Age | Commit message (Collapse) | Author | |
---|---|---|---|
2022-11-03 | Merge pull request #68102 from BastiaanOlij/fix_render_issues_xr | Rémi Verschelde | |
Fix several render issues found while debugging XR | |||
2022-11-03 | Merge pull request #68092 from raulsntos/dotnet/variant-from-array | Ignacio Roldán Etcheverry | |
C#: Add implicit conversion from arrays to Variant | |||
2022-11-02 | Allow getting Quaternion rotation in different Euler orders | Aaron Franke | |
2022-11-02 | Merge pull request #66747 from aaronfranke/move-euler-order | Rémi Verschelde | |
Move EulerOrder enum to math_defs.h and global scope | |||
2022-11-02 | C#: Add implicit conversion from arrays to Variant | Raul Santos | |
Adds an implicit conversion from supported array types (the ones that are equivalent to `Packed*Array` types in Godot) to Variant. | |||
2022-11-02 | Move EulerOrder enum to math_defs.h and global scope | Aaron Franke | |
2022-11-02 | Style: Misc docs and comment style and language fixes | Rémi Verschelde | |
- Removed empty paragraphs in XML. - Consistently use bold style for "Example:", on a new line. - Fix usage of `[code]` when hyperlinks could be used (`[member]`, `[constant]`). - Fix invalid usage of backticks for inline code in BBCode. - Fix some American/British English spelling inconsistencies. - Other minor fixes spotted along the way, including typo fixes with codespell. - Don't specify `@GlobalScope` for `enum` and `constant`. | |||
2022-11-02 | Merge pull request #65062 from KoBeWi/RedoUndo | Rémi Verschelde | |
Unify usage of undo_redo in editor | |||
2022-11-02 | Merge pull request #67917 from Faless/mp/4.x_auth | Rémi Verschelde | |
[MP] Add peer authentication support to the default MultiplayerAPI. | |||
2022-11-02 | Merge pull request #68118 from aaronfranke/quat-from-euler | Rémi Verschelde | |
Replace Quaternion Euler constructor with `from_euler` method | |||
2022-11-02 | Unify usage of undo_redo in editor | kobewi | |
2022-11-02 | [MP] Remove connection state signals from MultiplayerPeer. | Fabio Alessandrelli | |
Now handled directly by the MultiplayerAPI implementation. | |||
2022-11-02 | [MP] Add optional authentication to SceneMultiplayer. | Fabio Alessandrelli | |
Add few methods to allow peers to exchange authentication information. - `set_auth_callback(callback)`: Enable the authentication features. The callback is a `Callable` that accepts an `int` (the peer ID), and a `PackedByteArray` of data. - The `peer_authenticating(id)` signal will be emitted instead of `peer_connected` when a new peer connects. - Use `send_auth(id: int, data: PackedByteArray)` to exchange data. - Call `complete_auth(id: int)` when the authentication process is complete and you expect to start receiving game data. - The `peer_connected` signal will be emitted as soon as both parties complete the authentication. - Use `disconnect_peer(id)` to disconnect a connected peer. - If the `peer_connected` signal didn't fire for that peer (i.e. it was still in the authentication phase), the `peer_auth_failed` signal will be emitted instead of `peer_disconnected`. | |||
2022-11-02 | Merge pull request #68125 from ↵ | Rémi Verschelde | |
kleonc/range-fix-single-arg-optimized-type-mismatch [GDScript] Fix type mismatch in optimized single arg `range` | |||
2022-11-02 | Merge pull request #68161 from Chaosus/dotnet_quaternion_constructor | Rémi Verschelde | |
Add missed Quaternion constructor to C# | |||
2022-11-02 | Merge pull request #68136 from qarmin/projection_not_equal | Rémi Verschelde | |
Support for checking that Projection is(not) null | |||
2022-11-02 | Merge pull request #68131 from benbusby/hotfix/zippacker_null_check | Rémi Verschelde | |
Remove `zf != NULL` check from `ZIPPacker::start_file` | |||
2022-11-02 | Merge pull request #68040 from adamscott/fix-property-getter-return-type | Rémi Verschelde | |
Fix property getter with custom return type | |||
2022-11-02 | Merge pull request #68057 from Klowner/tga-truncated-crash-fix-67985 | Rémi Verschelde | |
Add buffer size check to Image.load_tga_from_buffer(). Fixes #67985 | |||
2022-11-02 | Merge pull request #68110 from bruvzg/hexbox_ver | Rémi Verschelde | |
[TextServer] Fix hex code box positions in vertical text layout. | |||
2022-11-02 | GDScript Fix type mismatch in optimized single arg `range` | kleonc | |
2022-11-02 | Add missed Quaternion constructor to C# | Yuri Rubinsky | |
2022-11-01 | Support for checking that Projection is(not) null | Rafał Mikrut | |
2022-11-01 | Merge pull request #67982 from Faless/mp/4.x_disconnect_close | Fabio Alessandrelli | |
[MP] Add MultiplayerPeer disconnect_peer, close. | |||
2022-11-01 | Remove `zf != NULL` check from `ZIPPacker::start_file` | Ben Busby | |
This check was removed because it introduces a bug which prevents ZIPPacker from actually adding any files, since it must be opened before adding any files (and therefore shouldn't be NULL at the start of `start_file`). | |||
2022-11-01 | Replace Quaternion Euler constructor with `from_euler` method | Aaron Franke | |
2022-11-01 | [TextServer] Fix hex code box positions in vertical text layout. | bruvzg | |
2022-11-01 | Fix several render issues found while debugging XR | Bastiaan Olij | |
2022-11-01 | Clarify offset parameter behavior in RegEx methods | Haoyu Qiu | |
2022-10-31 | [TextServer] Fix incorrect line breaks count for embedded objects (e.g. RTL ↵ | bruvzg | |
tables). | |||
2022-10-31 | Improve text line breaking performance for long lines. | bruvzg | |
2022-10-31 | Merge pull request #67562 from bruvzg/improve_font_packing | Rémi Verschelde | |
Improve font glyph cache packing shelf best height fit heuristic. | |||
2022-10-31 | Merge pull request #67968 from bruvzg/icu72.1 | Rémi Verschelde | |
ICU: Update to version 72.1 | |||
2022-10-31 | Merge pull request #67585 from bruvzg/fix_no_graphite_build | Rémi Verschelde | |
[TextServer] Fix build with disabled graphite. | |||
2022-10-31 | Merge pull request #67409 from bruvzg/fix_oversampling_rounding | Rémi Verschelde | |
[TextServer] Do not round glyph advances / coordinates if font oversampling or bitmap glyph scaling is used. | |||
2022-10-31 | Merge pull request #67578 from KoBeWi/GEDITOR | Rémi Verschelde | |
Unify usage of GLOBAL/EDITOR_GET | |||
2022-10-31 | Merge pull request #67826 from Chaosus/gds_fix_enum | Rémi Verschelde | |
Fix enum type to use int64_t instead of int in GDScript | |||
2022-10-31 | Merge pull request #67588 from KoBeWi/if(!GDVIRTUAL_CALL)don't | Rémi Verschelde | |
Simplify GDVIRTUAL_CALL calls | |||
2022-10-31 | Merge pull request #67055 from GuilhermeGSousa/custom-node-export | Rémi Verschelde | |
Added custom node export | |||
2022-10-31 | Merge pull request #68065 from zCubed3/fix_min_max_crash | Rémi Verschelde | |
`GDScriptAnalyzer` Fix math utilities crashing when invalid args are passed | |||
2022-10-31 | Merge pull request #67445 from Zylann/rename_queue_delete | Rémi Verschelde | |
Rename queue_delete => queue_free | |||
2022-10-31 | Merge pull request #66929 from MladoniSzabi/save_jpeg_file | Rémi Verschelde | |
Fixed Image.save_jpg() does not write any file | |||
2022-10-31 | Merge pull request #62695 from Spartan322/relax-constant-asserts | Rémi Verschelde | |
Allow non-constant string message for assert | |||
2022-10-31 | Merge pull request #67987 from neikeq/dotnet-more-static-marshaling | Ignacio Roldán Etcheverry | |
C#: Reflection-less delegate callables and nested generic Godot collections | |||
2022-10-30 | Fix math utility functions crashing when invalid args passed | zCubed3 | |
2022-10-30 | Add buffer size check to Image.load_tga_from_buffer(). Fixes #67985 | Mark Riedesel | |
2022-10-30 | Merge pull request #68039 from Anutrix/docs-fix-signal-syntax | Max Hilbrunner | |
Fixed signal connection examples to use new callable syntax in the docs | |||
2022-10-29 | [godot#68001] Fix property getter with custom return type | Adam Scott | |
2022-10-30 | Fixed signal connection examples to use new callable syntax in the docs | Anutrix | |
2022-10-30 | C#: Add Variant conversion callbacks for generic Godot collections | Ignacio Roldán Etcheverry | |
This allows using generic Godot collections as type arguments for other generic Godot collections. This also allows generic Godot collections as parameter or return type in dynamic Callable invocations. |