Age | Commit message (Collapse) | Author | |
---|---|---|---|
2017-11-21 | Merge pull request #13130 from endragor/gdnative-android-export | Rémi Verschelde | |
Proper GDNative export on Android | |||
2017-11-21 | Merge pull request #12284 from bojidar-bg/allow-subproperty-set | Rémi Verschelde | |
Allow for getting/setting "dotted" properties of objects | |||
2017-11-21 | Merge pull request #13149 from touilleMan/gdnative-fix-scsub-generator | Thomas Herzog | |
[GDNative] fix gdnative_api_struct.gen.h generation | |||
2017-11-21 | Fix&prettify gdnative_api_struct.gen.h GDNATIVE_API_INIT macro generation | Emmanuel Leblond | |
2017-11-21 | Allow for getting/setting indexed properties of objects using get/set_indexed | Bojidar Marinov | |
Performance is around the same as using pure set() through GDScript. | |||
2017-11-21 | Merge pull request #13145 from AndreaCatania/grav | Rémi Verschelde | |
Set gravity on change body mode | |||
2017-11-21 | Set gravity on change body mode | AndreaCatania | |
Fixes #13140 | |||
2017-11-21 | Merge pull request #11933 from cxong/master | Juan Linietsky | |
Use "Command" instead of "Meta" for macOS (#1619) | |||
2017-11-21 | Proper GDNative export on Android | Ruslan Mustakov | |
2017-11-21 | Merge pull request #12590 from poke1024/bsearch | Rémi Verschelde | |
Add bsearch and bsearch_custom to Array | |||
2017-11-21 | Merge pull request #12573 from poke1024/macostouchpad | Rémi Verschelde | |
Native pan and zoom for macOS + InputEventGesture | |||
2017-11-21 | Revert this change, we need to export symbols on the library side | Bastiaan Olij | |
2017-11-21 | Native pan and zoom for macOS | Bernhard Liebl | |
2017-11-21 | Add bsearch and bsearch_custom to Array | poke1024 | |
2017-11-20 | Merge pull request #12754 from MillionOstrich/compress-image-etc | Rémi Verschelde | |
Attempt at fixing size mismatch in _compress_etc | |||
2017-11-20 | Fix size mismatch in _compress_etc | MillionOstrich | |
Use j for inner loop | |||
2017-11-20 | Add cartesian to polar conversion functions | pablotato | |
2017-11-20 | Allow to extends constant variable | sanikoyes | |
2017-11-20 | Merge pull request #11783 from endragor/ios-export-frameworks | Rémi Verschelde | |
Allow exporting third-party iOS Frameworks | |||
2017-11-20 | Merge pull request #11940 from GodotExplorer/debugger | Rémi Verschelde | |
Enhanced debugger for godot 3.0 | |||
2017-11-21 | Allow configuring iOS export | Ruslan Mustakov | |
- EditorExportPlugin's _export_begin accepts all the arguments related to the current export (is_debug, path, flags). - EditorExportPlugin API is extended with methods allowing to configure iOS export: add_ios_framework, add_ios_plist_content, add_ios_linker_flags, add_ios_bundle_file. - iOS export template now contains Godot as a static library so that it can be linked with third-party Frameworks and GDNative static libraries. - Adds method to DirAccess for recursive copying of a directory. - Fixes iOS export to work with Xcode 9 (released recently). | |||
2017-11-20 | bullet cast_motion: reordered null check | muiroc | |
2017-11-20 | Merge pull request #13094 from karroffel/gdnative-api-register-nativecall | Thomas Herzog | |
[GDNative] add a way to register call types | |||
2017-11-20 | Merge pull request #13093 from karroffel/gdnative-static-linking-is-kill | Thomas Herzog | |
[GDNative] removed static linking fields | |||
2017-11-20 | [GDNative] add a way to register call types | Karroffel | |
2017-11-20 | [GDNative] removed static linking fields | Karroffel | |
2017-11-20 | Revert "Added loop_begin and loop_end to OggVorbisStream" | Juan Linietsky | |
2017-11-20 | Merge pull request #13060 from karroffel/gdnative-version-error | Thomas Herzog | |
[GDNative] (version-) error reporting + small API change | |||
2017-11-20 | [GDNative] removed godot_string_c_str | Karroffel | |
2017-11-20 | [GDNative] loading error and version error procs | Karroffel | |
2017-11-20 | Merge pull request #12644 from mrcdk/ogg_loop | Rémi Verschelde | |
Added loop_begin and loop_end to OggVorbisStream | |||
2017-11-20 | Merge pull request #12952 from bojidar-bg/12392-export-enums | Rémi Verschelde | |
Allow exporting enums from GDScript | |||
2017-11-20 | Merge pull request #12988 from akien-mga/xdg-home-paths | Rémi Verschelde | |
Add support for XDG Base Directory spec | |||
2017-11-19 | Add initial support for the XDG Base Directory spec | Rémi Verschelde | |
Spec version 0.7 from https://standards.freedesktop.org/basedir-spec/basedir-spec-0.7.html (latest as of this commit). Three virtual methods are added to OS for the various XDG paths we will use: - OS::get_data_path gives XDG_DATA_HOME, or if missing: ~/.local/share on X11, ~/Library/Application Support/ on macOS and %APPDATA% on Windows - OS::get_config_path gives XDG_CONFIG_HOME, or if missing: ~/.config on X11, ~/Library/Application Support/ on macOS and %APPDATA% on Windows - OS::get_cache_path gives XDG_CACHE_HOME, or if missing: ~/.cache on X11, ~/Library/Caches on macOS and %APPDATA% on Windows So for Windows there are no changes, for Linux we follow the full split spec and for macOS stuff will move from ~/.godot to ~/Library/Application Support/Godot. Support for system-wide installation of templates on Unix was removed for now, as it's a bit hackish and I don't think anyone uses it. user:// will still be OS::get_data_path() + "/godot/app_userdata/$name" by default, but when using the application/config/use_shared_user_dir option it will now use XDG_DATA_HOME/$name, e.g. ~/.local/share/MyGame. For now everything still goes in EditorSettings::get_settings_dir(), but this will be changed in a later commit to make use of the new splitting where relevant. Part of #3513. | |||
2017-11-19 | Merge pull request #13046 from AndreaCatania/kinfix | Rémi Verschelde | |
Some Bullet bug fix | |||
2017-11-19 | Added null check in Bullet cast_motion API | AndreaCatania | |
2017-11-19 | Fixed gravity scale | AndreaCatania | |
2017-11-19 | Removed dynamic_cast from Bullet Server | AndreaCatania | |
2017-11-19 | Fixed kinematic movement on concave shape | AndreaCatania | |
2017-11-19 | Merge pull request #13016 from neikeq/issue-13011 | Rémi Verschelde | |
Mono: Fix compiler error with Variant::operator AABB() | |||
2017-11-18 | Mono: Fix compiler error with Variant::operator AABB() | Ignacio Etcheverry | |
2017-11-18 | Fix class docs, improve error handling of the rst generator. | Martin Capitanio | |
The rst-generator gives you now a hint what's going on: Bad reference: 'method.RegEx.search_all' in file: ../modules/regex/doc_classes/RegExMatch.xml grep 'method.RegEx.search_all' ../modules/regex/doc_classes/RegExMatch.xml Contains the results of a single regex match returned by [method RegEx.search] and [method.RegEx.search_all]. It can be used to find the position and range of the match and its capturing groups, and it can extract its sub-string for you. | |||
2017-11-17 | EditorSettings: Rename settings_path to settings_dir | Rémi Verschelde | |
Also to prepare for upcoming refactoring for XDG support. | |||
2017-11-17 | Rename OS::get_data_dir to OS::get_user_data_dir | Rémi Verschelde | |
Will be needed to avoid confusion with system data path (XDG_DATA_HOME) and editor data dir in upcoming refactoring. | |||
2017-11-17 | Merge pull request #12930 from vnen/gdscrit-output-print | Juan Linietsky | |
Make tool scripts print on the editor Output panel | |||
2017-11-17 | Rename Rect3 to AABB. | Ferenc Arn | |
Fixes #12973. | |||
2017-11-17 | Allow exporting enums from GDScript | Bojidar Marinov | |
Use as `export(E) ...` Closes #12392 | |||
2017-11-17 | Move the remote scene tree to the scene tree dock. | Geequlim | |
Ignore all script constants in the global section of the breakpoint stack. Check property size before send to avoid too large of data be sent. Fix crash while clear the remote objects from the debugger. | |||
2017-11-17 | Abstract some method for script system | geequlim | |
2017-11-16 | Add print_error function, akin to print_line | George Marques | |