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2020-10-25Merge pull request #42848 from Tadaboody/bugfix/gridmap_visibilityRémi Verschelde
Setting visibility on GridMaps parent now works. Closes #41374.
2020-10-24GDNative XR: remove redundant `config.py`Andrii Doroshenko (Xrayez)
It's not an engine module. This is handled by GDNative's `SCsub` instead, as done for other subdirectories already.
2020-10-23Merge pull request #43026 from Chaosus/color_autocompletionYuri Roubinsky
Shows ColorRect in Color constants autocompletion
2020-10-23Shows ColorRect in Color constants autocompletionYuri Roubinsky
2020-10-23C#: Re-work solution build output panelIgnacio Etcheverry
- Removed item list that displayed multiple build configurations launched. Now we only display the last build that was launched. - Display build output next to the issues list. Its visibility can be toggled off/on. This build output is obtained from the MSBuild process rather than the MSBuild logger. As such it displays some MSBuild fatal errors that previously couldn't be displayed. - Added a context menu to the issues list with the option to copy the issue text. - Replaced the 'Build Project' button in the panel with a popup menu with the options: - Build Solution - Rebuild Solution - Clean Solution - The bottom panel button was renamed from 'Mono' to 'MSBuild' and now display an error/warning icon if the last build had issues.
2020-10-20Merge pull request #42943 from vnen/gdscript-local-scope-fixRémi Verschelde
Fix handling of scope for local GDScript variables
2020-10-20Merge pull request #41983 from ThakeeNathees/array-const-folding-bug-fixGeorge Marques
Array/Dictionary Nodes no more reduced to array/dictionary variant
2020-10-20GDScript: Fix handling of scope for local variablesGeorge Marques
2020-10-20GDScript: Add initialization for the language before debug testsGeorge Marques
This ensures that the tests will use a full environment with correct settings so global classes and autoloads can be properly found.
2020-10-20Removed underscore from GraphEdit begin/end_node_move signalsYuri Roubinsky
2020-10-19Merge pull request #42067 from ThakeeNathees/for-loop-stack-overriden-fixGeorge Marques
GDScript: for loop override stack variable bug fix
2020-10-18Refactor MethodBind to use variadic templatesreduz
Removed make_binders and the old style generated binders.
2020-10-17Add GetStringFromUTF8 and GetStringFromASCIIAaron Franke
2020-10-16Setting visibility on GridMap now works. Closes #41374.Tomer Keren
Continuing the work from f43a0ef3270737d2b526480ecb0f1337ece9e041, It seems the maps visibility was not actually set and a flase value was propogated to the meshes Trying to set the maps visibility directly (Using `set_visibility` causes the map to no longer to recieve visibility notifications, instead this approach was chosen
2020-10-15Merge pull request #42649 from madmiraal/reapply-41806Rémi Verschelde
Reapply -Avoid adding margin twice along capsule Y axis
2020-10-14Link the Random number generation tutorial in the class referenceHugo Locurcio
2020-10-13Merge pull request #42731 from opl-/fix/csharpscript-load-code-duplicationRémi Verschelde
Fix code duplication in CSharpScript
2020-10-13Merge pull request #42592 from madmiraal/fix-42567Rémi Verschelde
Initialise Bullet RigidBody friction to the expected value of 1.0
2020-10-13Fix code duplication in CSharpScriptopl-
Removes code duplication between `CSharpScript::reload()` and `CSharpScript::initialize_for_managed_type()`. Removes a redundant `CSharpScript::update_exports()` call in `CSharpLanguage::reload_assemblies()` as `CSharpScript::reload()` already calls it when appropriate. Fixes missing update of RPC information in `CSharpScript::initialize_for_managed_type()`.
2020-10-12Bind missing constant in VisualScriptPropertyGetTomasz Chabora
2020-10-09doc: Sync classref with current sourceRémi Verschelde
2020-10-09Mono: Fix typo in Godot.NET.Sdk.nuspecRémi Verschelde
Fixes #42666.
2020-10-09Merge pull request #42623 from lolleko/incorrect-macos-platform-name-csharpRémi Verschelde
C# GodotTools: Replace platform Identifier "OSX" with "macOS"
2020-10-08Merge pull request #41881 from ThakeeNathees/crash-on-builtin-constructorGeorge Marques
GDScript crash on builtin type constructor fix
2020-10-08Reapply -Avoid adding margin twice along capsule Y axisMarcel Admiraal
Co-authored-by: Andrea Catania <info@andreacatania.com>
2020-10-08Adressed ReviewLorenz Junglas
Identifier "macOS" => "MacOS" Platform/SDK name reverted to "osx"
2020-10-08C# GodotTools: Replace platform Identifier "OSX" with "macOS"Lorenz Junglas
Because `Strings OS_OSX::get_name() const` now returns "macOS" (15a9f94346c211b7afe96af500cb3405aabcf6b8) The C# GodotTools were still using "OSX" as identifier a few things were borken (e.g. dotnet/msbuild detection).
2020-10-08Fixed #41040 in an alternative way now that #39726 is revertedAndrea Catania
2020-10-08Revert "Optimized physics object spawn time and optimized shape usage when ↵Andrea Catania
the shape is not scaled" This reverts commit 7709a8349354b469361ec7e1429af0dc8af80b2a.
2020-10-08Revert "- Enhanced the flush mechanism by flushing only needed thing."Andrea Catania
This reverts commit 8d0d6d6921d5dfb398f4ab04e4d3937ab550c4ff.
2020-10-08Merge pull request #42610 from jak6jak/set_valuesRémi Verschelde
Fixed a bug which caused Set Index to not function
2020-10-06added temp variable because *p_inputs[2] is the same as *p_outputs[0]Jacob Edie
2020-10-06Improve the Vector2 rotated code in C#Aaron Franke
2020-10-06Initialise Bullet RigidBody friction to the expected value of 1.0Marcel Admiraal
2020-10-04Merge pull request #42439 from Xrayez/doc-gdscript-load-and-resloader-xrefRémi Verschelde
Cross-reference GDScript `load` and `ResourceLoader.load` in classref
2020-10-03Merge pull request #42518 from Duroxxigar/update-getter-and-settersRémi Verschelde
Updated getters and setters names for toplevel
2020-10-03Switch from recursion to iterative for backfilling colour regionsPaulb23
2020-10-02Updated getters and setters names for toplevelDuroxxigar
2020-10-02Merge pull request #42503 from naithar/feature/ios-cleanup-arcRémi Verschelde
[4.0] [iOS] Switch to ARC. Refactoring and cleanup.
2020-10-02iOS: RefactoringSergey Minakov
Enabled ARC for iOS. Weakify/Strongify macros for objc blocks. Removed old version checks. Specific types for ObjC++ modules to exclude unneeded bridging. Separate DeviceMetrics class for device specific data. Replaced old/deprecated functionality.
2020-10-02Check entire basis column for zero size when unscaling Bullet basis.Marcel Admiraal
2020-10-02Merge pull request #42480 from ssw99/sprintf-function-bug-fixRémi Verschelde
Fix extra padding for numbers with signs
2020-10-01Link to demos from within the class referenceAaron Franke
2020-10-02Fixed padding bug of sprintf functionSerhat
2020-10-01Merge pull request #41829 from RandomShaper/fix_40353Rémi Verschelde
Avoid warning about harmless unfulfilled yields
2020-09-30Cross-reference GDScript `load` and `ResourceLoader.load` in classrefAndrii Doroshenko (Xrayez)
The GDScript `load` mention is moved from the class `ResourceLoader` description to the `ResourceLoader.load` method description instead, where it is more likely to be found.
2020-09-29Fix error message when exporting a write-only property without a setterEduardo Rodrigues
2020-09-28Merge pull request #38704 from aaronfranke/mono-dotgodotRémi Verschelde
Rename the ".mono" folder to ".godot/mono"
2020-09-28Merge pull request #42262 from akien-mga/ios-pvrtc-fixesRémi Verschelde
iOS: Fix multiple issues with PVRTC import, disable ETC1
2020-09-26Avoid infinite loop in GDScript at shutdownPedro J. Estébanez