Age | Commit message (Collapse) | Author | |
---|---|---|---|
2021-10-28 | Implement TextServer `strip_diacritics` function. | bruvzg | |
2021-10-28 | ICU: Update to version 70.1 | bruvzg | |
2021-10-26 | Merge pull request #54254 from mhilbrunner/ticks-msec-64 | Rémi Verschelde | |
2021-10-26 | Save all 64 bits of get_ticks_msec() in more cases | Max Hilbrunner | |
2021-10-25 | gltf: Fix validation errors due to chunk padding and empty skins. | Lyuma | |
GLB chunk padding length calculation was backwards and missing for the BIN chunk. Fixed error caused by "skins":[] when no skins were present. Finally, encode animations before textures to avoid accessor misalignment due to texture byteLength. | |||
2021-10-25 | Refactored Node3D rotation modes | reduz | |
* Made the Basis euler orders indexed via enum. * Node3D has a new rotation_order property to choose Euler rotation order. * Node3D has also a rotation_mode property to choose between Euler, Quaternion and Basis Exposing these modes as well as the order makes Godot a lot friendlier for animators, which can choose the best way to interpolate rotations. The new *Basis* mode makes the (exposed) transform property obsolete, so it was removed (can still be accessed by code of course). | |||
2021-10-25 | Ignore empty Font resources as theme override. | bruvzg | |
Add range hint to font_size properties. Remove excessive `base_size` Font property. | |||
2021-10-24 | Merge pull request #54130 from raulsntos/csharp-exports | Rémi Verschelde | |
Keep order for C# exported members | |||
2021-10-23 | Fixed animation insertion in SkeletonEditor | Silc 'Tokage' Renew | |
2021-10-22 | Add support for the RISC-V architecture | Aaron Franke | |
Supports RV64GC (RISC-V 64-bit with general-purpose and compressed-instruction extensions) | |||
2021-10-22 | Merge pull request #53781 from m4gr3d/restrict_project_data_dir_config_master | Rémi Verschelde | |
2021-10-22 | Keep order for C# exported members | Raul Santos | |
2021-10-22 | Merge pull request #54088 from madmiraal/remove-unimplemented-methods | Rémi Verschelde | |
2021-10-21 | Remove unimplemented methods | Marcel Admiraal | |
2021-10-21 | Merge pull request #52367 from Duroxxigar/improve-nav-error-messages | Rémi Verschelde | |
Improve readability for failing errors in nav area | |||
2021-10-21 | Fix SoftDynamicBody3D crash when setting disable mode | PouleyKetchoupp | |
Proper logic for changing physics state when disabled and disabled mode is changed (it was unnecessarily making calls to re-initialize physics). Extra error handling in soft body implementations to avoid crashes with invalid mesh. | |||
2021-10-20 | Mono: Fix build after #52940 | Rémi Verschelde | |
Chose to pass unhandled exceptions to the toaster, we might want to reconsider if those are already reported somewhere else (e.g. in the Mono panel). | |||
2021-10-19 | Merge pull request #53081 from ↵ | Rémi Verschelde | |
williamd67/GPULightmapper-first-dilate-than-denoise | |||
2021-10-19 | Add support for returning the play area from XRInterface | Bastiaan Olij | |
2021-10-19 | Merge pull request #52940 from groud/toast_notification | Rémi Verschelde | |
2021-10-19 | Merge pull request #52210 from BastiaanOlij/enhance_xr_trackers | Rémi Verschelde | |
2021-10-19 | C#: Fix property set call boxing value when unboxed was expected | Ignacio Roldán Etcheverry | |
2021-10-18 | Restrict the project data directory configuration | ne0fhyk | |
2021-10-18 | Merge pull request #53760 from V-Sekai/import-post | Rémi Verschelde | |
2021-10-18 | Merge pull request #53946 from BenjaminNavarro/fix_dbg_check | Rémi Verschelde | |
2021-10-18 | Merge pull request #53943 from raulsntos/fixup-53581 | Rémi Verschelde | |
2021-10-18 | Fix incorrect debug check for setters | Benjamin Navarro | |
the check read the return type of the setter, which doesn't exist and lead to a segmentation fault. Now we check the first function parameter. Probably a bad copy/paste of the getter case | |||
2021-10-18 | Fix marshaling generic Godot.Object in C# | Raul Santos | |
2021-10-18 | Remove unused imports in .py, SCsub and SConstruct files | Anutrix | |
2021-10-17 | Fix name used instead of doc for GDScript signals | opl- | |
2021-10-17 | Rework XR positional trackers | Bastiaan Olij | |
2021-10-16 | Merge pull request #53865 from reduz/implement-blend-shape-tracks | Rémi Verschelde | |
2021-10-16 | SCons: Fix missing mono `.gen.cpp` sources after #53860 | Rémi Verschelde | |
2021-10-16 | Implement Animation Blend Shape Tracks | reduz | |
* New track type BLEND_SHAPE * Blend shapes are imported via this new track type * Processing is more optimized (no longer relies on variants) * Modified the Blend Shape API in MeshInstance3D to use indices rather than StringNames (more optimizes) * Promo: Fixed a small bug in gizmo updating in Node3D that affected performance Dedicated BlendShape tracks are required for both optimization and eventually implementing them in animation compression. | |||
2021-10-16 | GPULightmapper: execute dilate also after denoise | William Deurwaarder | |
Dilate fills gaps that are caused by the rasterization. As dilate is based on the alpha-channel which is not part of denoise, dilate can be run after denoise as well. So that colors are not denoised/mixed over seams. | |||
2021-10-16 | GPULightmapper: execute dilate before denoise | William Deurwaarder | |
Dilate fills gaps that are caused by the rasterization. Previously denoise was done before dilate which caused the gaps to become filled (non-zero). This resulted that the gaps were not recognized by dilate and the background color leaked. This is fixed by executing dilate before denoise. | |||
2021-10-15 | Merge pull request #53856 from vnen/gdscript-setter-crash | Rémi Verschelde | |
2021-10-15 | GDScript: Avoid crash if missing setter signature | George Marques | |
2021-10-15 | Fix hint_string for C# enum arrays | Raul Santos | |
2021-10-15 | Merge pull request #53849 from bruvzg/ts_index_checks | Rémi Verschelde | |
2021-10-15 | [TextServer] Add texture index, offsets array size and Unicode char validation. | bruvzg | |
2021-10-15 | Merge pull request #53627 from raulsntos/fix-list-marshal | Rémi Verschelde | |
2021-10-15 | Merge pull request #53581 from raulsntos/mono-marshal-generics | Rémi Verschelde | |
2021-10-15 | Merge pull request #53576 from raulsntos/fix-mono-to-variant-array | Rémi Verschelde | |
2021-10-15 | Merge pull request #53833 from akien-mga/remove-webm-support | Rémi Verschelde | |
2021-10-15 | Merge pull request #53843 from vnen/gdscript-typed-array-subscript-constant | Rémi Verschelde | |
Fix inferred typed array marked as constant | |||
2021-10-15 | Merge pull request #53844 from ↵ | Rémi Verschelde | |
williamd67/GPULightmapper-increase-ray-triangle-hit-rate | |||
2021-10-15 | GDScript: Fix inferred typed array marked as constant | George Marques | |
2021-10-15 | GPULightmapper: increase ray triangle hit rate | William Deurwaarder | |
Currently the method ray_hits_triangle determines triangles not to be hit by a ray due to an epsilon that is too big. In practice those triangles are hit by those rays. This is fixed by introducing a smaller epsilon. | |||
2021-10-15 | Add scene Post-Import Plugin support. | reduz | |
* New plugin system to control the whole import workflow * Can add options and run code at every import step (general, per node, mesh, animation, material etc.) This constitutes a first version of these plugins. The ability to interact with the import preview dialog will likely be added later on. |