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2018-09-16test for depreciacion warnings only on debug buildsMariusz Chwalba
Fix adherence to clang-format rules
2018-09-16Merge pull request #22095 from KellyThomas/transform-interpolatewithRémi Verschelde
[Mono] Transform - add InterpolateWith()
2018-09-15Allow system certs file to be used by Editor.Fabio Alessandrelli
Note, it will only used by the Editor, not when running the game. This allows package maintainer to compile Godot to use system installed certificates when accessing the AssetLib.
2018-09-15[Mono] implement Transform.InterpolateWith()Kelly Thomas
2018-09-15Add GDScript slave keyword deprecation warning.Fabio Alessandrelli
2018-09-15Clearly deprecate sync too in favor of remotesync.Fabio Alessandrelli
NOTE: This changes the RPC_MODE_* enum values. Games should be re-exported. GDNative rebuilt.
2018-09-15Rename slave keyword to puppetFabio Alessandrelli
The slave keyword will still be available as deprecated in 3.1 but will be dropped from future releases.
2018-09-14Merge pull request #21717 from willnationsdev/edicon-refactorRémi Verschelde
Refactor editor icon retrieval
2018-09-14Merge pull request #21569 from JFonS/add_noise_texturesRémi Verschelde
Add SimplexNoise and NoiseTexture as new resources
2018-09-14Refactor editor icon retrievalwillnationsdev
2018-09-14Add SimplexNoise and NoiseTexture as new resourcesJFonS
SimplexNoise can be used to generate parameterized fractal noise based on Open Simplex. NoiseTexture uses SimplexNoise to generate noise textures for using in shaders/visual effects.
2018-09-13[GDNative] add Variant::OperatorThomas Herzog
2018-09-13Merge pull request #21982 from luzpaz/misc-typosRémi Verschelde
Misc. typos
2018-09-12Misc. typosluz.paz
Found via `codespell -q 3 -I ../godot-word-whitelist.txt --skip="./thirdparty,*.po"`
2018-09-12Move modules/mono/glue/cs_files to modules/mono/glue/Managed/FilesIgnacio Etcheverry
Added dummy MSBuild project and solution to get tooling help when editing these files.
2018-09-12Mono: Fix build regression due to wrong return typeIgnacio Etcheverry
2018-09-12C#: Fix explicit enum values when exporting memberIgnacio Etcheverry
2018-09-12Make core/ includes absolute, remove subfolders from include pathRémi Verschelde
This allows more consistency in the manner we include core headers, where previously there would be a mix of absolute, relative and include path-dependent includes.
2018-09-12C#: Fix cs_files glue mismatch bugIgnacio Etcheverry
2018-09-12Fix/workaround for issue #21667Ignacio Etcheverry
When a Reference managed instance is garbage collected and its finalizer is called, it could happen that the native instance is referenced once again before the finalizer can unreference and memdelete it. The workaround is to create a new managed instance when this happens (at least for now).
2018-09-12Add some mono root hint dirs for OSXIgnacio Etcheverry
Fixes #13355
2018-09-12Allow special characters in C# glue filesIgnacio Etcheverry
Fixes #21139 - Surround the generated file modules/mono/glue/cs_compressed.gen.h with ifdef TOOLS_ENABLED
2018-09-12Cleanup of c# api files and bindings generatorIgnacio Etcheverry
- We no longer generate RID and NodePath C# classes. Both will be maintained manually. - We no longer generate C# declarations and runtime registration of internal calls for the following classes: RID, NodePath, String, GD, SignalAwaiter and Godot.Object (partial base). - We no longer auto-generate the base members of Godot.Object. They will be maintained manually as a partial class. This makes it easier to maintain these C# classes and their internal calls, as well as the bindings generator which no longer generates C# classes that don't derive from Godot Object, and it no longer generates the Godot.Object base members (which where unreadable in the bindings generator code). - Added missing 'RID(Object from)' constructor to the RID C# class. - Replaced MONO_GLUE_DISABLED constant macro with MONO_GLUE_ENABLED. - Add sources in module/mono/glue even if glue is disabled, but surround glue files with ifdef MONO_GLUE_ENABLED.
2018-09-11Fix mistake in previous commitRémi Verschelde
2018-09-11UPnP: Fix includes of thirdparty headersRémi Verschelde
2018-09-10Merge pull request #21822 from aaronfranke/mono-pascalIgnacio Etcheverry
[Mono] Various style changes and naming standardization
2018-09-10[Mono] Various style changes and naming standardizationAaron Franke
2018-09-10[Mono] Tabs -> SpacesAaron Franke
2018-09-10Fix crash when extending non-existing GDScript fileRémi Verschelde
Fixes #21682 with a partial revert of #21411. The ~Ref() destructor (from 'scriptres') already takes care of freeing the 'script' resource.
2018-09-10Merge pull request #21921 from AndreaCatania/bugfix2Rémi Verschelde
Fix bullet crashes
2018-09-10Fiex bullet crashAndrea Catania
2018-09-10Fix indentation in bullet SCsubPoommetee Ketson
2018-09-09Merge pull request #21866 from ↵George Marques
Paulb23/fix_scientific_notation_highlight_issue_21435 Fixed scientific notation not highlighting correctly, issue 21435
2018-09-08Merge pull request #21861 from fire/visual_script_18024Juan Linietsky
Change the default variable Visual Script constructor to use EditorInspector and etc
2018-09-08Fixed scientific notaion not highlighting correctly, issue 21435Paulb23
2018-09-08Change the default variable constructor to use EditorInspector and updated ↵K. S. Ernest (iFire) Lee
property hints that were changed.
2018-09-07Fixed crash during raycast and CCD radius calculationAndrea Catania
2018-09-07Merge pull request #21808 from AndreaCatania/optitriJuan Linietsky
Optimized bullet trimesh collision
2018-09-07Update bullet to Master 12409f1118a7c7a266f9071350c70789dfe73bb9Andrea Catania
2018-09-06Fixing trimesh precisionAndrea Catania
2018-09-06Optimized in case is used just 1 shape with no transformAndrea Catania
2018-09-05Merge pull request #21771 from WiggleWizard/get-stack-fixRémi Verschelde
Fixed return type for get_stack() function call
2018-09-05Fixed bullet area vs Trimesh shape overlapAndrea Catania
2018-09-05Fixed return type for get_stack() function callWiggleWizard
2018-09-04Fix invalid deref in NativeScript script classesWill Nations
2018-08-31Merge pull request #21605 from Faless/ws_no_protoMax Hilbrunner
Allow WebSocket connect with no sub-protocols.
2018-08-30Allow WebSocket connect with no sub-protocols.Fabio Alessandrelli
2018-08-30[NativeScript] implement refcount instance binding funcsThomas Herzog
2018-08-30[GDNative] add initial core 1.1 extensionThomas Herzog
2018-08-30Merge pull request #21575 from YeldhamDev/gridmap_deprecated_fixRémi Verschelde
Small change on how GridMap's "theme" is deprecated