index
:
godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
summary
refs
log
tree
commit
diff
log msg
author
committer
range
path:
root
/
modules
Age
Commit message (
Expand
)
Author
2017-08-24
GDScript: More reliable check if loading a template.
Andreas Haas
2017-08-24
Fix mismatched signatures for GDScriptLanguage::complete_code
Rémi Verschelde
2017-08-24
-Code completion for enumerations
Juan Linietsky
2017-08-23
Changed MethodBind API to request information from methods. It's much claner ...
Juan Linietsky
2017-08-23
Merge pull request #10563 from Hinsbart/vs_cancel_select
Rémi Verschelde
2017-08-23
Merge pull request #10542 from karroffel/gdscript-match-index
Rémi Verschelde
2017-08-23
Merge pull request #10555 from Rubonnek/removed-unnecessary-returns-and-breaks
Rémi Verschelde
2017-08-22
VisualScriptEditor: Remove Node when canceling PropertySelector.
Andreas Haas
2017-08-22
Fix crashes in SVG loading
Pedro J. Estébanez
2017-08-22
Removed unnecessary returns and break statements
Wilson E. Alvarez
2017-08-22
support enums and nested constants in match statement
Karroffel
2017-08-22
readded ability to set loop offset in seconds, closes #9630
Juan Linietsky
2017-08-22
Merge pull request #10340 from Rubonnek/remove-unnecessary-assignments
Rémi Verschelde
2017-08-21
Merge pull request #10351 from neikeq/enums-are-for-the-weak
Juan Linietsky
2017-08-22
Merge pull request #10225 from Noshyaar/map
Rémi Verschelde
2017-08-21
Removed unnecessary assignments
Wilson E. Alvarez
2017-08-20
ClassDB: Provide the enum name of integer constants
Ignacio Etcheverry
2017-08-20
Added missing icon and svgs upscaling
Daniel J. Ramirez
2017-08-20
Added support for SVG
Daniel J. Ramirez
2017-08-20
Merge pull request #10319 from neikeq/pr-engine-editor-hint
Juan Linietsky
2017-08-20
Merge pull request #10455 from groud/control_margin_fixes
Rémi Verschelde
2017-08-19
Some control fixes and removed useless lines
Gilles Roudiere
2017-08-19
Merge pull request #10446 from bojidar-bg/6583-fix-wait-node
Rémi Verschelde
2017-08-19
[GDnative] Correct godot_string_chars_to_utf8_with_len function name
Emmanuel Leblond
2017-08-19
Fix #6583, Condition + Wait nodes freezing the game
Bojidar Marinov
2017-08-19
Replacement of internal RegEx with PCRE2
Zher Huei Lee
2017-08-19
Removes editor_hint from SceneTree
Ignacio Etcheverry
2017-08-18
-Volume sliders, mute, solo and fx bypass are functional, closes #9021
Juan Linietsky
2017-08-18
Update script signals in real-time when script changes. Fixes #8980
Juan Linietsky
2017-08-18
GDScript Built-in: add inverse_lerp & range_lerp
Poommetee Ketson
2017-08-17
Add closest_power_of_2 func and implement mix_rate/latency on OS X
Marcelo Fernandez
2017-08-16
Merge pull request #10307 from Rubonnek/update-argument-names
Rémi Verschelde
2017-08-16
Merge pull request #10356 from RandomShaper/fix-msvc-error
Rémi Verschelde
2017-08-16
Revive inspector property evaluation
Pedro J. Estébanez
2017-08-15
Comment include order to avoid errors
Pedro J. Estébanez
2017-08-13
Replace GUI anchor type by a float between 0 and 1
Gilles Roudiere
2017-08-12
Updated function argument names
Wilson E. Alvarez
2017-08-11
Merge pull request #10179 from marcelofg55/master
Rémi Verschelde
2017-08-11
Merge pull request #10202 from neikeq/how-do-you-turn-this-on
Rémi Verschelde
2017-08-10
Fixes method definitions with extra number of arguments
Ignacio Etcheverry
2017-08-10
Removes type information from method binds
Ignacio Etcheverry
2017-08-10
Adds missing type information to virtual method binds
Ignacio Etcheverry
2017-08-09
Merge pull request #10206 from endragor/show-base-nativescript-props
Thomas Herzog
2017-08-09
Allow to edit base type NativeScript properties
Ruslan Mustakov
2017-08-09
Fix getting default values for NativeScript base type properties
Ruslan Mustakov
2017-08-09
Merge pull request #9633 from ducdetronquito/gdnative_string_api
Thomas Herzog
2017-08-08
Implemented String C API.
ducdetronquito
2017-08-08
Fix crash when running a game with the profiler enabled
Marcelo Fernandez
2017-08-08
Ability to set a function as sequenced, so when called you can choose not to ...
Juan Linietsky
2017-08-08
push variable later when created, to avoid self-referencing as a valid case, ...
Juan Linietsky
[prev]
[next]