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2022-11-24GDScript: Only check if ignoring warnings in debug buildRémi Verschelde
2022-11-24Merge pull request #68023 from rsjtdrjgfuzkfg/picoRémi Verschelde
Partial support for Pico 4
2022-11-23Merge pull request #69048 from akien-mga/thorvg-better-errorsRémi Verschelde
ImageLoaderSVG: Improve error reporting
2022-11-23Merge pull request #68985 from adamscott/fix-godot#68977-constant-parametersRémi Verschelde
Fix parameters that are considered as constants
2022-11-23Merge pull request #68580 from rhofour/fix-source-generationRémi Verschelde
First attempt at fully qualifying the default values of C# properties.
2022-11-23[godot#68977] Fix constants parametersAdam Scott
2022-11-23ImageLoaderSVG: Improve error reportingRémi Verschelde
2022-11-23Merge pull request #69022 from RedMser/unregister-gltfdocextRémi Verschelde
Add unregister for `GLTFDocumentExtension`
2022-11-22Fully qualify C# default values in exported fields.R. Alex Hofer
This avoids issues when the default values rely on using namespaces.
2022-11-22Add unregister for GLTFDocumentExtensionRedMser
2022-11-22Merge pull request #64250 from raulsntos/openxr-string-arraysRémi Verschelde
Expose string array properties in OpenXR module as PackedStringArray
2022-11-22Merge pull request #68948 from KoBeWi/eeny_meeny_miny_moeRémi Verschelde
Fill random docs
2022-11-22Fill random docskobewi
2022-11-22GDScript: Don't warn about RETURN_VALUE_DISCARDED by defaultRémi Verschelde
This happens too often with normal usage of the API. The warning can still be useful to find actual bugs where discarding the return value wasn't intentional, but this should stay enabled manually, at least until we either improve the API to remove false positives, or improve the warning (e.g. to only warn about unused return value on const functions).
2022-11-22Merge pull request #68581 from oganm/oganm/masterRémi Verschelde
fix typo in ZIPReader doc
2022-11-22Merge pull request #68970 from Chaosus/gds_fix_lambda_signalRémi Verschelde
Fix using signals in lambda functions
2022-11-22Fix using signals in lambda functionsYuri Rubinsky
2022-11-22Merge pull request #68987 from ↵Rémi Verschelde
adamscott/fix-godot#61386-autoload-scenes-implicit-types Fix autoload scenes implicit types
2022-11-22Merge pull request #68972 from adamscott/fix-godot#68971-cached-sceneRémi Verschelde
Fetch cached scene if it exists in `GDScriptCache::get_packed_scene()`
2022-11-22Merge pull request #68911 from souplamp/return-value-discarded-errorRémi Verschelde
Clarify what happens when return value is discarded in GDScript warning text
2022-11-21[godot#61386] Fix autoload scenes implicit typesAdam Scott
2022-11-21change RETURN_VALUE_DISCARDED GDScript warn textsouplamp
changed RETURN_VALUE_DISCARDED GDscript warning text to mention how the return value of a function is discarded; update GDScript parser warning test to include new warning text.
2022-11-21[godot#68971] Fetch cached scene if it exists in `GDScriptCache`Adam Scott
2022-11-21Add three new methods to GLTFDocumentExtensionAaron Franke
2022-11-21Fix GDScript completion crashYuri Rubinsky
2022-11-21Merge pull request #68945 from bruvzg/fix_fontawesome_breaksRémi Verschelde
[TextServer] Fix line breaking for the special fonts that substitute a long string (with breaks opportunities in it) with a single glyph.
2022-11-21Merge pull request #68025 from Sauermann/fix-cppcheck-code-simplificationsRémi Verschelde
Code simplifications found by cppcheck
2022-11-21Merge pull request #68933 from fire/meow-meow-meowRémi Verschelde
Add GLTFDocument documentation.
2022-11-21Code simplifications found by cppcheckMarkus Sauermann
They are based on: - Boolean arithmetic simplifications - setting variables that are not accessed - constant variables
2022-11-21[TextServer] Fix line breaking for the special fonts that substitute a long ↵bruvzg
string (with breaks opportunities in it) with a single glyph.
2022-11-20Add GLTFDocument documentation.K. S. Ernest (iFire) Lee
Co-authored-by: Meow <mosesturner@protonmail.com> Co-authored-by: Aaron Franke <arnfranke@yahoo.com>
2022-11-20Merge pull request #68929 from adamscott/add-rename-checkRémi Verschelde
Add `GDScriptCache::move_script` check before executing logic
2022-11-20Merge pull request #68927 from rune-scape/rune-cache-parse-errorRémi Verschelde
GDScript: Cache scripts after parse error
2022-11-20Add move_script check before executing logicAdam Scott
2022-11-20GDScript: Cache scripts after parse errorrune-scape
2022-11-20GDScript: Fix setting to disable all warningsRémi Verschelde
The boolean was never set with the value from the project settings. Fixes #64559.
2022-11-20Merge pull request #68689 from Faless/mp/4.x_offline_is_serverRémi Verschelde
[MP] New default multiplayer_peer acting as server.
2022-11-20[MP] New default multiplayer_peer acting as server.Fabio Alessandrelli
Adds a OfflineMultiplayerPeer class which behaves like a server with no connected peers. Use OfflineMultiplayerPeer as default for SceneMultiplayer. This means that the SceneTree will act as the multiplayer authority by default. Calls to is_server will return true, and calls to get_unique_id will return TARGET_PEER_SERVER.
2022-11-20[MP] RPC visibility.Fabio Alessandrelli
Implemented using MultiplayerSynchronizers. If you didn't use the synchronizer visibility features, nothing changes. If you were using visibility, RPCs to broadcast should now behave as expected in most configurations (i.e. by sending the RPC to _visible_ peers). If you want to limit the visibility of RPCs for a node, add a synchronizer for it, and configure the visibility via "set_visibility_for" or by adding a visibility filter.
2022-11-20Merge pull request #68914 from rune-scape/rune-empty-editor-regressionRémi Verschelde
GDScript: Fix empty text in editor
2022-11-20Merge pull request #66026 from aaronfranke/gltf-extensionRémi Verschelde
Change the way GLTFDocumentExtension classes are registered
2022-11-20Fix empty text in editorrune-scape
2022-11-19[MP] Initial replication profiler.Fabio Alessandrelli
Part of the current network profiler stack. Tracks synchronizers, incoming/outgoing state sizes, and their bandwidth usage.
2022-11-19Merge pull request #68866 from raulsntos/dotnet/godot-enumsRémi Verschelde
C#: Synchronize Godot enums with core
2022-11-18Remove fix leftover that caused cyclic load issuesAdam Scott
2022-11-19C#: Synchronize Godot enums with coreRaul Santos
2022-11-18Merge pull request #68758 from Faless/mp/4.x_better_debugRémi Verschelde
[MP] Improve network profiler.
2022-11-18Merge pull request #68854 from anvilfolk/highlight-varRémi Verschelde
Add error highlighting for duplicate variables/constants
2022-11-18Merge pull request #67714 from adamscott/fix-preload-cyclic-references-part2Rémi Verschelde
Fix cyclic references in GDScript 2.0
2022-11-18Fix cyclic references in GDScript 2.0Adam Scott