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2022-12-23Revert "pcre2: Update to upstream version 10.42"Rémi Verschelde
This reverts commit 62c3e4ab9c87689ff0b7d27350bde176981daf1b. Needs more work, see comments about `_regex_free` errors in #70447.
2022-12-23Merge pull request #69991 from rune-scape/cast-typeRémi Verschelde
GDScript: Fix cast producing null
2022-12-23Merge pull request #70220 from adamscott/fix-external-enumRémi Verschelde
Fix external enums not assignable as constants
2022-12-22pcre2: Update to upstream version 10.42Rémi Verschelde
Changelog: https://github.com/PCRE2Project/pcre2/blob/pcre2-10.42/ChangeLog This should also fix support for RISC-V architectures, at least in the sljit library.
2022-12-22Merge pull request #70440 from rune-scape/null-againRémi Verschelde
Fix GDScript analyzer null literal
2022-12-22Merge pull request #70138 from anvilfolk/signalsRémi Verschelde
Add MethodInfo to signal datatype
2022-12-22Fix GDScript analyzer null literalrune-scape
2022-12-22Remove unused code paragraph from gdscript_editor.cpp/complete_codeYuri Rubinsky
2022-12-21Add MethodInfo to signal datatypeocean (they/them)
2022-12-21Merge pull request #70391 from TyounanMOTI/fix-basis-universal-transcodeRémi Verschelde
Fix Basis Universal format texture rendering failure
2022-12-21Merge pull request #67111 from DarkKilauea/nav-queries-linkRémi Verschelde
Added signal to NavigationAgent when entering a link
2022-12-21Fix Basis Universal format texture rendering failureHirotoshi Yoshitaka
Fix "failed! on level 0" error message on exported projects with Basis Universal textures.
2022-12-21Merge pull request #70366 from ↵Rémi Verschelde
quentinguidee/refactoring/fix-double-get-singleton Fix double get_singleton()
2022-12-21Merge pull request #69351 from smix8/gridmap_item_navigation_layers_4.xRémi Verschelde
Change GridMap navigation_layers to per mesh_library item
2022-12-21Merge pull request #70331 from anvilfolk/run-weirdRémi Verschelde
Unify GDScriptAnalyzer in-editor and runtime autoload checks
2022-12-21Merge pull request #70317 from HolonProduction/svg_assetsRémi Verschelde
Add support for svg images in the asset lib.
2022-12-20Unify GDScriptAnalyzer in-editor and runtime autoload checksocean (they/them)
2022-12-20Change GridMap navigation_layers to be per mesh_library itemsmix8
Changes GridMap navigation_layers from a single bitmask for the entire GridMap to a bitmask for each item used in the mesh_library with a baked navmesh.
2022-12-20Fix double get_singleton()Quentin Guidée
Signed-off-by: Quentin Guidée <quentin.guidee@gmail.com>
2022-12-20Add support for svg images in the asset lib.HolonProduction
Pixel based image formats are identified by magic numbers. This is not possible with svg therefore svg parsing is tried and if it succeeded the result is used. WebP and bmp support is added as well. But I could not test it as I am not able to run a local instance of the asset lib and there is no asset using those formats.
2022-12-20Merge pull request #70108 from akien-mga/embree-arm64-flax-vector-conversionsRémi Verschelde
embree: Build on ARM64 with -flax-vector-conversions
2022-12-20Merge pull request #70309 from smix8/gridmap_collision_priority_4.xRémi Verschelde
Add GridMap collision_priority
2022-12-20Merge pull request #70244 from DarkKilauea/nav-fix-abbrev-compatRémi Verschelde
[4.x] Fix typo and ensure backwards compatibility for changed property names
2022-12-20embree: Fix Linux ARM64 build with `-flax-vector-conversions`Rémi Verschelde
This is a change done upstream in the `devel3` branch for 3.13.6: https://github.com/embree/embree/commit/82ca6b5ccb7abe0403a658a0e079926478f04cb1 They also seem to define it for macOS, but for us it breaks the build... ¯\_(ツ)_/¯ Also change wrong use of CPPFLAGS (pre-processor) where CXXFLAGS (C++) makes more sense.
2022-12-20Fix typo and ensure backwards compatibility for changed property namesJosh Jones
Changes to the name of the `navmesh` and `navpoly` properties on `NavigationRegion` caused navigation data to be lost on load. This PR creates uses `_set`/`_get` to handle compatibility with the older names on load, preserving the data. Also fixes a typo on `get_vertices_per_polygon` in `NavigationMesh`, and renames the property to remove the `polygon_` prefix which doesn't match the setter/getter. Co-authored-by: Rémi Verschelde <rverschelde@gmail.com>
2022-12-19Add GridMap collision_prioritysmix8
Adds property 'collision_priority' for all physics bodies of the entire GridMap.
2022-12-19Merge pull request #69720 from Chaosus/inst_to_dict_noteYuri Rubinsky
Fix undefined
2022-12-19Merge pull request #70291 from BastiaanOlij/small_action_map_fixesRémi Verschelde
Fix missing undo/redo object and issue with removing actions
2022-12-19Add a note for `inst_to_dict` to prevent using it on built-in instancesYuri Rubinsky
2022-12-19Merge pull request #70219 from bruvzg/msdf_outline_scalingRémi Verschelde
Scale MSDF font outline with the font size and MSDF source size to match dynamic font behavior.
2022-12-19Fix missing undo/redo object and issue with removing actionsBastiaan Olij
2022-12-19Merge pull request #70275 from rune-scape/autoload-subscript-regressionRémi Verschelde
Fix autoload subscript regression
2022-12-18Fix autoload subscript regressionrune-scape
2022-12-18Merge pull request #59810 from reduz/fbx-import-dialogRémi Verschelde
Add a dialog for customizing FBX import
2022-12-18Merge pull request #70237 from ↵Rémi Verschelde
quentinguidee/refactor/fix-comma-instead-of-semicolon Fix use of comma instead of semicolon
2022-12-17Fix use of comma instead of semicolonQuentin Guidée
Signed-off-by: Quentin Guidée <quentin.guidee@gmail.com>
2022-12-17Add support for emitting a signal when entering a NavLinkJosh Jones
2022-12-18Add a dialog for customizing FBX importreduz
* If FBX files are found, a dialog will pop up asking to configure FBX2glTF. * Dialog can also be accessed by going Editor -> Configure FBX Import. * The dialog also shows a link to click to download the converter, which should contain instructions.
2022-12-18Merge pull request #70229 from adamscott/fix-class-lookupRémi Verschelde
Fix outer class lookup
2022-12-18Merge pull request #69931 from smix8/navigation_abbreviation_changes_4.xRémi Verschelde
Fix Navigation API abbreviations inconsistency
2022-12-17Fix external enums not assignable as constantsAdam Scott
- Add external enums test - Rename external inner class test - Clean up `GDScriptAnalyzer::reduce_identifier_from_base` class behavior
2022-12-17Fix outer class lookupAdam Scott
2022-12-17Fix Navigation API abbreviations inconsistencysmix8
Schema for navigation to name user facing API with "navigation" without abbreviation and e.g. NavigationServer internals with abbr "nav".
2022-12-17Scale MSDF font outline with the font size and MSDF source size to match ↵bruvzg
dynamic font behavior.
2022-12-17Merge pull request #70210 from raulsntos/dotnet/script-not-found-errorIgnacio Roldán Etcheverry
C#: Add note about the class name in instantiate error
2022-12-17Merge pull request #70181 from quentinguidee/fix/gltf-crash-shader-materialRémi Verschelde
glTF: Fix export crash with a ShaderMaterial
2022-12-17C#: Add note about the class name in instantiate errorRaul Santos
Adds a note about the requirement that a C# class name must match the script filename in which the they are defined to the instantiate error.
2022-12-17Fix inner class constant assignmentAdam Scott
2022-12-17Merge pull request #70000 from rune-scape/find-more-classesRémi Verschelde
GDScript: Fix built-in script `find_class` bugs
2022-12-17glTF: Fix export crash with a ShaderMaterial (fixes #70159)Quentin Guidée