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2018-01-03doc: Sync classref with current sourceRémi Verschelde
2018-01-03Remove too verbose printf statements from VideoStreamTheorasamvila
2018-01-03Merge pull request #15114 from capnm/fix-bad-lightmap-crashRémi Verschelde
Avoid thekla_unwrap crash
2018-01-03Merge pull request #15120 from AndreaCatania/gridmRémi Verschelde
Added layer and mask in the gridmap node
2018-01-03Merge pull request #15089 from poke1024/funcref-warnRémi Verschelde
Warn about funcref creation
2018-01-01Merge pull request #15246 from vnen/uwp-gdnativeGeorge Marques
Make GDNative DLLs work on UWP
2018-01-01Make GDNative DLLs work on UWPGeorge Marques
2018-01-01Update copyright statements to 2018Rémi Verschelde
Happy new year to the wonderful Godot community!
2018-01-01Merge pull request #15232 from neikeq/issue-15138-and-moreRémi Verschelde
Mono fixes
2018-01-01Mono: Change BindingsGenerator singleton to avoid StringName leaksIgnacio Etcheverry
2018-01-01Mono: Script lifetime fixesIgnacio Etcheverry
- alloc_language_binding: Use strong GC handle as well for references. Fixes #15138 - Set the native instance field of Godot.Object to IntPtr.Zero when it's freed. - Create weak handles without tracking resurrection (that was causing trouble). This means we have to call notification predelete before queueing a native Object for deletion, and use the MonoObject* passed by the finalizer because the weak GC handle target will return NULL at this point.
2017-12-31Merge pull request #15136 from neikeq/issue-15128Ignacio Etcheverry
Mono: Bindings no longer relie on DocData for accessors
2017-12-30fix typo in switch statementfirefly2442
2017-12-31Avoid thekla_unwrap crashMartin Capitanio
Godot crashed here sometimes by generating the uv map.
2017-12-29Mono: Bindings no longer relie on DocData for accessorsIgnacio Etcheverry
2017-12-28Added layer and mask in the gridmap nodeAndreaCatania
2017-12-27Merge pull request #14996 from neikeq/enums-monoNoshyaar
Mono: Make the bindings generator output enums
2017-12-26Warn about funcref creationBernhard Liebl
2017-12-24Merge pull request #14997 from neikeq/issue-14988Ignacio Etcheverry
Marshal NULL MonoString* as empty Godot string
2017-12-24Restored opus build since WebM needs it, but disabled it from code.Juan Linietsky
2017-12-24-Removed OpenMP support, replaced by a custom class.Juan Linietsky
-Disabled Opus, implementation is wrong.
2017-12-24Merge pull request #14982 from GodotExplorer/more-translate-textNoshyaar
Add more translatable text for editor plugins.
2017-12-24Mono: Make the bindings generator output enumsIgnacio Etcheverry
- Switch to PascalCase for constants names
2017-12-24Marshal NULL MonoString* as empty Godot stringIgnacio Etcheverry
2017-12-23Merge pull request #14978 from AndreaCatania/intshapJuan Linietsky
Fixed dispatch callback
2017-12-23Add more translatable text for editor plugins.geequlim
2017-12-23Fixed dispatch callbackAndreaCatania
2017-12-23Merge pull request #14965 from AndreaCatania/intshapRémi Verschelde
Fixed bullet intersect_shape crash, Fixed bullet sleeping
2017-12-23Fixed rigidbody sleping, Fixes #13952AndreaCatania
2017-12-23Fixed intersect_shape crash, closes #13697AndreaCatania
2017-12-20Fix gridmap disappearing after editing after bake, closes #14868Juan Linietsky
2017-12-19Fix fatal mono logs not getting logged to disk.PJB3005
They aborted the application without flushing the log file. Also there was a typo.
2017-12-19-Fix some crashes in unwrapperJuan Linietsky
-Add emission lighting to raytrace mode, fixes #14686
2017-12-19Should no longer crash after rebaking, may be a solution to #14795Juan Linietsky
Not sure if this is the same problem, as reported, please test.
2017-12-18Add plugin to edit GDNativeLibrarygeequlim
Rename GDNativeLibraryEditor to GDNativeLibrarySingletonEditor
2017-12-18doc: Sync classref with current sourceRémi Verschelde
2017-12-18Added baked light support for gridmaps.Juan Linietsky
2017-12-17Merge pull request #14788 from mrcdk/ogg_pop_noise_fixRémi Verschelde
Fix ogg looping pop noise. Closes #11468
2017-12-17Merge pull request #14754 from willnationsdev/dictionary-copyRémi Verschelde
Added 'duplicate' function for Dictionary in C++ and API.
2017-12-17Dictionary::copy -> ::duplicateWill Nations
2017-12-17Fix ogg looping pop noise. Closes #11468MrCdK
2017-12-17Now every variant type has its icon.Daniel J. Ramirez
2017-12-17General use Variant type icons, plus other icon updates.Daniel J. Ramirez
2017-12-17Cleanup some #if 0'd codeRémi Verschelde
2017-12-16Merge pull request #12845 from remorse107/Array-Dictionary-FixRémi Verschelde
Fix issue #11400. Fixes issue with arrays and dictionary acting as static objects between different instances of objects.
2017-12-16Remove get_stack_bottomRuslan Mustakov
It's not used in godot-nim any longer and there were no other uses for it.
2017-12-16Merge pull request #14676 from NathanWarden/nav_create_to_addRémi Verschelde
Renamed navmesh_create to navmesh_add since no navmesh is created.
2017-12-16Merge pull request #14708 from Faless/get_packet_not_const_rebasedRémi Verschelde
Remove "const" from PacketPeer get_packet/get_var, move windows network related stuff to drivers
2017-12-15Made built-in identifiers properly constant in shaders. Fixes #14449, closes ↵Juan Linietsky
#14629
2017-12-15Renamed navmesh/poly_create to navmesh/poly_add since no navmesh is created.Nathan Warden