Age | Commit message (Collapse) | Author | |
---|---|---|---|
2019-10-03 | Mono: Fix detection of MsBuild from Visual Studio | Rémi Verschelde | |
This was a wrong check as an exit code of 0 means success, not failure. It used to be fine as blocking mode always returned -2, but this was changed in #32033 to return the exit code. Fixes #32424. | |||
2019-10-03 | Merge pull request #32517 from GodotExplorer/gdscript-lsp | Rémi Verschelde | |
GDScript LSP server improvement | |||
2019-10-03 | Implement DocumentLink of GDScript LSP Server | geequlim | |
2019-10-03 | Merge pull request #32403 from yeonghoey/enforce4space | Rémi Verschelde | |
Print errors when tab indent found in [codeblock] | |||
2019-10-03 | Fix codeblock formating to markdown | geequlim | |
2019-10-02 | Merge pull request #32485 from Calinou/macros-add-semicolons | Rémi Verschelde | |
Add missing semicolons to `BIND_ENUM_CONSTANT` macro uses | |||
2019-10-02 | Add missing semicolons to `BIND_ENUM_CONSTANT` macro uses | Hugo Locurcio | |
2019-10-02 | Tweak the default function definition color when using a dark theme | Hugo Locurcio | |
This decreases its saturation to make it less visually jarring. The code was also refactored for clarity and to avoid repetition. | |||
2019-10-01 | Print errors when tab indent found in [codeblock] | Yeongho Kim | |
2019-10-01 | Merge pull request #32172 from WindyDarian/gdscript_allow_null_weakref | Rémi Verschelde | |
Allow weakref(null) in gdscript | |||
2019-09-30 | Fix theme in visual script dialogs (at startup) | Chaosus | |
2019-09-29 | Merge pull request #32402 from YeldhamDev/fix_vs_add_function | Rémi Verschelde | |
Fix VS editor's "Create Function" dialog | |||
2019-09-29 | Merge pull request #32430 from swarnimarun/vs-decomp | Rémi Verschelde | |
Deconstruct node for Visualscript | |||
2019-09-29 | Deconstruct node for Visualscript | Swarnim Arun | |
Adds deconstruct nodes for the built-in types and adds default text to function rename_input_box for the visualscript. | |||
2019-09-28 | Fix VS editor's "Create Function" dialog | Michael Alexsander Silva Dias | |
2019-09-28 | Highlight singletons and class_names in GDScript | Bojidar Marinov | |
Also, implement a small QoL change for auto-typed variables. Closes #5739 | |||
2019-09-28 | Merge pull request #32398 from YeldhamDev/cleanup_vs_editor_left | Rémi Verschelde | |
Cleanup VS editor's left menu | |||
2019-09-28 | Merge pull request #32399 from swarnimarun/vs-patch01 | Rémi Verschelde | |
Fix edit function button | |||
2019-09-28 | Merge pull request #32401 from neikeq/Kisaama! | Ignacio Roldán Etcheverry | |
Mono: Don't compare API hashes on release builds | |||
2019-09-27 | Cleanup VS editor's left menu | Michael Alexsander Silva Dias | |
2019-09-28 | Mono: Don't compare API hashes on release builds | Ignacio Etcheverry | |
API hashes cannot be calculated on release builds, as bindings information is lacking. Therefore, we should not be comparing it with the generated glue hash as they will never match. | |||
2019-09-28 | Fix Edit function button | Swarnim Arun | |
2019-09-27 | doc: Sync classref with current source | Rémi Verschelde | |
And various fixes to bindings, hyperlinks and an uninitialized variable. | |||
2019-09-27 | Merge pull request #29681 from swarnimarun/vs-graph-unification | Rémi Verschelde | |
Visual Script Graph Unification | |||
2019-09-26 | Merge pull request #32353 from neikeq/yamero | Rémi Verschelde | |
Mono: Improve API assembly load error message on exported games | |||
2019-09-26 | Merge pull request #32352 from neikeq/issue-32237 | Rémi Verschelde | |
Mono: Don't use project settings for debugger agent on exported games | |||
2019-09-25 | Mono: Improve API assembly load error message on exported games | Ignacio Etcheverry | |
2019-09-26 | Visualscript editor graph unification & refactoring | Swarnim Arun | |
Removes the need to have separate graphs per function for the VisualScript Nodes, and refactoring UI and other improvements such as fuzzy search, right click search boxes and in-graph editable nodes | |||
2019-09-25 | Mono: Don't use project settings for debugger agent on exported games | Ignacio Etcheverry | |
2019-09-25 | Merge pull request #32199 from starryalley/fix_seek | Rémi Verschelde | |
Fix VideostreamGDNative seek | |||
2019-09-25 | Merge pull request #32051 from qarmin/some_error_explanation | Rémi Verschelde | |
Added some obvious errors explanations | |||
2019-09-25 | Added some obvious errors explanations | qarmin | |
2019-09-24 | GDScript: Fix type resolution not being return in some cases | George Marques | |
Some situations caused the parser node type to not being update when trying to resolve the type, returning invalid data and breaking the parsing when it shouldn't. This patch fix the behavior. | |||
2019-09-24 | Merge pull request #32307 from neikeq/mesege | Rémi Verschelde | |
Fix wrong defval in EditorSpatialGizmo.add_mesh method bind | |||
2019-09-24 | Improve C# bindings generator errors for default param values | Ignacio Etcheverry | |
2019-09-24 | doc: Fix parsing of self-closing XML tags | Rémi Verschelde | |
Follow-up to #31925, `<member />` tags just before `</members>` would cause a parsing issue, and we'd never notice that we're no longer parsing members. Also added space before closing `/>`. | |||
2019-09-24 | Merge pull request #31925 from bojidar-bg/31855-overriden-properties-docs | Rémi Verschelde | |
Add overriden properties to the documentation | |||
2019-09-24 | doc: Sync classref with current source | Rémi Verschelde | |
Fix a few missing bindings or unspecified argument names and default values. | |||
2019-09-24 | Merge pull request #31974 from YeldhamDev/tilegrid_map_fixes | Rémi Verschelde | |
Small fixes for the Tile/GridMap editors | |||
2019-09-23 | Merge pull request #30497 from Calinou/editor-gizmos-change-notify | Rémi Verschelde | |
Notify changes in properties that can be edited by 3D gizmos | |||
2019-09-23 | Merge pull request #32278 from Calinou/lsp-fix-double-assignment | Rémi Verschelde | |
Fix `line` being assigned to twice in the GDScript language server | |||
2019-09-23 | Fix `line` being assigned to twice in the GDScript language server | Hugo Locurcio | |
This closes #32090. | |||
2019-09-23 | Merge pull request #31172 from creikey/add-array-slicing | Rémi Verschelde | |
Add array slice method | |||
2019-09-23 | Merge pull request #32275 from godotengine/skin_support | Rémi Verschelde | |
Added skin support and simplified APIs to override bone position + glTF 2.0 import fixes | |||
2019-09-23 | Merge pull request #32198 from starryalley/fix_audio_buffer | Rémi Verschelde | |
Fix VideostreamGDNative audio buffer handling | |||
2019-09-23 | Allow building cvtt with system squish | Harley Laue | |
It looks like the SCsub for cvtt was copied from squish and it left the `if env['build_squish']:` line intact. This means that using `scons builtin_squish=no modules/cvtt` would fail and overal builds would also fail because they'd fail to find `ConvectionKernels.h` | |||
2019-09-23 | Merge pull request #32055 from qarmin/some_code_fixes | Rémi Verschelde | |
Changed some code found by Clang Tidy and Coverity | |||
2019-09-22 | Merge pull request #30852 from swarnimarun/vs_tools_script | Rémi Verschelde | |
Tool Mode for Visualscript | |||
2019-09-22 | Changed some code found by Clang Tidy and Coverity | qarmin | |
2019-09-21 | Tool Mode for Visualscript | Swarnim Arun | |
Add the ability to VisualScript to function in Tool mode aka the Editor itself similar to GDScript or Mono |