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Godot with FMOD integration
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Author
2021-07-30
doc: Use self-closing tags for `return` and `argument`
Rémi Verschelde
2021-07-30
[Net] Fix ENet 'connect_to_host' creating only one channel.
Fabio Alessandrelli
2021-07-29
In glTF2 animations, log spam less when running.
K. S. Ernest (iFire) Lee
2021-07-29
Merge pull request #51009 from raulsntos/fix-csharp-split
Rémi Verschelde
2021-07-29
Merge pull request #51022 from raulsntos/csharp-interpolated-strings
Rémi Verschelde
2021-07-29
Use C# interpolated strings
Raul Santos
2021-07-29
Use `allowEmpty` parameter in Split
Raul Santos
2021-07-29
[Net] Refactor ENetMultiplayerPeer to use ENet wrappers.
Fabio Alessandrelli
2021-07-29
[Net] Implement lower level ENet wrappers.
Fabio Alessandrelli
2021-07-29
[Net] Add generate_unique_id to MultiplayerPeer.
Fabio Alessandrelli
2021-07-28
Merge pull request #49723 from aaronfranke/fix-csg-sphere
Rémi Verschelde
2021-07-27
Merge pull request #50913 from Razoric480/lsp-SymbolKind-fix
Rémi Verschelde
2021-07-27
Merge pull request #50917 from raulsntos/more-iterators
Rémi Verschelde
2021-07-27
Ignore paths with invalid chars in PathWhich
Raul Santos
2021-07-27
Use C++ iterators in the Mono module
Raul Santos
2021-07-26
Fix LSP reporting wrong types
Francois Belair
2021-07-26
Use Ref<T> references as iterators where relevant
Rémi Verschelde
2021-07-26
Merge pull request #50847 from reduz/implement-binary-shader-compilation
Rémi Verschelde
2021-07-26
Implement Binary Shader Compilation
reduz
2021-07-26
Merge pull request #50840 from Gallilus/VisualScript-drop-preload-nodes-chang...
Rémi Verschelde
2021-07-26
Fix CSGSphere3D mesh creation
Aaron Franke
2021-07-26
Merge pull request #50867 from aaronfranke/cs-array-empty
Ignacio Roldán Etcheverry
2021-07-26
Use Array.Empty instead of allocating a every time
Raul Santos
2021-07-25
Add documentation to Array in C#
Aaron Franke
2021-07-25
Fix bindings generator range iterator errors
Raul Santos
2021-07-25
Fix instantiate line class
Julien Nguyen
2021-07-25
Change "Add Preload Node" action to "Add Node(s)"
Gallilus
2021-07-25
Merge pull request #50809 from akien-mga/iterators-const-references
Rémi Verschelde
2021-07-25
Use const references where possible for List range iterators
Rémi Verschelde
2021-07-25
Fix various typos with codespell
luz paz
2021-07-24
Fix documentation in StringExtensions
Raul Santos
2021-07-24
Merge pull request #50757 from aaronfranke/simple-cs-editorconfig
Ignacio Roldán Etcheverry
2021-07-23
Use C++ iterators for Lists in many situations
Aaron Franke
2021-07-23
Add a simple C# .editorconfig
Aaron Franke
2021-07-23
Merge pull request #50748 from JFonS/gizmo_rework
Rémi Verschelde
2021-07-23
Merge pull request #50779 from DavidCambre/Revert-unnecessary-changes
Rémi Verschelde
2021-07-23
Node3D gizmo improvements
jfons
2021-07-23
Revert unnecessary changes to VisualScriptEmitSignal
David Cambré
2021-07-23
Fix GLTF crash when the material is not set.
Andrea Catania
2021-07-22
Merge pull request #50704 from dsnopek/webrtc-gdnative-version
Rémi Verschelde
2021-07-22
Improve documentation for GDScript constants
Hugo Locurcio
2021-07-21
Update GDNative API version for changes from #50659
David Snopek
2021-07-21
Merge pull request #50688 from AndreaCatania/AndreaCatania-patch-4
Rémi Verschelde
2021-07-21
Merge pull request #48972 from DavidCambre/Expose_VisualScriptCustomNode_Type...
Rémi Verschelde
2021-07-21
Merge pull request #50686 from Calinou/use-standard-inf-nan-constants
Rémi Verschelde
2021-07-21
Set the surface name when GLTF file is imported.
Andrea Catania
2021-07-21
Merge pull request #49749 from DavidCambre/VisualScriptFunction_Call_Set_Get_...
Rémi Verschelde
2021-07-21
Merge pull request #50521 from aaronfranke/iseqapprox
Rémi Verschelde
2021-07-21
expose type hints for VisualScriptCustomNode
David Cambré
2021-07-21
Use the standard C `INFINITY` and `NAN` constants directly
Hugo Locurcio
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