Age | Commit message (Collapse) | Author | |
---|---|---|---|
2019-01-30 | Avoid inertia calculation for empty shape - Bullet | Andrea Catania | |
2019-01-28 | Prevent upscaled SVG from exceeding Image bounds | Rémi Verschelde | |
Also expose Image MAX_WIDTH and MAX_HEIGHT. Fixes #24455. | |||
2019-01-28 | Merge pull request #25401 from capnm/capnm-cleanup | Rémi Verschelde | |
Cleanup unused header file | |||
2019-01-28 | Merge pull request #25379 from Faless/net/ws/mp_docs | Rémi Verschelde | |
Update docs and errors for WebSocket module | |||
2019-01-28 | Fixed Rigidbody first frame center spawn | Andrea Catania | |
2019-01-28 | Cleanup unused header | Martin Capitanio | |
2019-01-28 | Update docs and errors for WebSocket module | Fabio Alessandrelli | |
2019-01-27 | Make CSG Shape work with GIProbe, fixes #20465 | Juan Linietsky | |
2019-01-27 | Merge pull request #25314 from marxin/fix-24417-class-memaccess | Rémi Verschelde | |
Fix class memaccess | |||
2019-01-27 | Mono: Test Windows binaries with lowercase extension | Rémi Verschelde | |
To help users writing good cross-platform code, Godot's `FileAccessWindows:open()` will issue a warning on case mismatch, which happens here with capitalized extensions given by `PATHEXT` compared to actual file extensions which are lowercase 99% of the time. Fixes #25368. | |||
2019-01-27 | Bullet: Enable BT_DEBUG on debug builds | Rémi Verschelde | |
Fixes #25301. | |||
2019-01-26 | Workaround GCC 6 & 7 ICE on armv7hl | Rémi Verschelde | |
Fixes #16100. | |||
2019-01-25 | Ensure get script method list also checks base classes, fixes #23384 | Juan Linietsky | |
2019-01-25 | Use placement new in texture_loader_pvr.cpp (#24417). | marxin | |
Use constructor via placement new and swap colors directly. | |||
2019-01-23 | GDScript: do second pass of parsing on release | George Marques | |
Some construct (like match) actually depends on the second pass. This adds some extra checks to not perform specific type-checks on release since not all type information is available. | |||
2019-01-23 | GDScript: fix default value for autoexported typed vars | George Marques | |
2019-01-23 | GDScript: read constants from parent scripts | George Marques | |
This is needed to create export variables from enums defined in a parent class. | |||
2019-01-23 | GDScript: don't allow calling non-static function from script | George Marques | |
2019-01-23 | GDScript: allow local classes to be used as types | George Marques | |
2019-01-22 | Mono: Fix hot reload build errors and cleanup | Ignacio Etcheverry | |
2019-01-21 | Mono: Add assembly reloading to running games | Ignacio Etcheverry | |
Add environment variable to specify a custom --debugger-agent for mono. | |||
2019-01-21 | Merge pull request #25180 from AndreaCatania/arov | Rémi Verschelde | |
Fixed area overlaps if not move | |||
2019-01-21 | Fixed area overlaps if not move | Andrea Catania | |
2019-01-21 | Fix C# script metadata creation error due to missing directory | Ignacio Etcheverry | |
2019-01-21 | Workaround for bug with Mono's MSBuild and BaseIntermediateOutputPath | Ignacio Etcheverry | |
BaseIntermediateOutputPath seems to be empty by default. The workaround is to explicitly set it. Also fixed passing char instead of char[] to String.Split. Why was this even working with Mono? | |||
2019-01-18 | GDScript: Fix return value of "lerp" builtin | Rémi Verschelde | |
Fixes #25082, fixes #24709. | |||
2019-01-18 | Merge pull request #25080 from neikeq/mm-c | Ignacio Etcheverry | |
C# Bindings Generator: Fix vararg methods with custom return type | |||
2019-01-18 | Merge pull request #25079 from neikeq/mm-b | Ignacio Etcheverry | |
C#: Fix trying to build when there's no solution | |||
2019-01-18 | Merge pull request #25078 from neikeq/mm-a | Ignacio Etcheverry | |
C#: Fix crash due to missing gchandle ref null check | |||
2019-01-18 | C# Bindings Generator: Fix vararg methods with custom return type | Ignacio Etcheverry | |
2019-01-18 | C#: Fix trying to build when there's no solution | Ignacio Etcheverry | |
This would cause errors that shouldn't happen unless there was something to build. | |||
2019-01-17 | C#: Fix crash due to missing gchandle ref null check | Ignacio Etcheverry | |
2019-01-17 | Merge pull request #25069 from vnen/gdscript-fixes | Hein-Pieter van Braam | |
A bit more of GDScript fixes | |||
2019-01-17 | GDScript compiler: check if subclass exists before comparison | George Marques | |
Otherwise these checks might trigger the insertion of an empty value, leading to crashes. | |||
2019-01-16 | GDScript: clarify error message about cycles | George Marques | |
They may happen with any cyclic dependency, not only with inheritance. | |||
2019-01-16 | GDScript: fix type-check of indexed values | George Marques | |
2019-01-16 | Merge pull request #25001 from jlahman/gdscript-export-var-fix | Rémi Verschelde | |
Fixes export PackedScene "reset to default" throwing errors | |||
2019-01-16 | Android: Add support for x86_64 architecture | Rémi Verschelde | |
Like arm64v8, this is only supported by API 21 and later, so we enforce 21 as min API for x86_64. Part of #25030. | |||
2019-01-16 | Merge pull request #25032 from akien-mga/static-analysis | Rémi Verschelde | |
Fix some errors found by static analysis | |||
2019-01-16 | Fix some errors found by static analysis | Rémi Verschelde | |
Fixes items 10, 16 and 19 from PVS-Studio blog post in #24014. | |||
2019-01-15 | Fixes export PackedScene "reset to default" throwing errors | jlahman | |
When exporting variables from a gdscript, default values of uninitialized variables would never be set. This caused the default value to be Variant::NIL, and when a user tried to reset the variable through the editor, an error would be thrown because too few arguments would be counted(end of argument list for calls are detected by NIL values). Fixed by simply setting default value to an empty variant of the proper type in gdscript parser. | |||
2019-01-15 | GDScript: check for underscore prefix when type-checking | George Marques | |
Some classes are represented internally with an underscore prefix, so we need to make sure we match this representation when type-checking, otherwise the check might fail on a valid scenario. | |||
2019-01-15 | GDScript: consider constructors as always existing | George Marques | |
There's always a constructor, even if implicit, especially for native types. Also don't check for signature match on function call, since this information is not available in release builds. | |||
2019-01-15 | GDScript: allow objects to be keys of dictionaries | George Marques | |
The engine allows this already, so the parser should not fail in this case. | |||
2019-01-15 | GDScript: don't check types on release builds | George Marques | |
A lot of information is missing on release, and the checks might take a performance hit. Also, having GDScript more lenient on release is usually desirable. | |||
2019-01-15 | GDScript autocomplete: don't carry values when guessing from `is` | George Marques | |
Guessing the type from an `is` operator should no be considered an assigment. This would cause crashes in certain scenarios. | |||
2019-01-12 | Fixed infinite loop at end of video. | Anish | |
A missing condition caused infinite looping, despite the video playing flag being set to false. Small change to fix. Fixes: #20552 | |||
2019-01-10 | Merge pull request #24877 from neikeq/issue-24280 | Rémi Verschelde | |
Fix properties being lost when reloading placeholder GDScript instance | |||
2019-01-10 | doc: Sync classref with current source + AUTHORS edit | Rémi Verschelde | |
2019-01-10 | Merge pull request #24883 from akien-mga/resourceformat-unregister | Rémi Verschelde | |
Consistency in resource format saver/loader de-registration |