Age | Commit message (Collapse) | Author | |
---|---|---|---|
2019-06-11 | bullet: Sync with current upstream master branch | Rémi Verschelde | |
This updates our local copy to commit 5ec8339b6fc491e3f09a34a4516e82787f053fcc. We need a recent master commit for some new features that we use in Godot (see #25543 and #28909). To avoid warnings generated by Bullet headers included in our own module, we include those headers with -isystem on GCC and Clang. Fixes #29503. | |||
2019-06-08 | Merge pull request #29606 from neikeq/remove-unneeded-mono-patches | Ignacio Roldán Etcheverry | |
Remove obsolete mono patch for pthread_mutexattr_setprotocol | |||
2019-06-08 | Remove obsolete mono patch for pthread_mutexattr_setprotocol | Ignacio Etcheverry | |
This has already been fixed in Mono both master and 2019-06 (no other branch other than the skipped 2019-04 branch uses pthread_mutexattr_setprotocol). | |||
2019-06-04 | Merge pull request #29473 from neikeq/fix-envvars-mono | Rémi Verschelde | |
Mono: Fix SCons options added to the wrong environment | |||
2019-06-04 | Mono: Fix SCons options added to the wrong environment | Ignacio Etcheverry | |
2019-06-03 | Merge pull request #29433 from bojidar-bg/29406-dictionary-constant | Rémi Verschelde | |
Properly catch certain errors in Dictionary and Array declarations | |||
2019-06-03 | Android build and export for the mono module | Ignacio Etcheverry | |
2019-06-03 | Properly catch certain errors in Dictionary declarations | Bojidar Marinov | |
Fixes #29406 | |||
2019-06-03 | Merge pull request #28099 from lupoDharkael/fix-completion | Rémi Verschelde | |
Fix code completion not working with class_name | |||
2019-06-02 | Fix GDSCript inner classes be freed after compile | geequlim | |
2019-06-01 | Merge pull request #27789 from Giacom/move_towards | Rémi Verschelde | |
Added move_toward functions for float, Vector2 and Vector3 | |||
2019-05-30 | Merge pull request #29296 from jbuck3/cleanup | Rémi Verschelde | |
Remove some redundant lines | |||
2019-05-29 | Remove some redundant lines | James Buck | |
2019-05-29 | Merge pull request #29290 from ShyRed/godefquo | Ignacio Roldán Etcheverry | |
Escape quote char for non-Windows OS | |||
2019-05-29 | Escape quote char for non-Windows OS | ShyRed | |
Quote char appears to be ignored by ProcessStartInfo on non-Windows operating systems, so it needs to be escaped. | |||
2019-05-29 | Merge pull request #28416 from JellyWX/binary-literals | Rémi Verschelde | |
Support for binary literals in GDScript | |||
2019-05-28 | Fix some unincialised variables | qarmin | |
2019-05-28 | Added move_toward functions for float, Vector2 and Vector3 | Giacom | |
2019-05-28 | Merge pull request #27987 from lupoDharkael/classname-duplicate | Rémi Verschelde | |
Prevent using multiple class_name in a class | |||
2019-05-28 | Merge pull request #28606 from bojidar-bg/25889-indexed-set-defaults | Rémi Verschelde | |
Fix default values not being read correctly in VS, take two | |||
2019-05-28 | Merge pull request #28762 from Lisapple/gridmap-release-floor-field | Rémi Verschelde | |
Release GridMap floor field focus when mouse exited | |||
2019-05-28 | Merge pull request #29185 from hilfazer/enum-autocomplete | Rémi Verschelde | |
Autocomplete for enum values | |||
2019-05-27 | Merge pull request #28957 from aaronfranke/basis-optimize | Rémi Verschelde | |
Optimize Basis constructor for Axis Angle | |||
2019-05-27 | Merge pull request #29118 from JFonS/improve_navmesh_generation | Rémi Verschelde | |
Various improvements to NavigationMesh generation | |||
2019-05-26 | Merge pull request #29184 from aaronfranke/mono-tan-xy-yx | Ignacio Roldán Etcheverry | |
[Mono] Change Atan2 arguments to (y, x) | |||
2019-05-26 | [Mono] Change Atan2 arguments to Y X | Aaron Franke | |
2019-05-26 | autocomplete for enum values | hilfazer | |
2019-05-26 | Add Godot constants to Mono project builds | ShyRed | |
This adds constants to projects build via Godot Mono which allows project to conditionally react to different operating systems and 32/64 Bit architecture. Additionally .NET libraries could support multiple engines like Unity and Godot at the same time when compiled from Godot and reacting to definitions. | |||
2019-05-26 | Merge pull request #29021 from aaronfranke/mono-tuple | Ignacio Roldán Etcheverry | |
[Mono] Misc Basis and AABB improvements | |||
2019-05-24 | Merge pull request #29145 from GodotExplorer/gdscript-extend-fix | Rémi Verschelde | |
Fix parse error when inherits from subclass of named classes | |||
2019-05-24 | Merge pull request #28836 from Jummit/vs-fix-default-call-modes | Rémi Verschelde | |
Change the call mode to self when adding nodes via the node search | |||
2019-05-24 | Merge pull request #28980 from Jummit/vs-rename-change-base-type | Rémi Verschelde | |
Fix VisualScript Change Base Type title | |||
2019-05-24 | Fix parse error when extends from subclass of named classes | Geequlim | |
2019-05-24 | C#: Implement ScriptInstance::to_string | Ignacio Etcheverry | |
Create a blacklist of methods that must not be generated. Includes: "to_string", "_to_string" and "_init". | |||
2019-05-23 | Merge pull request #28738 from 2shady4u/master | Rémi Verschelde | |
Added native binding for dictionary duplication | |||
2019-05-23 | Added native binding for dictionary duplication | shaderbeast | |
Added entry in gdnative_api.json Added function to header as well Fixed versioning | |||
2019-05-23 | Various improvements to NavigationMesh generation | jfons | |
* Expose EditorNavigationMeshGenerator as an engine singleton so users can generate navmesehes from `tool` scripts. * Add support for generating navmeshes from static colliders. All collision shapes are supported except for Plane (since Plane is an infinite collider and navmeshes need to have finite geometry). * When using static colliders as a geometry source, a layer mask can be specified to ignore certain colliders. * Don't rely on global transform. It still should give the exact same results but allows for building navmeshes on nodes that are not in the tree (useful in `tool` scripts). * Update navigation gizmos after every new bake. This work has been kindly sponsored by IMVU. | |||
2019-05-22 | [Mono] Misc Basis and AABB improvements | Aaron Franke | |
2019-05-22 | [GDNative] fix godot_variant_evaluate function | thomas.herzog | |
Fixes #28984 | |||
2019-05-21 | Merge pull request #29079 from neikeq/oopsie | Ignacio Roldán Etcheverry | |
Fix C# build error in MarshalUtils debug code | |||
2019-05-21 | Merge pull request #29052 from neikeq/fixes-28667------i-think | Ignacio Roldán Etcheverry | |
Replace call to 'mono_runtime_object_init' with manual ctor invoking | |||
2019-05-21 | Fix C# build error in MarshalUtils debug code | Ignacio Etcheverry | |
2019-05-21 | Merge pull request #29041 from hbina/add_const | Rémi Verschelde | |
add const to methods that return literals | |||
2019-05-21 | Merge pull request #28964 from Faless/webrtc/channels_pr | Rémi Verschelde | |
WebRTC refactor. data channels, STUN/TURN support. | |||
2019-05-21 | Merge pull request #29050 from hbina/redundant_null_checks | Rémi Verschelde | |
removed a redundant null check in assimp editor | |||
2019-05-21 | added a const keyword for a methods that return constant literal... | hbina085 | |
2019-05-20 | removed a redundant NULL check in assimp editor of a pointer to an array ↵ | hbina085 | |
declared in the same statement block | |||
2019-05-21 | Replace call to 'mono_runtime_object_init' with manual ctor invoking | Ignacio Etcheverry | |
2019-05-20 | Merge pull request #27886 from LeonardMeagher2/obj_to_string | Rémi Verschelde | |
Allow overriding how scripted objects are converted to strings | |||
2019-05-20 | Fix history state setup in VisualScript | Swarnim Arun | |