theoway/error_message_fix_call_recursive
Rémi Verschelde
2020-11-04
doc: Sync classref with current source + fixup some bindings
Rémi Verschelde
2020-11-03
Merge pull request #41516 from Lunatoid/allow-object-new
Rémi Verschelde
2020-11-03
Remove `Color.contrasted()` as its behavior is barely useful
Hugo Locurcio
2020-10-27
Merge pull request #43029 from neikeq/offline-nuget-fallback
Rémi Verschelde
2020-10-27
Merge pull request #43088 from neikeq/fix-custom-event-signal-hot-reload
Rémi Verschelde
2020-10-26
Fix uninitialized `GridMapEditor::node` and `InputMapEditor::setting` variables.
bruvzg
2020-10-26
Merge pull request #42817 from akien-mga/vulkan-sdk-1.2.154.0
Rémi Verschelde
2020-10-26
C#: Fix custom event signals crash on hot-reload
Ignacio Etcheverry
2020-10-25
Optimize SVG using `svgcleaner --multipass`
Hugo Locurcio
2020-10-25
Merge pull request #42848 from Tadaboody/bugfix/gridmap_visibility
Rémi Verschelde
[next]