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2020-07-11Merge pull request #40193 from KoBeWi/dem_pikksRémi Verschelde
Allow Area2D and 3D mouse events without collision layer
2020-07-10Add override keywords.Marcel Admiraal
2020-07-10Allow Area2D and 3D mouse events without a collision layerTomasz Chabora
Co-authored-by: madmiraal <madmiraal@users.noreply.github.com>
2020-07-08Move Bullet physics query flush from Bullet space pre-tick callback toMarcel Admiraal
Bullet physics flush_queries() as is done in Godot physics, and remove the pre-tick callback.
2020-07-07Merge pull request #39726 from AndreaCatania/add_body_impr_physicsRémi Verschelde
Optimized physics object spawn time
2020-07-07Merge pull request #39735 from AndreaCatania/bullet_phy_add_apiRémi Verschelde
Added BulletPhysics APIs to return internal objects.
2020-07-06Add sort and has methods to PackedArraysAaron Franke
2020-07-07Merge pull request #40162 from vnen/autoloads-listRémi Verschelde
Add a map of autoloads to ProjectSettings
2020-07-06Fix GDScriptEditorTranslationParserPlugin instance leakSkyJJ
2020-07-06Merge pull request #40157 from madmiraal/fix-39765Rémi Verschelde
Clear a Bullet Area's overlappingObjects vector when removing an area from a space.
2020-07-06Add a map of autoloads to ProjectSettingsGeorge Marques
So places that need to look into it can use the list instead of parsing ProjectSettings details (like checking "*" in path for testing if it's singleton).
2020-07-06Merge pull request #40155 from rcorre/warning-namesRémi Verschelde
Include gdscript warning name in the warning message.
2020-07-06Merge pull request #40116 from ThakeeNathees/editor-crash-on-super-constructorRémi Verschelde
Fix: editor crash on super constructor called
2020-07-06Include gdscript warning name in the warning message.Ryan Roden-Corrent
Occasionally you want to ignore a warning with a `warning-ignore` comment, and you have to go into the settings to look up what the actual name of the warning is. This patch appends the warning name to the end of the warning so you know what string to use to ignore it, similar to other linters like pylint. For example ``` "The signal 'blah' is declared but never emitted."; ``` is now ``` "The signal 'blah' is declared but never emitted. (UNUSED_SIGNAL)"; ```
2020-07-06Clear a Bullet Area's overlappingObjects vector when removing an areaMarcel Admiraal
from a space.
2020-07-05Fix Mono PackedArray MarshallingDaniel Doran
2020-07-05Merge pull request #40102 from SkyLucilfer/PotGenerationFixRémi Verschelde
Change translation parser plugin API to parse_file()
2020-07-05Merge pull request #40137 from neikeq/fix-clangtidy-warnings-monoRémi Verschelde
Mono/C#: Fix several clang-tidy warnings and cleanup
2020-07-05Mono/C#: Fix several clang-tidy warnings and cleanupIgnacio Etcheverry
2020-07-05Change translation parser plugin API to parse_file()SkyJJ
2020-07-04Fix: editor crash on super constructor calledThakee Nathees
Fix: #39909
2020-07-04Merge pull request #40092 from hinlopen/remove-find-lastRémi Verschelde
Remove String::find_last (same as rfind)
2020-07-03doc: Sync classref with current sourceRémi Verschelde
2020-07-03Remove String::find_last (same as rfind)Stijn Hinlopen
2020-07-03Merge pull request #40078 from endlesstravel/fix-print-null-in-array-3Rémi Verschelde
fix crash when pass null in print array in GD.print
2020-07-03Merge pull request #39958 from aaronfranke/gridmap-vec3iRémi Verschelde
Update GridMap to use Vector3i instead of three ints
2020-07-03fix crash when pass null in print array in GD.printendlesstravel
fix crash when pass null in print array in GD.print 2 fix crash when pass null in print array in GD.print 3 fix space
2020-07-03Merge pull request #40050 from naithar/feature/ios-gdnative-master-2Rémi Verschelde
[4.0] Add support of iOS's dynamic libraries to GDNative
2020-07-02Update GridMap to use Vector3i instead of three intsAaron Franke
2020-07-02Merge pull request #39415 from SkyLucilfer/PotGenerationRémi Verschelde
Add POT generation feature in Editor
2020-07-02Merge pull request #37350 from aaronfranke/force-impulseRémi Verschelde
Refactor physics force and impulse code to use (force, position) order
2020-07-02Merge pull request #40049 from hinlopen/remove-pane-dragRémi Verschelde
Remove unused class PaneDrag
2020-07-02GDNative export: do not add fake lookup table if static lib is not usedSergey Minakov
2020-07-02Add translation parser plugin supportSkyJJ
2020-07-02Remove unused class PaneDragStijn Hinlopen
2020-07-02GDNative Editor: Support selecting frameworks for iOSSergey Minakov
2020-07-02GDNative: support dynamic loading of iOS frameworksSergey Minakov
2020-07-02Merge pull request #30424 from raphael10241024/fix_noiseRémi Verschelde
Fix OpenSimplexNoise get_image() swap axes
2020-07-01Merge pull request #39788 from bruvzg/macos_apple_siliconRémi Verschelde
[macOS] Add support for the Apple Silicon (ARM64) build target.
2020-07-01Merge pull request #38713 from aaronfranke/string-64bitRémi Verschelde
Make all String integer conversion methods be 64-bit
2020-07-01Fix OpenSimplexNoise get_image() swap axesRaphaelHunter
2020-06-30Change assembly watcher after notification changesG'lek
Fixed Mono not building after #39986 was merged due to a constant that got renamed.
2020-06-30Merge pull request #39986 from reduz/app-inout-notificationRémi Verschelde
Add a separate application focus/in notification
2020-06-30Merge pull request #38920 from paulherman/tgaRémi Verschelde
Expose loading TGA images in Image.
2020-06-30Add a separate application focus/in notification out from Window focus ↵Juan Linietsky
notification.
2020-06-29Use is_equal_approx() instead of vertex_snap when checking if ray isMarcel Admiraal
colliding with equiplanar CSG faces.
2020-06-29Create degenerate triangles when inserting an edge into a CSG face.Marcel Admiraal
They will be deleted when the faces are merged, but their edges are needed for merging faces.
2020-06-29[macOS] Add support for the Apple Silicon (ARM64) build target.bruvzg
2020-06-28Improve the preload and load descriptionsTomasz Chabora
2020-06-28VideoStreamGDNative: close file in cleanupMark Kuo
We should close the file handle when we are done.