Age | Commit message (Collapse) | Author | |
---|---|---|---|
2019-08-14 | Merge pull request #31263 from Chaosus/vs_plugin | Rémi Verschelde | |
Plugin support for visual shaders | |||
2019-08-14 | Plugin support for visual shaders | Yuri Roubinski | |
2019-08-14 | Merge pull request #31266 from ↵ | Rémi Verschelde | |
IAmActuallyCthulhu/pr/remove-redundant-author-comments Remove redundant author doc comments | |||
2019-08-14 | Merge pull request #31347 from neikeq/monodevelop-addin | Rémi Verschelde | |
C#: Add Ide Connection library and server for the editor | |||
2019-08-13 | Merge pull request #31338 from Calinou/reorganize-menus | Rémi Verschelde | |
Reorganize various menus for consistency and conciseness | |||
2019-08-13 | Merge pull request #31336 from Calinou/scons-libs-use-lists | Rémi Verschelde | |
Always use lists for `LIBS` in SCons | |||
2019-08-13 | Reorganize various menus for consistency and conciseness | Hugo Locurcio | |
- Clean up the recent scripts dialog to match the recent scenes dialog - Add "..." at the end of shortcuts that cause a modal dialog to appear This closes #31148. | |||
2019-08-13 | Merge pull request #31335 from Xenoamor/bugfix/GridMapListTextCutoff | Rémi Verschelde | |
Fix GridMap list text not expanding when palette is resized | |||
2019-08-12 | Always use lists for `LIBS` in SCons | Hugo Locurcio | |
This closes #31288. | |||
2019-08-12 | Fix GridMap list text not expanding when palette is resized | Xenoamor | |
This is to close #31304 | |||
2019-08-12 | Add C# language editor icon | Ignacio Etcheverry | |
2019-08-12 | Merge pull request #31322 from neikeq/mono-gitignore-override-sln | Ignacio Roldán Etcheverry | |
Make git no longer ignore solution files inside the mono module | |||
2019-08-12 | Make git no longer ignore solution files inside the mono module | Ignacio Etcheverry | |
2019-08-12 | Export: Remove temp files from cache after export | Rémi Verschelde | |
So far we left most temporary files lying around, so this attempts to fix that. I added a helper method to DirAccess to factor out the boilerplate of creating a DirAccess, checking if the file exists, remove it or print an error on failure. | |||
2019-08-12 | Merge pull request #31228 from aaronfranke/identity-constants | Rémi Verschelde | |
Add Basis constants and format Transform constants | |||
2019-08-12 | Merge pull request #31314 from BastiaanOlij/fix_api_struct_gen | Rémi Verschelde | |
Fix self reference issue in core structures for GDNative plugins | |||
2019-08-12 | Remove redundant author doc comments | IAmActuallyCthulhu | |
2019-08-12 | Fix self reference issue in core structures for GDNative plugins | Bastiaan Olij | |
2019-08-12 | Replace 'ERR_EXPLAIN' with 'ERR_FAIL_*_MSG' in rest of 'modules/' | Robin Hübner | |
2019-08-09 | Add Basis constants and format Transform constants | Aaron Franke | |
2019-08-09 | Merge pull request #31221 from neikeq/err-explain-to-msg-mono | Rémi Verschelde | |
Replace 'ERR_EXPLAIN' with 'ERR_FAIL_*_MSG' in 'modules/mono' | |||
2019-08-09 | Merge pull request #31227 from profan/fix/err-explain-usages | Rémi Verschelde | |
Replace 'ERR_EXPLAIN' with 'ERR_FAIL_*_MSG' in "platform", "modules/gdnative", "modules/gdscript" directories. | |||
2019-08-09 | Replace 'ERR_EXPLAIN' with 'ERR_FAIL_*_MSG' in 'modules/mono' | Ignacio Etcheverry | |
And 'CRASH_*_MSG' as well. Also make error messages puntuation and quotation more consistent. | |||
2019-08-09 | Replace 'ERR_EXPLAIN' with 'ERR_FAIL_*_MSG' in "platform", ↵ | Robin Hübner | |
"modules/gdnative", "modules/gdscript" directories. | |||
2019-08-09 | Expression before 'is' may be null | Cameron Reikes | |
2019-08-08 | Merge pull request #31047 from Zylann/save_exr | Rémi Verschelde | |
Add Image.save_exr() | |||
2019-08-07 | [Mono] Make all structs seralizable | Aaron Franke | |
2019-08-07 | Add Image.save_exr() | Marc Gilleron | |
2019-08-07 | Merge pull request #31077 from qarmin/coverity_bugs | Rémi Verschelde | |
Change some code proposed by Coverity and Cppcheck | |||
2019-08-07 | Add some code changes/fixes proposed by Coverity and Clang Tidy | qarmin | |
2019-08-07 | Fixed KinematicCollision.get_local_shape() - the local shape id was never ↵ | PouleyKetchoupp | |
set during move_and_collide() Fixes #31144 | |||
2019-08-05 | Merge pull request #31091 from aaronfranke/wrap | Rémi Verschelde | |
Optimize Wrap functions | |||
2019-08-05 | Merge pull request #31041 from 2shady4u/master | Rémi Verschelde | |
Mark class_name line as safe in editor | |||
2019-08-04 | [Core] [Mono] Optimize Wrap functions | Aaron Franke | |
Use is_zero_approx(), avoid a negative, and also rename "rng" to "range". | |||
2019-08-04 | Merge pull request #31068 from neikeq/issue-31065 | Ignacio Roldán Etcheverry | |
C#: Fix Color.ToHtml() | |||
2019-08-04 | C#: Fix Color.ToHtml() | Ignacio Etcheverry | |
2019-08-04 | C#: Add Ide Connection library and server for the editor | Ignacio Etcheverry | |
This will be used for communicating between the Godot editor and external IDEs/editors, for things like opening files, triggering hot-reload and running the game with a debugger attached. | |||
2019-08-02 | Mark class_name line as safe in editor | shaderbeast | |
2019-07-31 | Add descriptive tooltips in VS editor | Emmanuel Barroga | |
In the Visual Script editor, the override icon is not very clear what it's intended purpose is for. Currently, its tooltip just says: "Function:" which is the same tooltip as the "add new function" icon. To resolve this issue, this PR adds descriptive tooltips to the following icons in the Visual Script editor: -Override Function -Add Function -Add Variable -Add Signal | |||
2019-07-30 | Updated assimp to commit 1d565b0 with iFire | RevoluPowered | |
Signed-off-by: RevoluPowered <gordon@gordonite.tech> Signed-off-by: K. S. Ernest (iFIre) Lee <ernest.lee@chibifire.com> | |||
2019-07-30 | Merge pull request #30909 from Kaligule/patch-1 | Rémi Verschelde | |
Add a reference to pow to the description of exp. | |||
2019-07-29 | Merge pull request #30935 from YeldhamDev/gdnative_plugin_fix | Rémi Verschelde | |
Fix 'GDNativeLibrary' editor being incorrectly opened | |||
2019-07-29 | Merge pull request #30923 from NilsIrl/better_dropdown | Rémi Verschelde | |
Improve platform selection in the GDNativeLibrary dock | |||
2019-07-29 | Fix 'GDNativeLibrary' editor being incorrectly opened | Michael Alexsander Silva Dias | |
2019-07-29 | Find trailing whitespace and indentation in gdnative_api.json | Rémi Verschelde | |
2019-07-29 | Add a reference to pow to the description of exp. | Kaligule | |
This might be especially usefull since godot script doesn't support ** or ^ as operators, so beginners might search for the exponential function, when what they really need is the pow function. This is exactly what happened to me and since I couldn't find helpfull information in the documentation I had to look it up online, where I found the answer on a helpfull [reddit thread](https://www.reddit.com/r/godot/comments/3mvwz0/how_do_i_do_exponents_in_godot/). @akien-mga told me how to reference methods here: godotengine#30909 | |||
2019-07-29 | Improve platform selection in the GDNativeLibrary dock | NilsIrl | |
* Replace button text with currently selected platforms * Expand button size horizontally | |||
2019-07-29 | Merge pull request #30869 from NilsIrl/#30841 | Rémi Verschelde | |
Replace radion buttons with checkboxes in GDNativeLibrary editor | |||
2019-07-28 | [Mono] Deprecate Set methods | Aaron Franke | |
These silently fail, so they should be removed. I accidentally added most of these last year, trying to make everything else consistent with Quat, sorry! Also, a few tiny nitpicking changes are included, like whitespace and misspellings. | |||
2019-07-28 | Fix WebSocketClient crash when unref during signal | Fabio Alessandrelli | |
Always call disconnect before emitting signals, to avoid calling it on a freed object if the user decides to unreference it in a signal. |