Age | Commit message (Collapse) | Author | |
---|---|---|---|
2022-10-13 | Implement RETURN_VALUE_DISCARDED warning in GDscript | clayjohn | |
2022-10-11 | Use `JSON::stringify` where possible | Micky | |
2022-10-10 | SCons: Re-enable treating `#warning` as error with `werror` | Rémi Verschelde | |
Replace all TODO uses of `#warning` by proper TODO comments, and will open matching bug reports to keep track of them. We don't have a great track record fixing TODOs, but I'd wager we're even worse for fixing these "TODO #warning" so we should prohibit this usage. | |||
2022-10-10 | Cleanup a bunch of debug messages in OpenXR and change the ones we want to ↵ | Bastiaan Olij | |
keep to print_verbose | |||
2022-10-08 | C#: Generate symbols packages | Raul Santos | |
2022-10-07 | Fix more MSVC C4702 (unreachable code) warnings | Rémi Verschelde | |
2022-10-07 | Fix MSVC warnings, rename shadowed variables, fix uninitialized values, ↵ | bruvzg | |
change warnings=all to use /W4. | |||
2022-10-06 | Fix outdated keywords autocompletion | VolTer | |
2022-10-06 | Merge pull request #66957 from BastiaanOlij/fix_error_typo_opengl | Rémi Verschelde | |
Fixing an incorrect error message in OpenXR | |||
2022-10-06 | Fixing an incorrect error message in OpenXR reporting missing OpenGL support | Bastiaan Olij | |
2022-10-05 | .NET: Generate SdkPackageVersions.props from version.py | Rémi Verschelde | |
Ensures that the versions always match the Godot version, albeit following SemVer 2.0 so inserting a dot between "beta" and the build number. For "stable" status, we omit the suffix as this would be interpreted as a pre-release build too. So we have: | Godot version | Nupkg version | | -------------- | -------------- | | 4.0.0-beta | 4.0.0-beta | | 4.0.0-beta2 | 4.0.0-beta.2 | | 4.0.0-rc1 | 4.0.0-rc.1 | | 4.0.0-stable | 4.0.0 | | |||
2022-10-05 | Merge pull request #66919 from bruvzg/ts_gde_fix | Rémi Verschelde | |
[TextServer GDExtension] Update build scripts and `.gdextension` files to use new target names and arch suffixes. | |||
2022-10-05 | Merge pull request #66720 from qarmin/unintialized_memory | Rémi Verschelde | |
Remove usage of unitialized variables | |||
2022-10-05 | [TextServer GDExtension] Update build scripts and `.gdextension` files to ↵ | bruvzg | |
use new target names and arch suffixes. | |||
2022-10-05 | Merge pull request #66839 from aaronfranke/editor-prop-hide-slider | Rémi Verschelde | |
Fix `hide_slider` vs `no_slider` inconsistency in editor property code | |||
2022-10-05 | Merge pull request #66873 from akien-mga/script-tweak-error-invalid-script-type | Rémi Verschelde | |
GDScript/C#: Tweak error message for invalid script type for object | |||
2022-10-05 | Merge pull request #66898 from aaronfranke/proj-mat-columns | Rémi Verschelde | |
Rename Projection `matrix` to `columns` | |||
2022-10-05 | Merge pull request #66885 from atirut-w/lsp-doc-fix | Rémi Verschelde | |
LSP: Fix GDScript doc comments | |||
2022-10-05 | Merge pull request #65227 from BastiaanOlij/complete_render_target_api | Rémi Verschelde | |
Implementing override functionality for XR | |||
2022-10-05 | Merge pull request #64577 from Calinou/improve-dictionary-printing | Rémi Verschelde | |
Improve dictionary printing to avoid confusion with arrays | |||
2022-10-05 | Merge pull request #66841 from jtnicholl/blend_enum_checks | Rémi Verschelde | |
Clean up .blend importer to fix unreachable code paths | |||
2022-10-05 | LSP: Fix GDScript doc comments | Atirut Wattanamongkol | |
2022-10-05 | Adding getters to RenderTarget and implementing override functionality for XR | Bastiaan Olij | |
2022-10-04 | Improve dictionary printing to avoid confusion with arrays | Hugo Locurcio | |
- Add leading and trailing spaces within dictionaries, as the `{}` characters are hard to distinguish from `[]` on some fonts. This is especially helpful with empty arrays and dictionaries. | |||
2022-10-04 | Rename Projection `matrix` to `columns` | Aaron Franke | |
2022-10-04 | Rename remaining "Spatial" in Plugins to "Node3D" | Micky | |
For EditorNode3DGizmo: - `get_spatial_node` -> `get_node_3d` - `set_spatial_node` -> `set_node_3d` For EditorPlugin: - `add_spatial_gizmo_plugin` -> `add_node_3d_gizmo_plugin` - `remove_spatial_gizmo_plugin` -> `remove_node_3d_gizmo_plugin` Also renames some internal methods for consistency (`forward_3d_draw_over_viewport` & `forward_3d_force_draw_over_viewport` ...). Basically, Spatial has been completely eradicated. | |||
2022-10-04 | GDScript/C#: Tweak error message for invalid script type for object | Rémi Verschelde | |
See #66870. | |||
2022-10-04 | Merge pull request #66867 from Rindbee/implement-willSaveWaitUntil | Rémi Verschelde | |
Implement `GDScriptTextDocument::willSaveWaitUntil` to clean up outdated documents before saving | |||
2022-10-04 | Merge pull request #66804 from akien-mga/core-remove-NO_SAFE_CAST | Rémi Verschelde | |
Remove unsupported `NO_SAFE_CAST`/`-fno-rtti` from Android build | |||
2022-10-04 | Implement `GDScriptTextDocument::willSaveWaitUntil` to clean up outdated ↵ | Rindbee | |
documents before saving Implement `GDScriptTextDocument::willSaveWaitUntil` to clean up outdated documents before saving, then update the document in `GDScriptTextDocument::didSave`. | |||
2022-10-03 | Merge pull request #59481 from LunaticInAHat/gltf_texture_filter_fix_4 | Clay John | |
Respect texture filtering when importing GLTF | |||
2022-10-03 | GLTF imports & exports material texture filters | The Tophat Demon | |
2022-10-03 | Clean up .blend importer to fix unreachable code paths | Jonathan Nicholl | |
2022-10-03 | Fix hide_slider vs no_slider inconsistency in editor property code | Aaron Franke | |
2022-10-03 | Merge pull request #66759 from Chaosus/gds_fix_param_completion | Yuri Rubinsky | |
2022-10-03 | Merge pull request #66794 from Faless/mp/4.x_multiple_sync | Fabio Alessandrelli | |
[MP] Allow multiple synchronizers per node. | |||
2022-10-03 | Merge pull request #66817 from raulsntos/dotnet/color-span | Rémi Verschelde | |
C#: Use Span in Color to avoid string allocations | |||
2022-10-03 | [MP] Allow multiple synchronizers per node. | Fabio Alessandrelli | |
The same node can now be controlled by multiple synchronizers at once. Spawn visibility is composed in OR across multiple synchronizers (i.e. if any synchronizer is visible to the peer, the object will be spawned). Synchronizers controlling spawned nodes can now have a different authority then the one spawning the node, in that case, the spawn variables for that specific synchronizer are simply ignored (other synchronizers with the same authority of the spawner will correctly synchronize variables on spawn). The SceneReplicationState class has been completly removed, since it was bloating the implementation, the state is now simply stored in the SceneReplicationInterface. | |||
2022-10-03 | C#: Use Span in Color to avoid string allocations | Raul Santos | |
2022-10-03 | Remove NO_THREADS fallback code, Godot 4 requires thread support | Rémi Verschelde | |
This also removes `OS::can_use_threads` from the public API since it's always true. | |||
2022-10-03 | Remove unsupported `NO_SAFE_CAST`/`-fno-rtti` from Android build | Rémi Verschelde | |
Android was the last platform to still attempt to disable RTTI (for binary size), but both the Android editor and now the ICU library used by templates need RTTI. There could still be the possibility to support this for non-ICU template builds (i.e. without the TextServerAdvanced module), but since this isn't one of the build configurations we test regularly it's pretty risky to keep this option only for that specific use case. And our code is already littered with `dynamic_cast`s which weren't guarded with `!defined(NO_SAFE_CAST)`. | |||
2022-10-03 | Merge pull request #66709 from MewPurPur/fix-unary-operators-being-STILL-broken | Rémi Verschelde | |
Fix more highlighting bugs | |||
2022-10-03 | Merge pull request #66784 from Geekotron/fix-nav3d-not-reachable-crash | Rémi Verschelde | |
Fix crash in navigation 3d when target is not reachable | |||
2022-10-03 | Merge pull request #66387 from aaronfranke/cs-basis-euler | Rémi Verschelde | |
C#: Update Basis Euler angle code to match core | |||
2022-10-02 | Merge pull request #66767 from jtnicholl/blend_visibility | Clay John | |
Fix visibility filtering options for .blend imports | |||
2022-10-02 | Fix crash in navigation 3d when target is not reachable | Sean | |
The code that resets variables to retry navigation to the closest possible poly was not resetting 1 variable, which caused it to exceed the vector bounds | |||
2022-10-02 | Fix more highlighting bugs | VolTer | |
2022-10-02 | Fix visibility filtering options for .blend imports | Jonathan Nicholl | |
2022-10-02 | Fix completion of parameters in function call (2) | Yuri Rubinsky | |
2022-10-01 | Remove usage of unitialized variables | Rafał Mikrut | |