Age | Commit message (Collapse) | Author | |
---|---|---|---|
2019-08-12 | Add C# language editor icon | Ignacio Etcheverry | |
2019-08-12 | Merge pull request #31322 from neikeq/mono-gitignore-override-sln | Ignacio Roldán Etcheverry | |
Make git no longer ignore solution files inside the mono module | |||
2019-08-12 | Make git no longer ignore solution files inside the mono module | Ignacio Etcheverry | |
2019-08-12 | Export: Remove temp files from cache after export | Rémi Verschelde | |
So far we left most temporary files lying around, so this attempts to fix that. I added a helper method to DirAccess to factor out the boilerplate of creating a DirAccess, checking if the file exists, remove it or print an error on failure. | |||
2019-08-12 | Merge pull request #31228 from aaronfranke/identity-constants | Rémi Verschelde | |
Add Basis constants and format Transform constants | |||
2019-08-12 | Merge pull request #31314 from BastiaanOlij/fix_api_struct_gen | Rémi Verschelde | |
Fix self reference issue in core structures for GDNative plugins | |||
2019-08-12 | Fix self reference issue in core structures for GDNative plugins | Bastiaan Olij | |
2019-08-12 | Replace 'ERR_EXPLAIN' with 'ERR_FAIL_*_MSG' in rest of 'modules/' | Robin Hübner | |
2019-08-09 | Add Basis constants and format Transform constants | Aaron Franke | |
2019-08-09 | Merge pull request #31221 from neikeq/err-explain-to-msg-mono | Rémi Verschelde | |
Replace 'ERR_EXPLAIN' with 'ERR_FAIL_*_MSG' in 'modules/mono' | |||
2019-08-09 | Merge pull request #31227 from profan/fix/err-explain-usages | Rémi Verschelde | |
Replace 'ERR_EXPLAIN' with 'ERR_FAIL_*_MSG' in "platform", "modules/gdnative", "modules/gdscript" directories. | |||
2019-08-09 | Replace 'ERR_EXPLAIN' with 'ERR_FAIL_*_MSG' in 'modules/mono' | Ignacio Etcheverry | |
And 'CRASH_*_MSG' as well. Also make error messages puntuation and quotation more consistent. | |||
2019-08-09 | Replace 'ERR_EXPLAIN' with 'ERR_FAIL_*_MSG' in "platform", ↵ | Robin Hübner | |
"modules/gdnative", "modules/gdscript" directories. | |||
2019-08-09 | Expression before 'is' may be null | Cameron Reikes | |
2019-08-08 | Merge pull request #31047 from Zylann/save_exr | Rémi Verschelde | |
Add Image.save_exr() | |||
2019-08-07 | [Mono] Make all structs seralizable | Aaron Franke | |
2019-08-07 | Add Image.save_exr() | Marc Gilleron | |
2019-08-07 | Merge pull request #31077 from qarmin/coverity_bugs | Rémi Verschelde | |
Change some code proposed by Coverity and Cppcheck | |||
2019-08-07 | Add some code changes/fixes proposed by Coverity and Clang Tidy | qarmin | |
2019-08-07 | Fixed KinematicCollision.get_local_shape() - the local shape id was never ↵ | PouleyKetchoupp | |
set during move_and_collide() Fixes #31144 | |||
2019-08-05 | Merge pull request #31091 from aaronfranke/wrap | Rémi Verschelde | |
Optimize Wrap functions | |||
2019-08-05 | Merge pull request #31041 from 2shady4u/master | Rémi Verschelde | |
Mark class_name line as safe in editor | |||
2019-08-04 | [Core] [Mono] Optimize Wrap functions | Aaron Franke | |
Use is_zero_approx(), avoid a negative, and also rename "rng" to "range". | |||
2019-08-04 | Merge pull request #31068 from neikeq/issue-31065 | Ignacio Roldán Etcheverry | |
C#: Fix Color.ToHtml() | |||
2019-08-04 | C#: Fix Color.ToHtml() | Ignacio Etcheverry | |
2019-08-02 | Mark class_name line as safe in editor | shaderbeast | |
2019-07-31 | Add descriptive tooltips in VS editor | Emmanuel Barroga | |
In the Visual Script editor, the override icon is not very clear what it's intended purpose is for. Currently, its tooltip just says: "Function:" which is the same tooltip as the "add new function" icon. To resolve this issue, this PR adds descriptive tooltips to the following icons in the Visual Script editor: -Override Function -Add Function -Add Variable -Add Signal | |||
2019-07-30 | Updated assimp to commit 1d565b0 with iFire | RevoluPowered | |
Signed-off-by: RevoluPowered <gordon@gordonite.tech> Signed-off-by: K. S. Ernest (iFIre) Lee <ernest.lee@chibifire.com> | |||
2019-07-30 | Merge pull request #30909 from Kaligule/patch-1 | Rémi Verschelde | |
Add a reference to pow to the description of exp. | |||
2019-07-29 | Merge pull request #30935 from YeldhamDev/gdnative_plugin_fix | Rémi Verschelde | |
Fix 'GDNativeLibrary' editor being incorrectly opened | |||
2019-07-29 | Merge pull request #30923 from NilsIrl/better_dropdown | Rémi Verschelde | |
Improve platform selection in the GDNativeLibrary dock | |||
2019-07-29 | Fix 'GDNativeLibrary' editor being incorrectly opened | Michael Alexsander Silva Dias | |
2019-07-29 | Find trailing whitespace and indentation in gdnative_api.json | Rémi Verschelde | |
2019-07-29 | Add a reference to pow to the description of exp. | Kaligule | |
This might be especially usefull since godot script doesn't support ** or ^ as operators, so beginners might search for the exponential function, when what they really need is the pow function. This is exactly what happened to me and since I couldn't find helpfull information in the documentation I had to look it up online, where I found the answer on a helpfull [reddit thread](https://www.reddit.com/r/godot/comments/3mvwz0/how_do_i_do_exponents_in_godot/). @akien-mga told me how to reference methods here: godotengine#30909 | |||
2019-07-29 | Improve platform selection in the GDNativeLibrary dock | NilsIrl | |
* Replace button text with currently selected platforms * Expand button size horizontally | |||
2019-07-29 | Merge pull request #30869 from NilsIrl/#30841 | Rémi Verschelde | |
Replace radion buttons with checkboxes in GDNativeLibrary editor | |||
2019-07-28 | [Mono] Deprecate Set methods | Aaron Franke | |
These silently fail, so they should be removed. I accidentally added most of these last year, trying to make everything else consistent with Quat, sorry! Also, a few tiny nitpicking changes are included, like whitespace and misspellings. | |||
2019-07-28 | Fix WebSocketClient crash when unref during signal | Fabio Alessandrelli | |
Always call disconnect before emitting signals, to avoid calling it on a freed object if the user decides to unreference it in a signal. | |||
2019-07-27 | Replace radion buttons with checkboxes in GDNativeLibrary editor | NilsIrl | |
2019-07-27 | Merge pull request #30849 from bojidar-bg/7898-mixed-indentation | Rémi Verschelde | |
Disallow using of both tabs and spaces for indentation in the same file | |||
2019-07-27 | C#: Fix Transform2D.AffineInverse() | Ignacio Etcheverry | |
2019-07-26 | Disallow using of both tabs and spaces for indentation in the same file | Bojidar Marinov | |
Closes #7898 | |||
2019-07-26 | Merge pull request #30788 from Chaosus/direction_to_gdnative | Rémi Verschelde | |
Added Vector2/3.direction_to methods to GDNative | |||
2019-07-26 | Merge pull request #30842 from neikeq/fix-custom-props-msbuild | Ignacio Roldán Etcheverry | |
Mono: Fix custom defines for Mono's MSBuild; remove xbuild | |||
2019-07-26 | Mono: Fix custom defines for Mono's MSBuild; remove xbuild | Ignacio Etcheverry | |
Mono's MSBuild and System/VisualStudio's MSBuild expect a different format for surrounding property values with quotes on the command line. xbuild does not seem to support semicolons in property values from the command line: https://xamarin.github.io/bugzilla-archives/16/16465/bug.html It's a good time to just remove xbuild support entirely. | |||
2019-07-26 | Merge pull request #30825 from neikeq/heya | Ignacio Roldán Etcheverry | |
Fix incorrectly updating csproj and not closing build issues file | |||
2019-07-25 | Fix incorrectly updating csproj and not closing build issues file | Ignacio Etcheverry | |
2019-07-25 | Merge pull request #30820 from neikeq/issue-28394 | Ignacio Roldán Etcheverry | |
Mono: Don't try to update project assemblies from project manager | |||
2019-07-25 | Mono: Don't try to update project assemblies from project manager | Ignacio Etcheverry | |
Previously, when running the project manager, we would try to load the API assemblies from the project and fail because we were not editing any project. This would make us try to copy the prebuilt API assemblies to the project. Since there is no project, it would try to copy them to the executable location. This would fail if Godot doesn't have permissions to write to that location. This commit fixes that by instead trying to load the prebuilt API assemblies in the first place, if running the project manager. | |||
2019-07-25 | Merge pull request #30776 from akien-mga/editor-configurable-float-step | Rémi Verschelde | |
Inspector: Make default float step configurable |