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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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2020-04-28
Rename InputFilter back to Input
Rémi Verschelde
2020-04-28
Merge pull request #37163 from madmiraal/fix-csg-normal
Rémi Verschelde
2020-04-27
Fix for marking assert lines as safe bug
Tom Evans
2020-04-27
Merge pull request #38121 from JFonS/add_unwrap_caching
Rémi Verschelde
2020-04-27
Better damping implementation for Bullet rigid bodies
PouleyKetchoupp
2020-04-27
Merge pull request #36927 from ThakeeNathees/export-var-type-reduce-implimented
Rémi Verschelde
2020-04-27
Merge pull request #38253 from nekomatata/bullet-update-2.90
Rémi Verschelde
2020-04-27
export var type reduce() implemented
Thakee Nathees
2020-04-27
Update to bullet master (2.90)
PouleyKetchoupp
2020-04-25
Merge pull request #38150 from neikeq/fix-load-hook-for-reused-assembly
Rémi Verschelde
2020-04-24
Merge pull request #37172 from theoway/autoCompletionBug
Rémi Verschelde
2020-04-24
Merge pull request #37265 from BigRed-118/mark_assert_safe
Rémi Verschelde
2020-04-24
Merge pull request #37232 from ThakeeNathees/load()-autocomplete-imlpemented
Rémi Verschelde
2020-04-23
Mono/C#: Fix load hook not called for some assemblies on domain reload
Ignacio Etcheverry
2020-04-23
C#: Fix always saving copy of csproj even with no changes
Ignacio Etcheverry
2020-04-23
Merge pull request #38123 from neikeq/fix-hotreload-twice
Rémi Verschelde
2020-04-23
C#: Revert marshalling of IDictionary/IEnumerable implementing types
Ignacio Etcheverry
2020-04-23
Mono/C#: Fix assemblies being reloaded a second time unnecesarily
Ignacio Etcheverry
2020-04-22
Merge pull request #38117 from neikeq/export-mono-array-godot-object
Ignacio Roldán Etcheverry
2020-04-22
Merge pull request #38110 from neikeq/csproj-safer-migration
Ignacio Roldán Etcheverry
2020-04-22
Merge pull request #38115 from neikeq/mono-debug-exported-games
Ignacio Roldán Etcheverry
2020-04-22
Mono/C#: Allow exporting System.Array of type Godot.Object
Ignacio Etcheverry
2020-04-22
C#: Save copy of sln and csproj before applying fixes
Ignacio Etcheverry
2020-04-22
Mono/C#: Allow debugging exported games
Ignacio Etcheverry
2020-04-22
Merge pull request #37318 from ttencate/fix/argument_nulled_37312
Rémi Verschelde
2020-04-22
Add caching the lightmap unwrapping on import
JFonS
2020-04-22
Removed noisy ERR check from Multiplayer API.
Andrea Catania
2020-04-21
Merge pull request #37537 from ThakeeNathees/const-parsing-datatype-bug-fix
Rémi Verschelde
2020-04-21
Merge pull request #37712 from stoofin/pattern-bind-warning
Rémi Verschelde
2020-04-21
Merge pull request #38041 from ThakeeNathees/class-name-check-enhance
Rémi Verschelde
2020-04-21
Merge pull request #37955 from ThakeeNathees/lin-unsafe-base-know-index-unkonwn
Rémi Verschelde
2020-04-21
Merge pull request #37954 from ThakeeNathees/autocomplete-indexing-native-types
Rémi Verschelde
2020-04-21
Add ability to bind typed arrays to script API
Juan Linietsky
2020-04-20
Exposed RenderingDevice to script API
Juan Linietsky
2020-04-20
Fix handling of PROPERTY_USAGE_SUBGROUP in DocData and editor
Rémi Verschelde
2020-04-20
DocData: Skip unexposed classes
Rémi Verschelde
2020-04-20
GDScript class name existance check enhanced
Thakee Nathees
2020-04-18
Mono: Fix include for Android support
Rémi Verschelde
2020-04-18
Change non-existent World to World3D
qarmin
2020-04-17
line unsafe for indexing with known base type & unkown identifier
Thakee Nathees
2020-04-17
autocompleting with indexing for native types added
Thakee Nathees
2020-04-16
Fixed the bool _static logic
Umang Kalra
2020-04-14
Change MATH_POSMOD return type back to INT
Nico Mitchell
2020-04-14
Merge pull request #37861 from reduz/implement-decals
Rémi Verschelde
2020-04-14
Implement decals
Juan Linietsky
2020-04-14
Merge pull request #37826 from nekomatata/direct-body-state-sleep
Rémi Verschelde
2020-04-14
Fix set_sleep_state in Bullet body direct state
PouleyKetchoupp
2020-04-13
Change round return type to float
Nico Mitchell
2020-04-13
Merge pull request #37817 from ThakeeNathees/disconnect-autocomplete
Rémi Verschelde
2020-04-13
autocomplete for disconnect, is_connected implemented
Thakee Nathees
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