Age | Commit message (Collapse) | Author | |
---|---|---|---|
2018-09-16 | test for depreciacion warnings only on debug builds | Mariusz Chwalba | |
Fix adherence to clang-format rules | |||
2018-09-16 | Merge pull request #22095 from KellyThomas/transform-interpolatewith | Rémi Verschelde | |
[Mono] Transform - add InterpolateWith() | |||
2018-09-15 | Allow system certs file to be used by Editor. | Fabio Alessandrelli | |
Note, it will only used by the Editor, not when running the game. This allows package maintainer to compile Godot to use system installed certificates when accessing the AssetLib. | |||
2018-09-15 | [Mono] implement Transform.InterpolateWith() | Kelly Thomas | |
2018-09-15 | Add GDScript slave keyword deprecation warning. | Fabio Alessandrelli | |
2018-09-15 | Clearly deprecate sync too in favor of remotesync. | Fabio Alessandrelli | |
NOTE: This changes the RPC_MODE_* enum values. Games should be re-exported. GDNative rebuilt. | |||
2018-09-15 | Rename slave keyword to puppet | Fabio Alessandrelli | |
The slave keyword will still be available as deprecated in 3.1 but will be dropped from future releases. | |||
2018-09-14 | Merge pull request #21717 from willnationsdev/edicon-refactor | Rémi Verschelde | |
Refactor editor icon retrieval | |||
2018-09-14 | Merge pull request #21569 from JFonS/add_noise_textures | Rémi Verschelde | |
Add SimplexNoise and NoiseTexture as new resources | |||
2018-09-14 | Refactor editor icon retrieval | willnationsdev | |
2018-09-14 | Add SimplexNoise and NoiseTexture as new resources | JFonS | |
SimplexNoise can be used to generate parameterized fractal noise based on Open Simplex. NoiseTexture uses SimplexNoise to generate noise textures for using in shaders/visual effects. | |||
2018-09-13 | [GDNative] add Variant::Operator | Thomas Herzog | |
2018-09-13 | Merge pull request #21982 from luzpaz/misc-typos | Rémi Verschelde | |
Misc. typos | |||
2018-09-12 | Misc. typos | luz.paz | |
Found via `codespell -q 3 -I ../godot-word-whitelist.txt --skip="./thirdparty,*.po"` | |||
2018-09-12 | Move modules/mono/glue/cs_files to modules/mono/glue/Managed/Files | Ignacio Etcheverry | |
Added dummy MSBuild project and solution to get tooling help when editing these files. | |||
2018-09-12 | Mono: Fix build regression due to wrong return type | Ignacio Etcheverry | |
2018-09-12 | C#: Fix explicit enum values when exporting member | Ignacio Etcheverry | |
2018-09-12 | Make core/ includes absolute, remove subfolders from include path | Rémi Verschelde | |
This allows more consistency in the manner we include core headers, where previously there would be a mix of absolute, relative and include path-dependent includes. | |||
2018-09-12 | C#: Fix cs_files glue mismatch bug | Ignacio Etcheverry | |
2018-09-12 | Fix/workaround for issue #21667 | Ignacio Etcheverry | |
When a Reference managed instance is garbage collected and its finalizer is called, it could happen that the native instance is referenced once again before the finalizer can unreference and memdelete it. The workaround is to create a new managed instance when this happens (at least for now). | |||
2018-09-12 | Add some mono root hint dirs for OSX | Ignacio Etcheverry | |
Fixes #13355 | |||
2018-09-12 | Allow special characters in C# glue files | Ignacio Etcheverry | |
Fixes #21139 - Surround the generated file modules/mono/glue/cs_compressed.gen.h with ifdef TOOLS_ENABLED | |||
2018-09-12 | Cleanup of c# api files and bindings generator | Ignacio Etcheverry | |
- We no longer generate RID and NodePath C# classes. Both will be maintained manually. - We no longer generate C# declarations and runtime registration of internal calls for the following classes: RID, NodePath, String, GD, SignalAwaiter and Godot.Object (partial base). - We no longer auto-generate the base members of Godot.Object. They will be maintained manually as a partial class. This makes it easier to maintain these C# classes and their internal calls, as well as the bindings generator which no longer generates C# classes that don't derive from Godot Object, and it no longer generates the Godot.Object base members (which where unreadable in the bindings generator code). - Added missing 'RID(Object from)' constructor to the RID C# class. - Replaced MONO_GLUE_DISABLED constant macro with MONO_GLUE_ENABLED. - Add sources in module/mono/glue even if glue is disabled, but surround glue files with ifdef MONO_GLUE_ENABLED. | |||
2018-09-11 | Fix mistake in previous commit | Rémi Verschelde | |
2018-09-11 | UPnP: Fix includes of thirdparty headers | Rémi Verschelde | |
2018-09-10 | Merge pull request #21822 from aaronfranke/mono-pascal | Ignacio Etcheverry | |
[Mono] Various style changes and naming standardization | |||
2018-09-10 | [Mono] Various style changes and naming standardization | Aaron Franke | |
2018-09-10 | [Mono] Tabs -> Spaces | Aaron Franke | |
2018-09-10 | Fix crash when extending non-existing GDScript file | Rémi Verschelde | |
Fixes #21682 with a partial revert of #21411. The ~Ref() destructor (from 'scriptres') already takes care of freeing the 'script' resource. | |||
2018-09-10 | Merge pull request #21921 from AndreaCatania/bugfix2 | Rémi Verschelde | |
Fix bullet crashes | |||
2018-09-10 | Fiex bullet crash | Andrea Catania | |
2018-09-10 | Fix indentation in bullet SCsub | Poommetee Ketson | |
2018-09-09 | Merge pull request #21866 from ↵ | George Marques | |
Paulb23/fix_scientific_notation_highlight_issue_21435 Fixed scientific notation not highlighting correctly, issue 21435 | |||
2018-09-08 | Merge pull request #21861 from fire/visual_script_18024 | Juan Linietsky | |
Change the default variable Visual Script constructor to use EditorInspector and etc | |||
2018-09-08 | Fixed scientific notaion not highlighting correctly, issue 21435 | Paulb23 | |
2018-09-08 | Change the default variable constructor to use EditorInspector and updated ↵ | K. S. Ernest (iFire) Lee | |
property hints that were changed. | |||
2018-09-07 | Fixed crash during raycast and CCD radius calculation | Andrea Catania | |
2018-09-07 | Merge pull request #21808 from AndreaCatania/optitri | Juan Linietsky | |
Optimized bullet trimesh collision | |||
2018-09-07 | Update bullet to Master 12409f1118a7c7a266f9071350c70789dfe73bb9 | Andrea Catania | |
2018-09-06 | Fixing trimesh precision | Andrea Catania | |
2018-09-06 | Optimized in case is used just 1 shape with no transform | Andrea Catania | |
2018-09-05 | Merge pull request #21771 from WiggleWizard/get-stack-fix | Rémi Verschelde | |
Fixed return type for get_stack() function call | |||
2018-09-05 | Fixed bullet area vs Trimesh shape overlap | Andrea Catania | |
2018-09-05 | Fixed return type for get_stack() function call | WiggleWizard | |
2018-09-04 | Fix invalid deref in NativeScript script classes | Will Nations | |
2018-08-31 | Merge pull request #21605 from Faless/ws_no_proto | Max Hilbrunner | |
Allow WebSocket connect with no sub-protocols. | |||
2018-08-30 | Allow WebSocket connect with no sub-protocols. | Fabio Alessandrelli | |
2018-08-30 | [NativeScript] implement refcount instance binding funcs | Thomas Herzog | |
2018-08-30 | [GDNative] add initial core 1.1 extension | Thomas Herzog | |
2018-08-30 | Merge pull request #21575 from YeldhamDev/gridmap_deprecated_fix | Rémi Verschelde | |
Small change on how GridMap's "theme" is deprecated |