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2020-09-06Handle csproj "Remove" globsAlex de la Mare
MSBuild Item returns empty strings if an attribute isn't set (which caused an IndexOutOfRangeException in NormalizePath). We were treating Excludes incorrectly, Remove directives provide the intended behaviour in the auto-including csproj format.
2020-09-04Fix Mono path utils char types.bruvzg
2020-09-04Merge pull request #41760 from ↵Rémi Verschelde
ThakeeNathees/null-dereference-on-gdscript-function-fix null pointer dereference at GDScriptFunction::call crash fix
2020-09-04null pointer dereference at GDScriptFunction::call fixThakee Nathees
2020-09-04Merge pull request #41753 from neikeq/csharp-hide-build-button-if-no-projRémi Verschelde
C#: Hide Build button if there's no solution to build
2020-09-04Merge pull request #41747 from neikeq/issue-41446Rémi Verschelde
Fix parsing of C# files with spaces in the path
2020-09-04Merge pull request #41750 from neikeq/issue-41745Rémi Verschelde
C#: Fix Godot failing to find class namespace
2020-09-04Merge pull request #41748 from neikeq/issue-41712Rémi Verschelde
Fix 'Parameter "assembly" is null' error
2020-09-04C#: Hide Build button if there's no solution to buildIgnacio Etcheverry
Same as we do with the bottom panel. Mainly to avoid bothering if the project is not using C#.
2020-09-04C#: Fix Godot failing to find class namespaceIgnacio Etcheverry
2020-09-04Fix 'Parameter "assembly" is null' errorIgnacio Etcheverry
This error was normally being printed when trying to open the project assembly while the project was not yet built. The error should not be printed. It's the job of this method's caller to decide whether to print an error or not if loading failed.
2020-09-04Fix parsing of C# files with spaces in the pathIgnacio Etcheverry
2020-09-03[Complex Test Layouts] Change `String` to use UTF-32 encoding on all platforms.bruvzg
2020-09-03Ensure header guards enclose entire header.Marcel Admiraal
2020-09-03Merge pull request #41459 from Paulb23/nested_color_regionsRémi Verschelde
Fix colour region end key seach and start key order
2020-09-03C#: Fix Windows detection for copying MSBuild stubIgnacio Etcheverry
Previous condition checked only the host platform. This was a problem as our official builds are from Linux.
2020-09-02Fix GDScript codegen leak.bruvzg
2020-09-02Merge python EnvironmentError, IOError and WindowsError into OSError.Marcel Admiraal
2020-09-02Register GDScript test tools as test commands to run via command-lineAndrii Doroshenko (Xrayez)
2020-09-02Move GDScript tests to respective folder under modulesAndrii Doroshenko (Xrayez)
2020-09-01Add GDScript disassemblerGeorge Marques
2020-09-01Change GDScript compiler to use codegen abstractionGeorge Marques
2020-09-01Add GDScript code generation interfaceGeorge Marques
Implement the abstraction by targeting the current VM.
2020-09-01GDScript: Don't mark function parameters as constantGeorge Marques
They can be reassigned as if it were a local variable.
2020-09-01GDScript: Properly set class inheritance for global classesGeorge Marques
2020-09-01GDScript: Check for missing exponent when parsing numbersGeorge Marques
Also forbid multiple underscores in a row as numeric separator.
2020-09-01GDScript: Fix analysis of singleton dependenciesGeorge Marques
Sometimes a singleton might depend on another before they are fully compiled so we can't rely on globals in this case.
2020-09-01GDScript: Allow "extends" to be used inside inner classGeorge Marques
2020-09-01GDScript: Allow "self" to be used in class levelGeorge Marques
2020-09-01GDScript: Don't try to parse constant scripts that aren't validGeorge Marques
Since it's likely that they won't parse correctly.
2020-09-01Simplify html_is_valid and allow it to work with 3 and 4 hex digitsAaron Franke
2020-09-01Change Color HTML conversion from ARGB to RGBAAaron Franke
Also add support for 3 and 4 digit values in C#. Now it actually matches the HTML/CSS spec.
2020-08-31Merge pull request #40993 from Calinou/doc-collision-layer-maskRémi Verschelde
Reference the online documentation in collision layer/mask properties
2020-08-31Add link titles for all links in the class referenceHugo Locurcio
This makes them display in a nicer way in the editor help. (The title will display instead of the full URL.)
2020-08-30Merge pull request #41613 from neikeq/possiblyRémi Verschelde
Fix clang-tidy warnings due to semicolon after mono module macros
2020-08-30Merge pull request #41611 from neikeq/issue-41444Rémi Verschelde
C#: Fix crash on export when incorrectly freeing MonoAssemblyName
2020-08-30Fix clang-tidy warnings due to semicolon after mono module macrosIgnacio Etcheverry
This also enforces them to end with a semicolon.
2020-08-30C#: Fix InvalidCastException on exportIgnacio Etcheverry
2020-08-30C#: Fix crash on export when incorrectly freeing MonoAssemblyNameIgnacio Etcheverry
2020-08-29Mono: Improve MSBuildFinder logic on WindowsThaina Yu
Support detecting both 32-bit and 64-bit installations of `vswhere.exe`.
2020-08-28Cross-reference GDScript built-in rounding methods to ease discoveryHugo Locurcio
This closes #19315.
2020-08-28Merge pull request #41547 from vnen/gdscript-2-fixesRémi Verschelde
Some more GDScript fixes
2020-08-26GDScript: Fix crash when parsing propertiesGeorge Marques
2020-08-26GDScript: Show error when there's an inheritance cycleGeorge Marques
2020-08-26GDScript: Add recursion depth limit for completionGeorge Marques
To avoid crashes when there's a dependency loop.
2020-08-26GDScript: Fix crash when completing code with signalsGeorge Marques
2020-08-26GDScript: Fix issues when deriving from other scriptsGeorge Marques
2020-08-25Merge pull request #40443 from SkyLucilfer/PluralsSupportRémi Verschelde
Added plurals and context support to Translation
2020-08-25Fix regression in FBX import caused by Skeleton3DLyuma
A change in commit f7fdc87 changed the Skeleton3D "pose" property from PROPERTY_USAGE_EDITOR to PROPERTY_USAGE_NOEDITOR. This should have had no effect, however it turns out assimp was assigning to the pose property. This change adjusts the FBX import to only get_bone_rest/set_bone_rest, not set_bone_pose.
2020-08-24GDScript: Don't fail to load constants if they're not a literalGeorge Marques
It's still okay as long as it's a constant value. This should already been validated by the analyzer.