Age | Commit message (Collapse) | Author | |
---|---|---|---|
2022-04-15 | Merge pull request #60007 from aaronfranke/gds-op-adj-tr3d | Rémi Verschelde | |
GDScript: Rename OPCODE_TYPE_ADJUST_TRANSFORM to have a 3D suffix | |||
2022-04-14 | NavMap::get_path Fix not resetting least_cost_id | kleonc | |
2022-04-13 | Merge pull request #60177 from reduz/animation-library-import | Rémi Verschelde | |
Import scenes as AnimationLibrary | |||
2022-04-13 | Import scenes as AnimationLibrary | reduz | |
Added the ability to import scenes as AnimationLibrary * Completes implementation of https://github.com/godotengine/godot-proposals/issues/4296 * Helps if you want to export animations to a separate file (say a GLTF) to avoid re-importing/exporting them every time the model changes. * Helps if you simply want to have animations using a dummy model, which can be shared across multiple models. Creates a secondary scene importer used only for animations. **NOTE**: A new flag for scene importer: EditorSceneFormatImporter.IMPORT_DISCARD_MESHES_AND_MATERIALS has been added, to hint importers that they should skip meshes and animations (and hence make importing faster). It is not implemented in any importer yet, this should be done in a separate PR. | |||
2022-04-13 | Color: Rename `to_srgb`/`to_linear` to include base color space | Rémi Verschelde | |
This helps reduce confusion around sRGB <> Linear conversions by making both input and output color spaces explicit. | |||
2022-04-12 | Merge pull request #40975 from rohanrhu/master | Fabio Alessandrelli | |
Added set_extra_headers() to WebSocketServer | |||
2022-04-12 | Added set_extra_headers() to WebSocketServer | Oğuzhan Eroğlu | |
2022-04-12 | Fix Visual Script's jump to function relative to zoom | Nicholas Huelin | |
When double-clicking on a function name the graph will now correctly jump to the function relative to the zoom ratio. | |||
2022-04-12 | Narrow FileAccess scope to prevent deadlocks. | bruvzg | |
2022-04-11 | catch null profile_def causing crash on startup | Josh Kabo | |
2022-04-11 | Merge pull request #59980 from reduz/animation-libraries | Rémi Verschelde | |
2022-04-11 | Implement Animation Libraries | reduz | |
* Instead of containing single animations, AnimationPlayer now contains libraries. * Libraries, in turn, contain the animations. This paves the way for implementing the possibility of importing scenes as animation libraries, finally allowing to import animations separate from the 3D models. Missing (will be done on separate PRs): * Make it possible to import scenes (dae/fbx/gltf) as animation libraries. * Make it possible for AnimationTree to import animation libraries on its own, so it does not rely on AnimationPlayer for everything. | |||
2022-04-11 | Make FileAccess and DirAccess classes reference counted. | bruvzg | |
2022-04-11 | Merge pull request #59940 from BastiaanOlij/xr_new_controllers_20220405 | Rémi Verschelde | |
2022-04-09 | Merge pull request #59995 from Scony/fix-threaded-navmesh-baking | Rémi Verschelde | |
Fix navmesh baking | |||
2022-04-08 | Fix navmesh baking | Pawel Lampe | |
- improved mesh data calculation from standalone static colliders so that no VisualServer calls are performed - and thus no VS mutexes need to be locked in case of on-thread baking - improved the same for GridMap's static colliders | |||
2022-04-08 | GDScript: Fix method call on singletons | George Marques | |
2022-04-07 | GDScript: Rename OPCODE_TYPE_ADJUST_TRANSFORM to have a 3D suffix | Aaron Franke | |
2022-04-07 | Fix path handling in FBX and Blend importers | Rémi Verschelde | |
Fixes #59996. | |||
2022-04-07 | Add built-in Variant types to autocompletion list | David Maziarka | |
Co-authored-by: Gustav <gusan092@student.liu.se> | |||
2022-04-06 | Merge pull request #59947 from vnen/gdscript-static-methods-classdb | Rémi Verschelde | |
2022-04-06 | GDScript: Add support for static method calls in native types | George Marques | |
2022-04-06 | Added missing interaction profiles and making sure related extensions are ↵ | Bastiaan Olij | |
enabled if available | |||
2022-04-06 | Fix some issues found by cppcheck. | bruvzg | |
2022-04-06 | Merge pull request #59862 from bruvzg/font_delay_texture_update | Rémi Verschelde | |
Delay font texture update, until `draw` is called. Rasterize glyphs during shaping. | |||
2022-04-05 | Merge pull request #59930 from Scony/fix-navi-get-simple-path-master | Rémi Verschelde | |
Fix `map_get_path` aka `get_simple_path` behavior in 2D & 3D | |||
2022-04-05 | Fix get_simple_path behavior in 2D & 3D | Pawel Lampe | |
2022-04-05 | Fix `NoiseTexture._generate_texture` crash | Paweł Fertyk | |
Fixes #59915 . | |||
2022-04-05 | CI: Update black formatter and apply changes | Rémi Verschelde | |
2022-04-05 | Delay font texture update, until `draw` is called. Rasterize glyphs during ↵ | bruvzg | |
shaping. | |||
2022-04-04 | Merge pull request #59888 from akien-mga/clang-tidy | Rémi Verschelde | |
2022-04-04 | Merge pull request #59885 from Jayman2000/autoload-inheritance-message | Rémi Verschelde | |
2022-04-04 | Improve autoload inheritance error message | Jason Yundt | |
Autoloaded scripts should always inherit from Node. When you run a project that tries to autoload a script which doesn’t inherit from Node, then Godot gives an error. Before this change, the error said “Script does not inherit a Node”. That error message is a little bit misleading. If a class inherits a Node, then one of its superclasses has a Node. If a class inherits _from_ Node, then one of its superclasses is Node. This change corrects that mistake. Fixes #59884. | |||
2022-04-04 | Style: Apply clang-tidy to current code, add `readability-redundant-member-init` | Rémi Verschelde | |
2022-04-04 | Zero initialize all pointer class and struct members | Rémi Verschelde | |
This prevents the pitfall of UB when checking if they have been assigned something valid by comparing to nullptr. | |||
2022-04-04 | Merge pull request #59513 from BastiaanOlij/openxr_actionmap_editor | Rémi Verschelde | |
2022-04-04 | Add action map editor for OpenXR | Bastiaan Olij | |
2022-04-03 | Initialize pointer variables to fix random crash on startup. | Marc Gilleron | |
`configure_blender_dialog` is lazily created if equal to null, however nothing really sets it to null. | |||
2022-04-03 | Merge pull request #59633 from EricEzaM/better-code-complete-update | Rémi Verschelde | |
Improve sorting of Code Completion options. | |||
2022-04-01 | Improve sorting of Code Completion options. | Eric M | |
Done by ordering options by their location in the code - e.g. local, parent class, global, etc. | |||
2022-04-01 | Merge pull request #59764 from reduz/blender-import-autodetect | Rémi Verschelde | |
2022-04-01 | Add Blender install autodetection and configuration. | reduz | |
This PR is a continuation to #54886 * Changed Blender path editor setting from binary to installation. * Add a class to query whether the format is supported. * This class allows to create proper editors to configure support. **NOTE**: This PR only provides autodetection on Linux. Code needs to be added for Windows and MacOS to autodetect the Blender installation. Co-authored-by: bruvzg <7645683+bruvzg@users.noreply.github.com> Co-authored-by: Pedro J. Estébanez <pedrojrulez@gmail.com> | |||
2022-03-31 | Fix group name in FastNoise and Gradient | FireForge | |
2022-04-01 | Merge pull request #59755 from V-Sekai/import-gltf-mat-placeholder | Rémi Verschelde | |
2022-03-31 | Merge pull request #59753 from V-Sekai/let-there-be-light | Rémi Verschelde | |
2022-03-31 | Add support for Blend importing of material placeholders. | K. S. Ernest (iFire) Lee | |
Couldn't get the 'NONE' option to work. | |||
2022-03-31 | Allow importing punctual lights from Blend. | K. S. Ernest (iFire) Lee | |
2022-03-31 | Fix some issues found by clang sanitizers. | bruvzg | |
2022-03-31 | [Brotli] Use aligned reads when building with sanitizers. | bruvzg | |
2022-03-31 | Fix typos with codespell | Rémi Verschelde | |
Using codespell 2.2-dev from current git. Fix a couple incorrect uses of gendered pronouns. |