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2022-06-24Merge pull request #62255 from vnen/gdscript-implicit-onreadyRémi Verschelde
GDScript: Use implicit method for @onready variables
2022-06-24GDScript: Use implicit method for @onready variablesGeorge Marques
Initialize them with the implicit method so they're not related to the overriding of the `_ready` method of the script but instead are always set.
2022-06-24GDScript: Don't add implicit constructor to the list of functionsGeorge Marques
So it's not shown on docs or when listing the methods. This also avoids being able to call it using the `call()` function.
2022-06-24add support for soft shadows to the lightmapperPriyansh Rathi
2022-06-24Merge pull request #59918 from ↵Rémi Verschelde
piiertho/enhancement/rename-controll-minimum_size-to-custom_minimum_size
2022-06-24Merge pull request #62300 from smix8/navigation_map_force_update_4.xRémi Verschelde
2022-06-24Merge pull request #62353 from smix8/navigation_region_owns_point_4.xRémi Verschelde
Add NavigationServer region_owns_point() helper function
2022-06-24Merge pull request #62238 from V-Sekai/openexr-bufferRémi Verschelde
For in-engine processing allow saving openexr to a buffer.
2022-06-23Add NavigationServer.region_owns_point() helper functionsmix8
Adds a helper function to check if a world space position is currently owned by a navigation region.
2022-06-23Merge pull request #62342 from reduz/methodinfo-varargsRémi Verschelde
Implement varargs in Methodinfo
2022-06-23Merge pull request #62352 from akien-mga/mono-newtonsoft.json-13.0.1Rémi Verschelde
Mono: Update Newtonsoft.Json to 13.0.1
2022-06-23enhancement: rename exposed property Control::minimum_size to ↵Pierre-Thomas Meisels
Control::custom_minimum_size
2022-06-23For in-engine processing allow saving openexr to a buffer.K. S. Ernest (iFire) Lee
2022-06-23Add NavigationServer map_force_update() functionsmix8
Adds map_force_update() function to NavigationServer. This function immediately flushes the Navigationserver command queue and recalculates all navigationmeshes and region connections for a specific map.
2022-06-23Mono: Update Newtonsoft.Json to 13.0.1Rémi Verschelde
See https://github.com/advisories/GHSA-5crp-9r3c-p9vr
2022-06-23Merge pull request #62312 from smix8/navigation_get_maps_4.xRémi Verschelde
2022-06-23Merge pull request #62293 from smix8/navigation_disable_editorprogress_bake_4.xRémi Verschelde
2022-06-23Merge pull request #62348 from smix8/navigation_baking_aabb_4.xRémi Verschelde
2022-06-23Implement NavigationMesh bake areasmix8
Adds two new properties to NavigationMesh resources to restrict the navmesh baking to an area enclosed by an AABB with volume.
2022-06-23Implement varargs in Methodinforeduz
Variadic templates are an awful thing. Implements #62233 using them in MethodInfo so less changes are required.
2022-06-23Merge pull request #62317 from Black-Cat/release-return-fixRémi Verschelde
2022-06-22Merge pull request #55846 from ellenhp/fix_ogg_edge_casesRémi Verschelde
Fix ogg edge cases
2022-06-22Do not reset return value in release buildBlack Cat
2022-06-22Add Navigation function to get all navigation mapssmix8
Added new function that returns all created navigation map RIDs from the NavigationServer. The function returns both 2D and 3D created navigation maps as technically there is no distinction between them.
2022-06-22Disable thread-unsafe EditorProgress for navmesh bakingsmix8
Disables navmesh baking EditorProgress for now until fixed as EditorProgress is not thread-safe and uses hacks and Main::iteration() for steps which can result in random crashes when baking navmesh.
2022-06-21Add support for saving WebP imagesAaron Franke
2022-06-21Merge pull request #62122 from reduz/implement-movie-writerRémi Verschelde
Implement a Movie Maker mode
2022-06-21Implement Running Godot as Movie Writerreduz
* Allows running the game in "movie writer" mode. * It ensures entirely stable framerate, so your run can be saved stable and with proper sound (which is impossible if your CPU/GPU can't sustain doing this in real-time). * If disabling vsync, it can save movies faster than the game is run, but if you want to control the interaction it can get difficult. * Implements a simple, default MJPEG writer. This new features has two main use cases, which have high demand: * Saving game videos in high quality and ensuring the frame rate is *completely* stable, always. * Using Godot as a tool to make movies and animations (which is ideal if you want interaction, or creating them procedurally. No other software is as good for this). **Note**: This feature **IS NOT** for capturing real-time footage. Use something like OBS, SimpleScreenRecorder or FRAPS to achieve that, as they do a much better job at intercepting the compositor than Godot can probably do using Vulkan or OpenGL natively. If your game runs near real-time when capturing, you can still use this feature but it will play no sound (sound will be saved directly). Usage: $ godot --write-movie movie.avi [scene_file.tscn] Missing: * Options for configuring video writing via GLOBAL_DEF * UI Menu for launching with this mode from the editor. * Add to list of command line options. * Add a feature tag to override configurations when movie writing (fantastic for saving videos with highest quality settings).
2022-06-20Merge pull request #62214 from smix8/navigation_layer_bitmask_helpers_4.xRémi Verschelde
2022-06-20Merge pull request #58921 from BastiaanOlij/htc_vive_trackersRémi Verschelde
2022-06-20Clean up Hash Functionsreduz
Clean up and do fixes to hash functions and newly introduced murmur3 hashes in #61934 * Clean up usage of murmur3 * Fixed usages of binary murmur3 on floats (this is invalid) * Changed DJB2 to use xor (which seems to be better)
2022-06-19Allow autocompletion of "noslider" in export_rangeMarcus Elg
2022-06-19Add navigation layer bitmask helper functionssmix8
Adds helper functions to work with the navigation layer bitmask.
2022-06-17Merge pull request #61991 from bruvzg/property_shortcutRémi Verschelde
Make enum/constant binds 64-bit.
2022-06-17Merge pull request #62069 from iamjsk10/masterRémi Verschelde
Typo: Changed "forech" into "foreach" in string_utils.cpp
2022-06-17Make enum/constant binds 64-bit.bruvzg
2022-06-17Mono: Fix typo to `foreach` C# keywordiamjsk10
2022-06-17Merge pull request #61510 from Calinou/script-tweak-stack-overflow-messageRémi Verschelde
2022-06-16Merge pull request #62114 from raulsntos/EditorScenePostImport_templatesRémi Verschelde
Fix EditorScenePostImport templates for C#
2022-06-16Fix EditorScenePostImport templates for C#Raul Santos
2022-06-16Move duplicate AutoWrap, Overrun and VisibleChar behavior enums to the ↵bruvzg
TextServer.
2022-06-16Merge pull request #62104 from paulloz/dotnet-lerp-rangelerpRémi Verschelde
2022-06-16Fix Lerp documentation and implement RangeLerpPaul Joannon
2022-06-16Print NavMap error only once for invalid NavMesh.K. S. Ernest (iFire) Lee
2022-06-16Adding HTC tracker supportBastiaan Olij
2022-06-15Merge pull request #61486 from jtnicholl/import_script_templatesRémi Verschelde
Add script templates for EditorScenePostImport
2022-06-15Add script templates for EditorScenePostImportJonathan Nicholl
2022-06-15Add a null checking to `GDScript::_super_implicit_constructor`Yuri Rubinsky
2022-06-15Improve stack overflow error message in GDScript and VisualScriptHugo Locurcio
Stack overflow errors are generally the result of infinite recursion within a script.
2022-06-15Merge pull request #57513 from trollodel/gdscript_get_propertyinfo_classnameGeorge Marques
Allow setting the PropertyInfo class_name from GDScript custom properties