Age | Commit message (Collapse) | Author | |
---|---|---|---|
2021-08-24 | Merge pull request #47295 from omegachysis/script-bind-mutex | Ignacio Roldán Etcheverry | |
Fix race condition on `script_binding` in C# | |||
2021-08-23 | Document ENetConnection compression must match between client and server | Hugo Locurcio | |
2021-08-23 | Merge pull request #51971 from aaronfranke/https | Max Hilbrunner | |
Replace HTTP URLs with HTTPS for sites with HTTPS versions | |||
2021-08-23 | Merge pull request #51947 from AnilBK/redundant-assignments | Michael Alexsander | |
[cppcheck] Remove some redundant assignments. | |||
2021-08-23 | Entirely removes BIND_VMETHOD in favor of GDVIRTUAL | reduz | |
* `_gui_input`, `_input`, `_unhandled_input` and `_unhandled_key_input` are now regular C++ virutal functions. * Everything else converted to GDVIRTUAL * BIND_VMETHOD is gone, always use the new syntax from now on. Creating `_gui_input` method and using the binder to register events will no longer work, simply override the virtual function now. | |||
2021-08-22 | Replace HTTP links with HTTPS for sites with HTTPS versions | Aaron Franke | |
2021-08-22 | Replace BIND_VMETHOD by new GDVIRTUAL syntax | reduz | |
* New syntax is type safe. * New syntax allows for type safe virtuals in native extensions. * New syntax permits extremely fast calling. Note: Everything was replaced where possible except for `_gui_input` `_input` and `_unhandled_input`. These will require API rework on a separate PR as they work different than the rest of the functions. Added a new method flag METHOD_FLAG_OBJECT_CORE, used internally. Allows to not dump the core virtuals like `_notification` to the json API, since each language will implement those as it is best fits. | |||
2021-08-21 | Merge pull request #51919 from raulsntos/csharp-renames | Aaron Franke | |
Rename C# string extensions to follow GDScript | |||
2021-08-21 | Remove redundant assignments. | Anilforextra | |
Use used_in_transfer instead of used_in_compute twice. | |||
2021-08-20 | Merge pull request #49105 from vnen/gdscript-inner-preload-type | Rémi Verschelde | |
GDScript: Fix inner classes and preloaded scripts as types | |||
2021-08-20 | GDScript: Make singleton functions be seen as static | George Marques | |
Since those can be called without an instance. | |||
2021-08-20 | Rename C# string extensions to follow GDScript | Raul Santos | |
Follow up to d9d77291bca8dd1e87aa4d9e40de96d99e5ef1f6. Renames `String.Extension` -> `String.GetExtension()` and `String.BaseName()` -> `String.GetBaseName()`. This makes those methods more consistent with GDScript and with the `GetBaseDir` method. | |||
2021-08-20 | Merge pull request #51916 from mhilbrunner/vs-fix | Rémi Verschelde | |
Fix VisualScriptEditor after namespaces | |||
2021-08-20 | Fix VisualScriptEditor after namespaces | Max Hilbrunner | |
2021-08-20 | C#: Fix bindings generator for Callable argument default value | Ignacio Roldán Etcheverry | |
Previously there weren't any Callable arguments with a default value, but d4dd859991205e6cecfa9a0553b89db47c983d0b introduced one. | |||
2021-08-20 | Merge pull request #51902 from vnen/variant-internal-constructor | Rémi Verschelde | |
Fix initialization of objects in VariantInternal | |||
2021-08-19 | Fix initialization of objects in VariantInternal | George Marques | |
2021-08-18 | GDScript: Fix memory leak when using self class as type | George Marques | |
2021-08-18 | GDScript: Fix calling builtin static functions | George Marques | |
2021-08-18 | GDScript: Fix issue when calling `new()` on its own | George Marques | |
2021-08-18 | GDScript: Fix inner classes and preloaded scripts as types | George Marques | |
2021-08-18 | Merge pull request #51859 from nekomatata/bullet-body-motion-fixes | Rémi Verschelde | |
Fixes in Bullet body_test_motion | |||
2021-08-18 | Fixes in Bullet body_test_motion | PouleyKetchoupp | |
Synchronize fixes from the 3.x branch to keep Bullet code in sync for later, even if it's disabled for now. | |||
2021-08-17 | Remove underscore hacks | Max Hilbrunner | |
Way less cruft. :) Co-authored-by: Ignacio Roldán Etcheverry <neikeq@users.noreply.github.com> | |||
2021-08-17 | Namespaces instead of underscore prefix for binds | Max Hilbrunner | |
Thanks to neikeq for the initial work. Co-authored-by: Ignacio Roldán Etcheverry <neikeq@users.noreply.github.com> | |||
2021-08-17 | Merge pull request #51762 from nekomatata/fix-crash-gdscript-cache | Rémi Verschelde | |
Fix crash when failing to load script from cache | |||
2021-08-16 | Fix crash when failing to load script from cache | PouleyKetchoupp | |
2021-08-16 | Merge pull request #51698 from Paulb23/text-editor-settings | Rémi Verschelde | |
Reorganise text editor settings | |||
2021-08-16 | Reorganise text editor settings | Paulb23 | |
2021-08-16 | Fix C# native instance bindings after recent re-write | Ignacio Roldán Etcheverry | |
This was needed after: 44691448911f1d29d4d79dbdd5553734761e57c4 | |||
2021-08-15 | Add constant to vector function parameters that don't actually modify their ↵ | Ricard Rovira Cubeles | |
input. Add more overloads of vector multiplication, required by templates to compile with float=64. | |||
2021-08-13 | Style: Cleanup code using `text_editor/completion/use_single_quotes` | Rémi Verschelde | |
2021-08-13 | Merge pull request #51508 from AndreaCatania/mem-placement | Rémi Verschelde | |
Refactors the memnew_placement. | |||
2021-08-13 | Merge pull request #51607 from aaronfranke/includes | Rémi Verschelde | |
Fix some unnecessary includes | |||
2021-08-13 | Refactors the memnew_placement. | AndreaCatania | |
With this commit the macro `memnew_placement` uses the standard memory placement syntax: `new (mem) TheClass()`, and removes the outdated and not used syntax: ``` _ALWAYS_INLINE_ void *operator new(size_t p_size, void *p_pointer, size_t check, const char *p_description) { ``` Thanks to this change, the function `memnew_placement` call is compatible with any class, and can also initialize classes with non-empty constructor: ``` // This is valid, like before. memnew_placement(mem, Variant); // This works too: memnew_placement(mem, Variant(123)); ``` | |||
2021-08-13 | Fix duplicate conditions. | Anilforextra | |
2021-08-13 | Fix some unnecessary includes | Aaron Franke | |
2021-08-12 | Use real_t and double where appropriate in Particles | Aaron Franke | |
2021-08-12 | Merge pull request #51532 from nekomatata/layer-mask-accessors | Rémi Verschelde | |
Uniformize layer names, script methods and documentation | |||
2021-08-12 | Uniformize layer names, script methods and documentation | PouleyKetchoupp | |
- Back to 1-based layer names to make it clearer in editor UI - Layer bit accessors are renamed to layer value and 1-based too - Uniform errors and documentation in render and physics - Fix a few remaining collision_layer used in place of collision_mask | |||
2021-08-12 | Resource: Remove unused `_use_builtin_script()` virtual method | Rémi Verschelde | |
And another piece of dead code found while searching for "use_builtin". | |||
2021-08-12 | Fix multiple issues with CSGPolygon | Marcel Admiraal | |
2021-08-11 | Make radius & height in CapsuleShape3D independent | PouleyKetchoupp | |
Also changed CapsuleMesh to make settings consistent between render and physics. | |||
2021-08-11 | Merge pull request #51500 from timothyqiu/navmesh-doc | Rémi Verschelde | |
2021-08-11 | Improve NavigationMesh typing, parameter validation and documentation | Haoyu Qiu | |
2021-08-11 | Merge pull request #47378 from aaronfranke/use-input-enums | Rémi Verschelde | |
Use key enum instead of plain integers for input code | |||
2021-08-11 | Merge pull request #51178 from Geometror/layout-options-textline-textparagraph | Rémi Verschelde | |
Various text layout improvements (TextLine, TextParagraph, Label, TextServer) | |||
2021-08-11 | Various text layout improvements (TextLine, TextParagraph, Label, TextServer) | Hendrik Brucker | |
2021-08-10 | Use Key enum instead of plain integers | Aaron Franke | |
2021-08-10 | Merge pull request #49343 from theoway/node_auto_arrangement_graph_edit | K. S. Ernest (iFire) Lee | |
Node Auto Arrangement in GraphEdit/VisualScript/VisualShader |