Age | Commit message (Collapse) | Author | |
---|---|---|---|
2015-04-20 | -Changed Godot exit to be clean. | Juan Linietsky | |
-Added more debug information on memory cleanliness on exit (if run with -v) -Fixed several memory leaks, fixes #1731, fixes #755 | |||
2015-04-18 | -Throw error if setter and getter reference their member variable with self. ↵ | Juan Linietsky | |
, fixes #1685 | |||
2015-04-18 | Merge branch 'master' of https://github.com/okamstudio/godot | Juan Linietsky | |
2015-04-18 | -try to avoid errors when path using ".." is present in script include, ↵ | Juan Linietsky | |
fixes #1703 | |||
2015-04-18 | Merge pull request #1667 from TheHX/fix_multiline_strings | Juan Linietsky | |
Now the script editor highlight all lines of a multiline string | |||
2015-04-18 | Updated copyright year in all headers | Juan Linietsky | |
2015-04-18 | -renamed function to get object from instance id | Juan Linietsky | |
-added function to get list of tiles used | |||
2015-04-09 | Now the script editor highlight all lines of a multiline string | Franklin Sobrinho | |
2015-04-07 | Merge branch 'master' of https://github.com/okamstudio/godot | Juan Linietsky | |
2015-04-07 | -Concatenating arrays keeps the shared property if any of the arrays is ↵ | Juan Linietsky | |
shared. Fixes #1646 | |||
2015-04-07 | Merge pull request #1567 from sanikoyes/Pr-GDScript-seed-get-inst | Juan Linietsky | |
Pr-GDScript-seed-get-inst | |||
2015-04-07 | Merge pull request #1591 from MostafaHassan/pr_FixCrashInVisualShader | Juan Linietsky | |
(Fix crash) in visual shader for curve remap node | |||
2015-04-06 | fix printraw to make it actually print raw | yg2f | |
2015-03-31 | (Fix) script will not be able to extend itself | mostafahassan | |
2015-03-25 | Add seed/get_inst function for GDScript | sanikoyes | |
seed -> Math::seed get_inst -> ObjectDB::get_instance | |||
2015-03-22 | Merge pull request #1396 from Spooner/fix_sprintf_errors | Juan Linietsky | |
Fix sprintf errors | |||
2015-03-22 | Merge pull request #1407 from NateWardawg/documentation | Juan Linietsky | |
Updated the internal documention for the GDScript class. | |||
2015-03-03 | Merge branch 'master' of https://github.com/okamstudio/godot | Juan Linietsky | |
Conflicts: modules/gdscript/gd_tokenizer.cpp scene/resources/shader_graph.h | |||
2015-03-03 | merges from okam repo | Juan Linietsky | |
2015-03-02 | support for 2D shadow casters | Juan Linietsky | |
Added support for 2D shadow casters. *DANGER* Shaders in CanvasItem CHANGED, if you are using shader in a CanvasItem and pull this, you will lose them. Shaders now work through a 2D material system similar to 3D. If you don't want to lose the 2D shader code, save the shader as a .shd, then create a material in CanvasItem and re-assign the shader. | |||
2015-02-20 | Updated the variable in the lerp function to be weight instead of percent. | Nathan Warden | |
2015-02-19 | restored @ for nodepaths/stringnames | Juan Linietsky | |
2015-02-19 | Added info about operator after bespoke error message. | Bil Bas (Spooner) | |
2015-02-19 | Correctly halt on error in sprintf parsing (fixes #1393) | Bil Bas (Spooner) | |
2015-02-15 | begin new serialization framework | Juan Linietsky | |
also got rid of STL dependency on triangulator | |||
2015-02-10 | fix typo in script template | Hinsbart | |
2015-01-14 | Cleaned up formating in gd_compiler.h | Wim Vander Schelden | |
2015-01-13 | fixes | Juan Linietsky | |
2015-01-06 | -Resolved bug that made yield() not work in some situations, fixes #884 | Juan Linietsky | |
2015-01-04 | -attempt to be friendlier on non english keyboards | Juan Linietsky | |
2015-01-03 | -Completely removed EmptyControl (but added fallback), closes #1017 | Juan Linietsky | |
2015-01-03 | Merge branch 'master' of https://github.com/okamstudio/godot | Juan Linietsky | |
2015-01-03 | -Work in progress visual shader editor *DOES NOT WORK YET* | Juan Linietsky | |
2015-01-03 | -added new code completion guess locations, closes #1032 | Juan Linietsky | |
-moved commandline fix to mingw-only, should fix #1064 | |||
2015-01-03 | -added a check for setget while running the game , closes #1009 | Juan Linietsky | |
-fixed issues in tilemap editor (swap arrows not showing/hiding properly) | |||
2014-12-25 | Reduce android build size(-fvisibility=hidden) | sanikoyes | |
Fix gridmap link error when disable_3d=Yes | |||
2014-12-21 | Merge branch 'master' of https://github.com/okamstudio/godot | Juan Linietsky | |
Conflicts: modules/gdscript/gd_editor.cpp Improved code completion for InputEvent (shows members by type) | |||
2014-12-20 | Fixes | Juan Linietsky | |
-=-=-= -Added missing quaternion constructor -code completion fixes -winrt fixes | |||
2014-12-20 | Merge branch 'master' of https://github.com/okamstudio/godot | Juan Linietsky | |
2014-12-18 | Fix crash when gd-script _init fail | sanikoyes | |
2014-12-18 | -improved completion options for InputEvent, shows all event types now | Juan Linietsky | |
2014-12-17 | oops, C++11 makes me screw up | Juan Linietsky | |
2014-12-16 | -fixed crash reported by n-pigeon | Juan Linietsky | |
2014-12-16 | -fix compilation issue | Juan Linietsky | |
-fix missing built-ins in completion -fix parse error | |||
2014-12-16 | New Code Completion | Juan Linietsky | |
-=-=-=-=-=-=-=-=-=- -Massive improvement to code completion -Argument hinting for functions If you manage to out-smart the code-completion in a situation where completion should be possible to guess, let me know. Please enter the commit message for your changes. Lines starting | |||
2014-12-08 | compilation fix | Juan Linietsky | |
2014-12-08 | Small Fixes | Juan Linietsky | |
-=-=-=-=-=- -Bug in navmesh demo fixed -Bug in variant -Better Collada Exporter supports proper names of exported shapekeys | |||
2014-12-07 | more bugfixes | Juan Linietsky | |
2014-12-07 | Batch of Bugfixes | Juan Linietsky | |
-=-=-=-=-=-=-=-=- -Fixed Export UV XForm (should work now). #923 -Fixed enforcement of limits in property editor. #919 -Fixed long-standing bug of export editings in script inheritance. #914, #859, #756 -Fixed horrible error reporting in shader language. #912 -Added kinematic collision with plane (please test well). #911 -Fixed double animation track insert when using 2D rigs. #904 -VKey updates offset parameter in sprite edition. #901 -Do not allow anymore a script to preload itself. (does not fix #899, but narrows it down) -Avoid connection editor from overriding selected text. #897 -Fixed timer autostart. #876 -Fixed collision layers in 3D physics. #872 -Improved operators in shader #857 -Fixed ambient lighting bug #834 -Avoid editor from processing gamepad input #813 -Added not keyword #752 Please test! | |||
2014-11-19 | missing navmesh demo and small fixes | Juan Linietsky | |