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2018-01-22RID cached class was wrong (mono)Paul Joannon
2018-01-22Merge pull request #15949 from MarianoGnu/issue_15743Rémi Verschelde
Prevent prompting unexpected errors on Bullet's RigidBody. Attemps to fix #15743
2018-01-21attemp to fix #15743Mariano Suligoy
2018-01-21fix GDMonoProperty::set_valuePaul Joannon
was calling getter and not setter should close #15387
2018-01-21GDScript: always call ResourceLoader::load() in non-completion modeBernhard Liebl
2018-01-20Allow shadowing class members with local variables in GDScript, closes #15896Juan Linietsky
2018-01-19SCsub: fix mixed indentationPoommetee Ketson
2018-01-18adding option to split modules libraryAriel Manzur
2018-01-18Merge pull request #15849 from poke1024/preload-completionRémi Verschelde
GDScript: fix autocompletion for preload() (issue 15766)
2018-01-18Suppress errors on autocompletion for preload()Bernhard Liebl
2018-01-18Fix typos in code and docs with codespellRémi Verschelde
Using v1.11.0 from https://github.com/lucasdemarchi/codespell
2018-01-18GDScript: fix autocompletion for preload() (issue 15766)Bernhard Liebl
2018-01-18Merge pull request #15837 from KellyThomas/patch-2Rémi Verschelde
remove usage of C#7 in DebuggingUtils.cs for compatibility with 2015 Build Tools
2018-01-18[GDNative] fix NativeScript false negative errorkarroffel
2018-01-18Merge pull request #15836 from karroffel/gdnative-more-fixes-hopefullyRémi Verschelde
[GDNative] fix #15723
2018-01-18remove c#7 features for compatibility with 2015 Build ToolsKelly Thomas
https://github.com/godotengine/godot/issues/15742
2018-01-18[GDNative] fix #15723karroffel
2018-01-18remove an unneeded marshalling functionPaul Joannon
`Variant mono_object_to_variant(MonoObject*, const ManagedType&)`
2018-01-18fix marshalling when a function is returning an object from c#Paul Joannon
2018-01-18Added GDNative copy constructor for PoolVectors Read and WriteMarc Gilleron
2018-01-17Merge pull request #15761 from touilleMan/pluginscript-improve-inheritanceRémi Verschelde
[GDnative] Improve inheritance system in gdnative pluginscript
2018-01-17doc: Replace some more "val" with "value" + syncRémi Verschelde
2018-01-16Fixes for parameter names of builtin functions in visual scripts/coreChaosus
2018-01-16Merge pull request #15777 from AndreaCatania/p2Rémi Verschelde
Fixed bullet physics body shape scaling
2018-01-16Fixed bullet physics body shape scalingAndreaCatania
2018-01-16Improve inheritance system in gdnative pluginscriptEmmanuel Leblond
2018-01-15Filled tutorial field in most relevent classes.Juan Linietsky
Added tutorial display in doc.
2018-01-15Make sure PropertyHint matches in the VisualScript editor.K. S. Ernest (iFire) Lee
2018-01-14[GDNative] fix two crashes with NativeScriptkarroffel
2018-01-14[GDNative] fix editor crash with NativeScriptkarroffel
2018-01-13[GDNative] cache API hasheskarroffel
2018-01-13SCons: Allow unbundling bullet on Linux (only 2.87+)Rémi Verschelde
2018-01-13bullet: Streamline bundling, remove extraneous src/ folderRémi Verschelde
Document version and how to extract sources in thirdparty/README.md. Drop unnecessary CMake and Premake files. Simplify SCsub, drop unused one.
2018-01-13doc: Update version string in XMLRémi Verschelde
2018-01-12Merge pull request #15630 from neikeq/issue-15454Rémi Verschelde
Mono: StackFrame and MonoDevelop crash fixes
2018-01-12Mono: Some StackTrace to StackInfo[] fixesIgnacio Etcheverry
- Sometimes `StackFrame.GetMethod()` returns null (e.g.: latest frame of a `MissingMethodException`). Still not sure what to do with that frame (maybe skip it), but at least it no longer fails. - Skip `CSharpLanguage::debug_get_current_stack_info()` if an error is printed from `GDMonoUtils::update_corlib_cache()`. - Fix crash when calling `GDMonoUtils::print_unhandled_exception(exc)` if there is no ScriptDebugger attached.
2018-01-12Mono: Fix starting MonoDevelop process from the wrong appdomainIgnacio Etcheverry
2018-01-12Merge pull request #15628 from endragor/fix-gdnative-charstringsRémi Verschelde
Fix GDNative procedures returning godot_char_string
2018-01-12Fix GDNative procedures returning godot_char_stringRuslan Mustakov
2018-01-12Properly resize textures so they can be ETC compressed, fixes #15139Juan Linietsky
this may make import times slower though, will have to wait for 3.1 for background texture import and compressonator.
2018-01-12Update docsBojidar Marinov
[ci skip]
2018-01-12Bind many more properties to scriptsBojidar Marinov
Notable potentially breaking changes: - PROPERTY_USAGE_NOEDITOR is now PROPERTY_USAGE_STORAGE | PROPERTY_USAGE_NETWORK, without PROPERTY_USAGE_INTERNAL - Some properties were renamed, and sometimes even shadowed by new ones - New getter methods (some virtual) were added
2018-01-11Merge pull request #15580 from karroffel/gdnative-api-fixesRémi Verschelde
[GDNative] updates to string API and const fixes
2018-01-11[GDNative] updates to string API and const fixeskarroffel
2018-01-10Merge pull request #15537 from ↵Rémi Verschelde
PJB3005/18-01-09-fix-color-string-constructor-mono Fixes Mono color creation from string being 0-255 instead of 0-1.
2018-01-10Fixes Mono color creation from string.Pieter-Jan Briers
Fixes #15468 Also improves the error messages if the string isn't hex, because saying that the color value is negative is just a side effect of the implementation and tells you nothing.
2018-01-10Merge pull request #15541 from neikeq/look-all-i-want-to-tell-you-isRémi Verschelde
Mono: Some fixes for #15463
2018-01-09Fix warning when editor resource preview try to read pluginscript resourceEmmanuel Leblond
2018-01-09Mono: Some fixes for #15463Ignacio Etcheverry
2018-01-09Fix crash in pluginscript complete_codeEmmanuel Leblond