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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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2021-11-09
Merge pull request #46721 from bruvzg/custom_word_break_punct
Rémi Verschelde
2021-11-09
Merge pull request #54372 from bruvzg/text_edit_ui
Rémi Verschelde
2021-11-08
Merge pull request #54473 from briansemrau/no-debug-functions-on-thread
Rémi Verschelde
2021-11-08
Merge pull request #54118 from Pineapple/dont-ignore-type-mismatch-in-setter-...
Rémi Verschelde
2021-11-08
Merge pull request #54663 from Gallilus/VisualScript-sync-and-improve-variabl...
Rémi Verschelde
2021-11-07
Fix LSP crash when parsing signal symbols.
Francois Belair
2021-11-06
Fix example in `NoiseTexture` doc
Yuri Roubinsky
2021-11-06
VisualScript-sync-and-improve-variable-and-property
David Cambré
2021-11-04
Fix Quaternion multiplication operator
Aaron Franke
2021-11-04
Add is_built_in() method to Resource
kobewi
2021-11-03
Rename `PROPERTY_USAGE_NOEDITOR` to `PROPERTY_USAGE_NO_EDITOR`
Hugo Locurcio
2021-11-03
Fixes copy-paste issue in the visual script editor
David Cambré
2021-11-03
Merge pull request #54072 from KoBeWi/hrcr_is_ded
Rémi Verschelde
2021-11-02
Merge pull request #54471 from rafallus/callable_area_monitor
Rémi Verschelde
2021-11-02
Merge pull request #54346 from mhilbrunner/used-what-instead-of-what
Rémi Verschelde
2021-11-02
Merge pull request #54494 from lyuma/fix_override_materials
Rémi Verschelde
2021-11-01
glTF: Fix override materials and non-empty arrays
Lyuma
2021-11-01
Use `Callable` in Area monitor callback
rafallus
2021-11-01
Merge pull request #54490 from q66/ppc
Rémi Verschelde
2021-11-01
Merge pull request #54387 from Calinou/editor-translations-increase-zlib-comp...
Rémi Verschelde
2021-11-01
Add support for PowerPC family
Daniel Kolesa
2021-11-01
GDScript gracefully handle debug functions from separate thread
Brian Semrau
2021-10-31
Merge pull request #53452 from aaronfranke/who-let-the-docs-out
Rémi Verschelde
2021-10-31
Merge pull request #54448 from CakHuri/treshold-to-threshold
Rémi Verschelde
2021-10-31
Merge pull request #54307 from Calinou/add-opengl-renderer-squash
Rémi Verschelde
2021-10-31
Repaired mistyped of 'threshold' on several files.
M. Huri
2021-10-31
Add functions for getting name and font style from dynamic and bitmap fonts.
bruvzg
2021-10-30
Ensure C# script properties are added to the end
Raul Santos
2021-10-30
Rename GLES2 driver to OpenGL to prepare for the upgrade to GLES3
Hugo Locurcio
2021-10-29
Move the docs for constructors and operators out of methods section
Aaron Franke
2021-10-29
Use maximum zlib compression when generating editor translation headers
Hugo Locurcio
2021-10-29
Merge pull request #54361 from raulsntos/csharp-call-able-callable
Ignacio Roldán Etcheverry
2021-10-29
Merge pull request #54344 from mhilbrunner/rpc-error-msgs
Fabio Alessandrelli
2021-10-29
Websockets: Fix buffer size checks in put_packet()
Max Hilbrunner
2021-10-28
Implement Call methods in C# Callable
Raul Santos
2021-10-28
Merge pull request #54350 from akien-mga/clang-format-dont-align-operands
Rémi Verschelde
2021-10-28
clang-format: Enable `BreakBeforeTernaryOperators`
Rémi Verschelde
2021-10-28
Merge pull request #53526 from KoBeWi/super_print
Rémi Verschelde
2021-10-28
clang-format: Various fixes to comments alignment from `clang-format` 13
Rémi Verschelde
2021-10-28
clang-format: Disable alignment of operands, too unreliable
Rémi Verschelde
2021-10-28
Improve GDScript indentation error message
Max Hilbrunner
2021-10-28
Fix Macros -> Mactos typo in WEBSOCKETMACTOS_H
Max Hilbrunner
2021-10-28
Implement TextServer `strip_diacritics` function.
bruvzg
2021-10-28
ICU: Update to version 70.1
bruvzg
2021-10-28
Remove node_hrcr hack
kobewi
2021-10-26
Merge pull request #54254 from mhilbrunner/ticks-msec-64
Rémi Verschelde
2021-10-26
Save all 64 bits of get_ticks_msec() in more cases
Max Hilbrunner
2021-10-25
gltf: Fix validation errors due to chunk padding and empty skins.
Lyuma
2021-10-25
Refactored Node3D rotation modes
reduz
2021-10-25
Ignore empty Font resources as theme override.
bruvzg
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