Age | Commit message (Collapse) | Author | |
---|---|---|---|
2020-08-25 | Merge pull request #40443 from SkyLucilfer/PluralsSupport | Rémi Verschelde | |
Added plurals and context support to Translation | |||
2020-08-25 | Fix regression in FBX import caused by Skeleton3D | Lyuma | |
A change in commit f7fdc87 changed the Skeleton3D "pose" property from PROPERTY_USAGE_EDITOR to PROPERTY_USAGE_NOEDITOR. This should have had no effect, however it turns out assimp was assigning to the pose property. This change adjusts the FBX import to only get_bone_rest/set_bone_rest, not set_bone_pose. | |||
2020-08-24 | C#: Fix 'Parameter toolsPath cannot be null' error | Ignacio Etcheverry | |
2020-08-23 | Merge pull request #41238 from MarianoGnu/gdscript-export-resource | George Marques | |
Fix GdScript Analyzier not detecting Resource subclass correctly | |||
2020-08-21 | Merge pull request #41410 from neikeq/no-bom-on-csproj-creation | Rémi Verschelde | |
C#: Save newly created csproj files without BOM | |||
2020-08-21 | Merge pull request #41409 from neikeq/fix-null-in-msbuild-logger | Rémi Verschelde | |
C#: Fix null exception in our MSBuild logger | |||
2020-08-21 | C#: Save newly created csproj files without BOM | Ignacio Etcheverry | |
2020-08-21 | C#: Fix null exception in our MSBuild logger | Ignacio Etcheverry | |
2020-08-21 | Mono/C#: Fix editor using wrong project assembly path in rare cases | Ignacio Etcheverry | |
We were removing invalid path characters from the name in C++ code, but the C# editor code wasn't. | |||
2020-08-19 | Merge pull request #41381 from vnen/gdscript-2-fixes | Rémi Verschelde | |
A few more GDScript fixes | |||
2020-08-19 | GDScript: Make subscript access be properly type checked | George Marques | |
2020-08-19 | GDScript: Show error when function return type is missing | George Marques | |
2020-08-19 | GDScript: Fix signal parameters not respecting commas | George Marques | |
2020-08-19 | GDScript: Check duplicate keys in dictionaries and enums | George Marques | |
2020-08-19 | GDScript: Allow preload() to be used with constant expressions | George Marques | |
2020-08-19 | GDScript: Allow keywords to be used in $ notation | George Marques | |
2020-08-19 | Update GDScriptTranslationParserPlugin to use GDSriptParser instead of RegEx. | SkyJJ | |
2020-08-19 | Update POT generation to handle context and plurals | SkyJJ | |
2020-08-19 | Merge pull request #41362 from neikeq/fix-play-issues-after-ide-play-request | Rémi Verschelde | |
C#: Fix editor unable to play game after IDE PlayRequest | |||
2020-08-19 | C#: Fix editor unable to play game after IDE PlayRequest | Ignacio Etcheverry | |
The editor wasn't clearing the debugger agent settings properly after a processing a play request from an IDE. This caused consequent play attempts to fail if not launched from the IDE, as the game would still attempt and fail to connect to the debugger. The concrete cause: Forgetting to clear the `GODOT_MONO_DEBUGGER_AGENT` environment variable. | |||
2020-08-18 | Merge pull request #41352 from Calinou/bmp-loader-error-explanations | Rémi Verschelde | |
Add more error explanations in the BMP image loader | |||
2020-08-18 | GDScript: Allow enum values to be set to constant expressions | George Marques | |
Also allow them to access previous values wihout referencing the enum. | |||
2020-08-18 | GDScript: Allow supertype objects to be assigned to a subtype variable | George Marques | |
It allows `get_node()` to be used with typed variables This is marked as unsafe to warn the user. | |||
2020-08-18 | Add more error explanations in the BMP image loader | Hugo Locurcio | |
This closes #32166 and closes #30629. | |||
2020-08-18 | GDScript: Allow implicit type conversion when constructing variants | George Marques | |
Incidentally fix error message when no valid constructor is found which was missing an end parenthesis. | |||
2020-08-18 | GDScript: Add script to cache on reload | George Marques | |
This ensures that scripts created without a resource loader are properly included in the cache (such as builtin scripts) and are not tried to be loaded from the disk. | |||
2020-08-17 | GDScript: Allow empty files to be valid scripts | George Marques | |
2020-08-17 | GDScript: Fix crash when superclass file is non-existent | George Marques | |
Incidentally, allow EOF to be an end of statement. | |||
2020-08-17 | GDScript: Fix LSP getting wrong union value on unnamed enums | George Marques | |
2020-08-17 | GDScript: Fix editor crash when writing @tool annotation | George Marques | |
2020-08-17 | GDSript: Prevent crash when completing unary operators | George Marques | |
2020-08-17 | GDScript: Allow "match" to be used as an identifier | George Marques | |
This is needed to call the String.match() function. | |||
2020-08-17 | GDScript: Fix wrong argument check for formatting operator | George Marques | |
2020-08-16 | Port ClassDB tests to use doctest | Andrii Doroshenko (Xrayez) | |
Extracted the most minimal core initialization functionality from `setup()` and `setup2()` so that `ClassDB` could be tested properly (input, audio, rendering, physics etc, are excluded). Display and rendering servers/singletons are not initialized at all. Due to the fact that most subsystems are disabled, fixed various crashes in the process (in order): - `AcceptDialog` OK/cancel swap behavior (used `DisplayServer` while `register_scene_types()`); - `make_default_theme` which depends on `RenderingServer`; - `XRServer` singleton access while calling `register_modules_types()`; - hidden bug in a way joypads are cleaned up (MacOS and Linux only). Removed manual `ClassDB` init/cleanup calls from `test_validate_testing.h`. ClassDB tests: Co-authored-by: Ignacio Etcheverry <ignalfonsore@gmail.com> | |||
2020-08-13 | Fix GdScript Analyzier not detecting Resource subclass correctly | Mariano Suligoy | |
2020-08-13 | Merge pull request #41229 from madmiraal/fix-csg | Rémi Verschelde | |
Don't attempt to insert points into degenerate triangles when creating CSG shapes. | |||
2020-08-13 | Don't attempt to insert points into degenerate triangles. | Marcel Admiraal | |
Use a simpler degenerate triangle check that calculates area. | |||
2020-08-13 | Merge pull request #41224 from ThakeeNathees/fix-ctrl+click-not-working | George Marques | |
Fix: ctrl + click not working on script member | |||
2020-08-13 | Fix: ctrl + click not working | Thakee Nathees | |
2020-08-13 | Merge pull request #41199 from madmiraal/fix-38001 | Rémi Verschelde | |
Mark the first shape as inside, not the second shape, when CSG shapes are co-planer. | |||
2020-08-12 | Merge pull request #41104 from vnen/gdscript-assignment-tidy | George Marques | |
Tidy up assignment operator check | |||
2020-08-12 | Mark the first shape as inside, not the second shape, when CSG shapes are | Marcel Admiraal | |
co-planer. | |||
2020-08-11 | Merge pull request #41055 from snichols/null-callee-fix | Rémi Verschelde | |
Fix crash with null callee | |||
2020-08-11 | Merge pull request #40935 from hoontee/master-3 | Rémi Verschelde | |
Transform CSGShape collision when necessary | |||
2020-08-11 | Merge pull request #40919 from hoontee/master-2 | Rémi Verschelde | |
Properly handle empty CSGCombiners | |||
2020-08-08 | Fix colour region continuation over blank lines, issue 41120 | Paulb23 | |
2020-08-08 | Merge pull request #40673 from ThakeeNathees/gdscript-op-eval-validation | George Marques | |
GDScript operator evaluation validation bug fix | |||
2020-08-08 | Merge pull request #40951 from bruvzg/gds_cleanup | George Marques | |
[GDScript] Add static HashMap cleanup. | |||
2020-08-08 | GDScript: Tidy up assignment operator check | George Marques | |
The operator is already gathered by the parser, no need to do it again in the analyzer. | |||
2020-08-06 | Merge pull request #41062 from ↵ | George Marques | |
ThakeeNathees/unsafe-arithmatic-assignment-bug-fix GDScript: unsafe arithmetic assignment bug fix |