Age | Commit message (Collapse) | Author | |
---|---|---|---|
2018-09-24 | Update WebSocket documentation | Fabio Alessandrelli | |
2018-09-24 | Implement WebSocket clean close detection. | Fabio Alessandrelli | |
2018-09-24 | Implement WebSocket close notify. | Fabio Alessandrelli | |
2018-09-22 | Corrected cast_motion query behaviour | Andrea Catania | |
2018-09-22 | Added rayshape solver algorithm to soft body configurator fixes #22283 fixes ↵ | Andrea Catania | |
#22249 fixes #22281 | |||
2018-09-21 | doc: Misc formatting fixes | Rémi Verschelde | |
2018-09-21 | Merge pull request #22316 from Faless/poll_more_checks_easy_squash | Max Hilbrunner | |
Add checks for clean disconnect in HTTP/TCP/SSL. | |||
2018-09-21 | Add checks for clean disconnect in HTTP/TCP/SSL. | Fabio Alessandrelli | |
Half-open TCP connection can, of course, only be detected by writing the socket, or waiting for TCP timeout. | |||
2018-09-21 | doc: Sync classref with current source | Rémi Verschelde | |
2018-09-20 | Fix selection box staying when editing a GridMap | JFonS | |
2018-09-20 | Fix typo in SimplexNoise documentation | JFonS | |
2018-09-19 | Replace "persistance" with "persistence" | JFonS | |
Replace "persistance" with "persistence" in the simplex code. Also made some minor fixes to the docs. | |||
2018-09-19 | Merge pull request #22257 from AndreaCatania/fixes | Rémi Verschelde | |
Daily physics Fixes | |||
2018-09-19 | Improve SimplexNoise documentation and fix typos | Hugo Locurcio | |
Spaces were added after code blocks to ensure correct rendering on the online class reference. | |||
2018-09-19 | Added automatically set velocity when rigid is kinematic | Andrea Catania | |
2018-09-19 | Added check to prevent contact signal to happen too early | Andrea Catania | |
2018-09-19 | GDScript: Revert extra deletion when creating instance | George Marques | |
Revert part of e4af39cbc00446b03d142882a69813e94f0838b2 that was causing a crash. | |||
2018-09-19 | GDScript: Error on empty blocks at the end of file | George Marques | |
Fix #15415 | |||
2018-09-19 | GDScript: Fix autocompletion inference after `is` check | George Marques | |
Fix #21915 | |||
2018-09-19 | GDScript: Fix infinite loop in autocomplete | George Marques | |
It happened when the definition of the variable contained the variable itself. | |||
2018-09-19 | GDScript: Forbid enum values to shadow constants | George Marques | |
- Don't allow constants to shadow parent members. - Fix a spelling mistake. Fix #13175 | |||
2018-09-19 | GDScript: Fix autocomplete crash when searching default values | George Marques | |
Fix #21700 | |||
2018-09-19 | GDScript: Allow Object constants to be used with qualifier | George Marques | |
Fix #15125 | |||
2018-09-19 | GDScript: Fix stack address test in compiler | George Marques | |
2018-09-18 | SCons: Fix ARVR can_build arity | Rémi Verschelde | |
2018-09-17 | Fix missing mono internal call | Ignacio Etcheverry | |
- Also fixed uninitalized variable in buildscript | |||
2018-09-17 | Merge pull request #22193 from ↵ | Ignacio Etcheverry | |
neikeq/idontlikesanditscoarseandroughandirritatinganditgetseverywhere Mono: Build and external editor improvements for OSX | |||
2018-09-17 | Mono: Fix opening code editors in OSX and cleanup | Ignacio Etcheverry | |
2018-09-17 | Merge pull request #22151 from 999eagle/monoexe | Ignacio Etcheverry | |
Check for mono binary when finding version | |||
2018-09-17 | Add some mono root dir hints to the build script | Ignacio Etcheverry | |
This enhancement is specially noticeable in OSX, since it includes Mono's install location (both official and homebrew). This makes it possible to build Godot with Mono on OSX without pkg-config (pkg-config is bundled with Mono, but it's not added to PATH, so finding it would require finding the Mono root directory first). | |||
2018-09-17 | Merge pull request #22165 from DualMatrix/atan2_plain_wrong | Rémi Verschelde | |
Fixed argument names having wrong order for atan2 | |||
2018-09-17 | Merge pull request #22157 from muiroc/fix_cast_crash | Rémi Verschelde | |
Add null check in godot result callback | |||
2018-09-16 | Fixed argument names being swapped for atan2 | DualMatrix | |
The arguments of atan2() should be y,x instead of x,y This was just wrong since the internal atan2 already had y,x as parameters, so if you followed the autocomplete the result would just be wrong. | |||
2018-09-16 | test for depreciacion warnings only on debug builds | Mariusz Chwalba | |
Fix adherence to clang-format rules | |||
2018-09-16 | Add null check in godot result callback | muiroc | |
2018-09-16 | Check for mono binary when finding version | Sophie Tauchert | |
2018-09-16 | Merge pull request #22095 from KellyThomas/transform-interpolatewith | Rémi Verschelde | |
[Mono] Transform - add InterpolateWith() | |||
2018-09-15 | Allow system certs file to be used by Editor. | Fabio Alessandrelli | |
Note, it will only used by the Editor, not when running the game. This allows package maintainer to compile Godot to use system installed certificates when accessing the AssetLib. | |||
2018-09-15 | [Mono] implement Transform.InterpolateWith() | Kelly Thomas | |
2018-09-15 | Add GDScript slave keyword deprecation warning. | Fabio Alessandrelli | |
2018-09-15 | Clearly deprecate sync too in favor of remotesync. | Fabio Alessandrelli | |
NOTE: This changes the RPC_MODE_* enum values. Games should be re-exported. GDNative rebuilt. | |||
2018-09-15 | Rename slave keyword to puppet | Fabio Alessandrelli | |
The slave keyword will still be available as deprecated in 3.1 but will be dropped from future releases. | |||
2018-09-14 | Merge pull request #21717 from willnationsdev/edicon-refactor | Rémi Verschelde | |
Refactor editor icon retrieval | |||
2018-09-14 | Merge pull request #21569 from JFonS/add_noise_textures | Rémi Verschelde | |
Add SimplexNoise and NoiseTexture as new resources | |||
2018-09-14 | Refactor editor icon retrieval | willnationsdev | |
2018-09-14 | Add SimplexNoise and NoiseTexture as new resources | JFonS | |
SimplexNoise can be used to generate parameterized fractal noise based on Open Simplex. NoiseTexture uses SimplexNoise to generate noise textures for using in shaders/visual effects. | |||
2018-09-13 | [GDNative] add Variant::Operator | Thomas Herzog | |
2018-09-13 | Merge pull request #21982 from luzpaz/misc-typos | Rémi Verschelde | |
Misc. typos | |||
2018-09-12 | Misc. typos | luz.paz | |
Found via `codespell -q 3 -I ../godot-word-whitelist.txt --skip="./thirdparty,*.po"` | |||
2018-09-12 | Move modules/mono/glue/cs_files to modules/mono/glue/Managed/Files | Ignacio Etcheverry | |
Added dummy MSBuild project and solution to get tooling help when editing these files. |