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2016-10-17Merge pull request #6692 from bojidar-bg/add-char-to-gd-vs-scriptRémi Verschelde
Add `String char(int ascii)` function to GDScript and Visual Script
2016-10-16Theora: Don't compile unnecessary files, rename "x86_opt_*"Błażej Szczygieł
2016-10-15freetype: Make it a module and split thirdparty libraryRémi Verschelde
Comment out the weird workaround for building on Windows at it might not be needed anymore. Testing needed to confirm.
2016-10-15chibi: Move to a moduleRémi Verschelde
2016-10-15squish: Move to a module and split thirdparty libRémi Verschelde
2016-10-15mpc: Move to a module and split thirdparty libmpcdecRémi Verschelde
2016-10-15theora: Move to a module and split thirdparty libRémi Verschelde
Same rationale as the previous commits.
2016-10-15modules: Clone env in each moduleRémi Verschelde
This allows to pass include paths and flags only to a given thirdparty library, thus preventing conflicts between their files (e.g. between opus and openssl which both provide modes.h. This also has the nice effect of making the compilation command smaller for each module as it no longer related to all other modules, only the final linking brings them together. This however requires adding manually the ogg include path in opus and vorbis when building against the builtin ogg, since it is no longer in the global env. Also simplified template 'thirdparty_<module>_sources' to 'thirdparty_sources'. "Core" modules like cscript, gdscript, gridmap, ik and virtual_script still use the main env_modules, but it could be changed if need be.
2016-10-15openssl: Move to a module and split thirdparty libRémi Verschelde
Same rationale as the previous commits.
2016-10-15ogg/vorbis/opus: Make them modules and unbundle thirdparty libsRémi Verschelde
Took the opportunity to undo the Godot changed made to the opus source. The opus module should eventually be built in its own environment to avoid polluting others with too many include dirs and defines. TODO: Fix the platform/ stuff for opus.
2016-10-15webp: Make it a module and unbundle libwebp thirdparty filesRémi Verschelde
Note that there are two Godot-specific changes made to libwebp for the javascript/HTML5 platform. They are documented in the README.md.
2016-10-15dds/etc1/pbm/pvr: Make those modules and split thirdparty filesRémi Verschelde
They are not particularly packaged in Linux distros so we do not facilitate unbundling via SCons. There could be done if/when there is interest. Also s/pnm/pbm/, long-lived typo :)
2016-10-15enet: Split enet thirdparty files and allow unbundlingRémi Verschelde
Building against shared libraries only implemented for Linux X11 so far. TODO: Document Godot's modifications of upstream enet.
2016-10-15jpg: Make it a module and split jpgd thirdparty filesRémi Verschelde
Similar rationale as in previous commit.
2016-10-14Merge pull request #6813 from Faless/fix_6801_bisRémi Verschelde
Re-Allow absolute paths, make them behave correctly
2016-10-13Adapt overlooked instances of zero-based column numbersPedro J. Estébanez
2016-10-13Revert "Add warning when (pre)loading paths with leading / (#4280 - #3106)"Fabio Alessandrelli
Also closes: #6801 This reverts commit e59820ac94b7c9706298d5559608937dfca332e5.
2016-10-11Merge pull request #6775 from RandomShaper/one-based-col-numbersRémi Verschelde
Make text column numbers one-based
2016-10-11Merge pull request #6694 from bojidar-bg/gdscript-newline-functionsRémi Verschelde
Allow for linebreaks in function calls and definitions and yeild/signal.
2016-10-10Make text column numbers one-basedPedro J. Estébanez
Make one-based the column number on the code editor Make one-based the column number for GDScript error messages Make one-based the column number for shader code error messages
2016-10-09i18n: Fix string that broke msgmergeRémi Verschelde
2016-10-09Merge pull request #6741 from Faless/network_no_spoofRémi Verschelde
Better checks for Multiplayer API, prevent packet source spoofing.
2016-10-09Merge pull request #6730 from Faless/fix_export_crash_errorRémi Verschelde
Throw an error when exporting a resource class
2016-10-09Merge pull request #6702 from Faless/load_error_leading_slashRémi Verschelde
Add error when (pre)loading paths with leading / (#4280 - #3106)
2016-10-09Merge pull request #6657 from Faless/multi_channel_rpcRémi Verschelde
Use 2 different ENet channels for reliable/unreliable packets
2016-10-07Better checks for Multiplayer API, prevent packet source spoofing.Fabio Alessandrelli
Fixes the following problems. A malicious client was able to contact another peer faking its identity (even looking like he was the server). A malicious client was able to force other client disconnections by sending bogus system packets to the server.
2016-10-06Throw an error when exporting a resource classFabio Alessandrelli
"export var tex = Texture" will now throw an error to avoid crashing the editor: "Exported constant not a type or resource" Fixes #6719 . Closes #6729
2016-10-04Add warning when (pre)loading paths with leading / (#4280 - #3106)Fabio Alessandrelli
2016-10-03Allow for linebreaks in function calls and definitions and yeild/signal.Bojidar Marinov
(Plus maybe a few other things)
2016-10-03Add `String char(int ascii)` function to GDScript and Visual ScriptBojidar Marinov
Just hope it doesn't crashes with that much pointer math... :smile:
2016-09-30Fix possible buffer overflow in NetworkedMultiplayerENetFabio Alessandrelli
NetworkedMultiplayerENet::get_packet was reporting the wrong size for the packet buffer exposing a potential buffer overflow in case of malformed/malicious packets
2016-09-30Use 2 different ENet channels for reliable/unreliable packetsFabio Alessandrelli
This avoids stalling other sequenced but unreliable packets (i.e. UNRELIABLE_ORDERED) when sending RELIABLE packets.
2016-09-12Fix build for templatesGeorge Marques
2016-09-12Do ctrl-click on any code identifier to go to definiton or help page.Juan Linietsky
2016-09-11Merge pull request #6281 from bojidar-bg/gdscript-ternary-operatorJuan Linietsky
Ternary operator in GDScript (a if x else b)
2016-09-11Added constants from types in code completion, somehow this was never added.Juan Linietsky
Stuff like Label.ALIGN_CENTER or Mesh.PRIMITIVE_TRIANGLES did not complete..
2016-09-11-Cleaned up find/replace bar for replace (made selection only default if ↵Juan Linietsky
selection exists), also made buttons look like buttons -Fixed a bug related to theme propagation, may be able to solve #6443, #6302 and others. Please test.
2016-09-10Merge pull request #5920 from 29jm/fix-warningsJuan Linietsky
Fix some more warnings
2016-09-10Merge pull request #6292 from bojidar-bg/gdscript-add-enumsJuan Linietsky
Adds enums to GDScript
2016-09-10Merge pull request #6363 from vnen/winrtJuan Linietsky
Fix the support for WinRT/UWP
2016-09-09Merge pull request #6436 from djrm/iconsRémi Verschelde
Tweaked some icons, including xform one
2016-09-08Tweaked some icons, including xform oneDaniel J. Ramirez
2016-09-07Renamed the bind_native functions to bind_vararg, should make it show the ↵Juan Linietsky
documentation more clearly and also make it easier to bind to C#
2016-09-06-Added diectly editable expressions on node to VSEditor, closes #6392Juan Linietsky
-Added ability for LineEdit to expand to fit text
2016-09-06Changed Vector3.snap from fmod to stepify, which makes more sense, fixes #6399Juan Linietsky
2016-09-06Should Fix Compiling Export TemplatesISylvox
- Works on Windows, Linux x11, Linux Server, Android, HTML5 - Not tested on Mac/iOS (don't have Apple's devices yet)
2016-09-05Clean up GDScript templateRăzvan Cosmin Rădulescu
2016-09-04Removed script_variables/ prefix to VS properties, made them easier to ↵Juan Linietsky
access from GD and Expression nodes
2016-09-04Added expression nodes to visual script, please test.Juan Linietsky
2016-09-03Patch thirdy-party libraries to build for WinRTGeorge Marques
- Patch enet code. - Patch OpenSSL code and add shims for unavailable API. - Add extra definition header for Freetype.