Age | Commit message (Collapse) | Author | |
---|---|---|---|
2022-06-24 | Merge pull request #62255 from vnen/gdscript-implicit-onready | Rémi Verschelde | |
GDScript: Use implicit method for @onready variables | |||
2022-06-24 | GDScript: Use implicit method for @onready variables | George Marques | |
Initialize them with the implicit method so they're not related to the overriding of the `_ready` method of the script but instead are always set. | |||
2022-06-24 | GDScript: Don't add implicit constructor to the list of functions | George Marques | |
So it's not shown on docs or when listing the methods. This also avoids being able to call it using the `call()` function. | |||
2022-06-24 | add support for soft shadows to the lightmapper | Priyansh Rathi | |
2022-06-24 | Merge pull request #59918 from ↵ | Rémi Verschelde | |
piiertho/enhancement/rename-controll-minimum_size-to-custom_minimum_size | |||
2022-06-24 | Merge pull request #62300 from smix8/navigation_map_force_update_4.x | Rémi Verschelde | |
2022-06-24 | Merge pull request #62353 from smix8/navigation_region_owns_point_4.x | Rémi Verschelde | |
Add NavigationServer region_owns_point() helper function | |||
2022-06-24 | Merge pull request #62238 from V-Sekai/openexr-buffer | Rémi Verschelde | |
For in-engine processing allow saving openexr to a buffer. | |||
2022-06-23 | Add NavigationServer.region_owns_point() helper function | smix8 | |
Adds a helper function to check if a world space position is currently owned by a navigation region. | |||
2022-06-23 | Merge pull request #62342 from reduz/methodinfo-varargs | Rémi Verschelde | |
Implement varargs in Methodinfo | |||
2022-06-23 | Merge pull request #62352 from akien-mga/mono-newtonsoft.json-13.0.1 | Rémi Verschelde | |
Mono: Update Newtonsoft.Json to 13.0.1 | |||
2022-06-23 | enhancement: rename exposed property Control::minimum_size to ↵ | Pierre-Thomas Meisels | |
Control::custom_minimum_size | |||
2022-06-23 | For in-engine processing allow saving openexr to a buffer. | K. S. Ernest (iFire) Lee | |
2022-06-23 | Add NavigationServer map_force_update() function | smix8 | |
Adds map_force_update() function to NavigationServer. This function immediately flushes the Navigationserver command queue and recalculates all navigationmeshes and region connections for a specific map. | |||
2022-06-23 | Mono: Update Newtonsoft.Json to 13.0.1 | Rémi Verschelde | |
See https://github.com/advisories/GHSA-5crp-9r3c-p9vr | |||
2022-06-23 | Merge pull request #62312 from smix8/navigation_get_maps_4.x | Rémi Verschelde | |
2022-06-23 | Merge pull request #62293 from smix8/navigation_disable_editorprogress_bake_4.x | Rémi Verschelde | |
2022-06-23 | Merge pull request #62348 from smix8/navigation_baking_aabb_4.x | Rémi Verschelde | |
2022-06-23 | Implement NavigationMesh bake area | smix8 | |
Adds two new properties to NavigationMesh resources to restrict the navmesh baking to an area enclosed by an AABB with volume. | |||
2022-06-23 | Implement varargs in Methodinfo | reduz | |
Variadic templates are an awful thing. Implements #62233 using them in MethodInfo so less changes are required. | |||
2022-06-23 | Merge pull request #62317 from Black-Cat/release-return-fix | Rémi Verschelde | |
2022-06-22 | Merge pull request #55846 from ellenhp/fix_ogg_edge_cases | Rémi Verschelde | |
Fix ogg edge cases | |||
2022-06-22 | Do not reset return value in release build | Black Cat | |
2022-06-22 | Add Navigation function to get all navigation maps | smix8 | |
Added new function that returns all created navigation map RIDs from the NavigationServer. The function returns both 2D and 3D created navigation maps as technically there is no distinction between them. | |||
2022-06-22 | Disable thread-unsafe EditorProgress for navmesh baking | smix8 | |
Disables navmesh baking EditorProgress for now until fixed as EditorProgress is not thread-safe and uses hacks and Main::iteration() for steps which can result in random crashes when baking navmesh. | |||
2022-06-21 | Add support for saving WebP images | Aaron Franke | |
2022-06-21 | Merge pull request #62122 from reduz/implement-movie-writer | Rémi Verschelde | |
Implement a Movie Maker mode | |||
2022-06-21 | Implement Running Godot as Movie Writer | reduz | |
* Allows running the game in "movie writer" mode. * It ensures entirely stable framerate, so your run can be saved stable and with proper sound (which is impossible if your CPU/GPU can't sustain doing this in real-time). * If disabling vsync, it can save movies faster than the game is run, but if you want to control the interaction it can get difficult. * Implements a simple, default MJPEG writer. This new features has two main use cases, which have high demand: * Saving game videos in high quality and ensuring the frame rate is *completely* stable, always. * Using Godot as a tool to make movies and animations (which is ideal if you want interaction, or creating them procedurally. No other software is as good for this). **Note**: This feature **IS NOT** for capturing real-time footage. Use something like OBS, SimpleScreenRecorder or FRAPS to achieve that, as they do a much better job at intercepting the compositor than Godot can probably do using Vulkan or OpenGL natively. If your game runs near real-time when capturing, you can still use this feature but it will play no sound (sound will be saved directly). Usage: $ godot --write-movie movie.avi [scene_file.tscn] Missing: * Options for configuring video writing via GLOBAL_DEF * UI Menu for launching with this mode from the editor. * Add to list of command line options. * Add a feature tag to override configurations when movie writing (fantastic for saving videos with highest quality settings). | |||
2022-06-20 | Merge pull request #62214 from smix8/navigation_layer_bitmask_helpers_4.x | Rémi Verschelde | |
2022-06-20 | Merge pull request #58921 from BastiaanOlij/htc_vive_trackers | Rémi Verschelde | |
2022-06-20 | Clean up Hash Functions | reduz | |
Clean up and do fixes to hash functions and newly introduced murmur3 hashes in #61934 * Clean up usage of murmur3 * Fixed usages of binary murmur3 on floats (this is invalid) * Changed DJB2 to use xor (which seems to be better) | |||
2022-06-19 | Allow autocompletion of "noslider" in export_range | Marcus Elg | |
2022-06-19 | Add navigation layer bitmask helper functions | smix8 | |
Adds helper functions to work with the navigation layer bitmask. | |||
2022-06-17 | Merge pull request #61991 from bruvzg/property_shortcut | Rémi Verschelde | |
Make enum/constant binds 64-bit. | |||
2022-06-17 | Merge pull request #62069 from iamjsk10/master | Rémi Verschelde | |
Typo: Changed "forech" into "foreach" in string_utils.cpp | |||
2022-06-17 | Make enum/constant binds 64-bit. | bruvzg | |
2022-06-17 | Mono: Fix typo to `foreach` C# keyword | iamjsk10 | |
2022-06-17 | Merge pull request #61510 from Calinou/script-tweak-stack-overflow-message | Rémi Verschelde | |
2022-06-16 | Merge pull request #62114 from raulsntos/EditorScenePostImport_templates | Rémi Verschelde | |
Fix EditorScenePostImport templates for C# | |||
2022-06-16 | Fix EditorScenePostImport templates for C# | Raul Santos | |
2022-06-16 | Move duplicate AutoWrap, Overrun and VisibleChar behavior enums to the ↵ | bruvzg | |
TextServer. | |||
2022-06-16 | Merge pull request #62104 from paulloz/dotnet-lerp-rangelerp | Rémi Verschelde | |
2022-06-16 | Fix Lerp documentation and implement RangeLerp | Paul Joannon | |
2022-06-16 | Print NavMap error only once for invalid NavMesh. | K. S. Ernest (iFire) Lee | |
2022-06-16 | Adding HTC tracker support | Bastiaan Olij | |
2022-06-15 | Merge pull request #61486 from jtnicholl/import_script_templates | Rémi Verschelde | |
Add script templates for EditorScenePostImport | |||
2022-06-15 | Add script templates for EditorScenePostImport | Jonathan Nicholl | |
2022-06-15 | Add a null checking to `GDScript::_super_implicit_constructor` | Yuri Rubinsky | |
2022-06-15 | Improve stack overflow error message in GDScript and VisualScript | Hugo Locurcio | |
Stack overflow errors are generally the result of infinite recursion within a script. | |||
2022-06-15 | Merge pull request #57513 from trollodel/gdscript_get_propertyinfo_classname | George Marques | |
Allow setting the PropertyInfo class_name from GDScript custom properties |