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2021-10-12Fixed a typo in csg moduleM. Huri
2021-10-11Revert "Implement reverse playback and ping-pong loop in AnimationPlayer and ↵Juan Linietsky
NodeAnimation"
2021-10-11Merge pull request #48332 from TokageItLab/implement-ping-pongRémi Verschelde
2021-10-11Merge pull request #53681 from Paulb23/rejig-syntax-highligher-bindRémi Verschelde
Move add_syntax_highlighter bind to ScriptEditorBase
2021-10-11Merge pull request #53647 from Chaosus/gds_fix_builtin_functions_autocompletionYuri Roubinsky
2021-10-11Move add_syntax_highlighter bind to ScriptEditorBasePaulb23
2021-10-11Fix autocompletion of built-in functions in GDScriptYuri Roubinsky
2021-10-11Merge pull request #53430 from DavidSichma/typed_safe_setterGeorge Marques
Made typed member setters safe
2021-10-11Merge pull request #53103 from ZuBsPaCe/gdscript-analyze-properties-fixGeorge Marques
GDScript: Report property type errors
2021-10-11Remove redundant String operation from GDScript enum exportsYuri Sizov
2021-10-09implement ping-pong loop in animationTokage
Co-authored-by: Chaosus <chaosus89@gmail.com>
2021-10-09Enhance and cleanup stringify for Vectormashumafi
2021-10-09Fix missing argument names in bindingsRémi Verschelde
While at it, tweak some boolean setters to use `p_enabled` for the bool. Also renames `draw_minimap()` to `set_draw_minimap()`.
2021-10-08Only emit typed member setters if safe to do soDavid Sichma
Instructions are now only emitted if input type matches expected type. Otherwise usual setter fallback.
2021-10-08GDScript: Report property type errorsZuBsPaCe
Inline getters & setters are now FunctionNodes. Their names are set in the parser, not in the compiler. GDScript-Analyzer will now run through getter and setter. Also report wrong type or signature errors regarding getset properties. Added GDScript tests for getters and setters. #53102
2021-10-08Merge pull request #53536 from Faless/mp/4.x_rpc_configMax Hilbrunner
[Net] Add call_local argument to Node.rpc_config.
2021-10-08Merge pull request #53336 from briansemrau/gdscript-i'm-not-my-own-local-classGeorge Marques
[GDScript 2.0] fix script base class self-assignment
2021-10-08[Net] Rename RPCConfig.sync to call_local.Fabio Alessandrelli
For consistency with the other user facing changes.
2021-10-07GDScript: Use getter return type for the property typeGeorge Marques
The PropertyInfo hints are more relevant for the inspector. The getter return type is more reliable and less likely to be incorrect and it is what's going to be called in the end.
2021-10-07Merge pull request #53422 from KoBeWi/add_LUA_to_GodotRémi Verschelde
2021-10-07Merge pull request #53545 from vnen/gdscript-releaseRémi Verschelde
2021-10-07GDScript: Fix method ptrcall on releaseGeorge Marques
2021-10-07Replace references to VisualServer in code comments with RenderingServerHugo Locurcio
VisualServer no longer exists in the `master` branch.
2021-10-07Merge pull request #53494 from mhilbrunner/stop-drop-and-dont-lieRémi Verschelde
Fix outdated no_call_local, use call_remote
2021-10-06GDScript: Set status on parsing steps beforehandGeorge Marques
To avoid potential dependency cycles. If any happens it will not get into infinite recursion anymore and errors will cascade later on.
2021-10-06Fix outdated no_call_local, use call_remoteMax Hilbrunner
2021-10-06Merge pull request #45699 from TokageItLab/implement-skeleton-editor-gizmoRémi Verschelde
Implement Skeleton Editor Gizmo
2021-10-06Merge pull request #53479 from vnen/gdscript-subscript-object-selfRémi Verschelde
2021-10-06Merge pull request #53478 from vnen/gdscript-avoid-hard-inferenceRémi Verschelde
2021-10-07Implemented SkeletonEditorGizmoSilc Renew
Co-authored-by: Lyuma <xn.lyuma@gmail.com>
2021-10-06GDScript: Allow subscript on self and object typesGeorge Marques
2021-10-06GDScript: Avoid hard errors on inferred typesGeorge Marques
Since inference isn't always correct, they are now treated as unsafe instead of errors. This also removes inferred type when a variable is reassigned. Since it's not aware of branching, the types might become invalid in a later context.
2021-10-06GDScript: Make all warnings enabled in test generationGeorge Marques
The test generation doesn't initialize the language (since it's already initialized in main), but it still needs the warning enabled so it matches the actual tests.
2021-10-06Fix small typos regarding WebSocketPeerInfinixius
2021-10-06doc: Update links to latest documentation after content reorganizationRémi Verschelde
2021-10-05Merge pull request #52711 from m4gr3d/provide_getter_for_project_data_dir_masterRémi Verschelde
2021-10-05doc: Fix style inconsistencies for `[b]Note:[/b]` paragraphsRémi Verschelde
And fix up formatting not supported by makerst.
2021-10-05Fix LUA-style assignment in Dictionarykobewi
2021-10-05Merge pull request #52963 from Pineapple/WIN32_LEAN_AND_MEAN_masterRémi Verschelde
2021-10-04GDScript fix wrong base class assignmentBrian Semrau
2021-10-04GDScript: Use path cache when checking preloaded scriptsGeorge Marques
The path itself might not always be set in some cases, especially when the script is just created and is already in the resource cache. Using get_path() in this case gets the correct resource path. This also adds a null check for safety in case the path is incorrect or missing, to avoid a crash in the engine.
2021-10-04Fix some leftover references to idle_framekobewi
2021-10-04Merge pull request #52914 from vnen/gdscript-assign-member-with-opRémi Verschelde
2021-10-04Merge pull request #53399 from V-Sekai/extension-game-convertRémi Verschelde
2021-10-04GDScript: Fix member assignment with operationGeorge Marques
It was wrongly updating the assigned value with the result of the operation.
2021-10-04Enable GLTFDocumentExtensionConvertImporterMesh only in games.K. S. Ernest (iFire) Lee
2021-10-04Merge pull request #53303 from akien-mga/53295-gdscript-completion-quote-styleRémi Verschelde
2021-10-04Merge pull request #53338 from briansemrau/gdscript-handle-for-with-null-listRémi Verschelde
2021-10-04Merge pull request #53366 from KoBeWi/your_argument_is_null_and_voidRémi Verschelde
2021-10-04GDScript completion: Handle quote style ad-hoc to remove editor dependencyRémi Verschelde
`core` and `scene` shouldn't depend on `editor`, so they can't query this style setting in `get_argument_options`. But we can handle it after the fact in GDScript's completion code. Also cleans up a couple extra unused invalid includes in `core`.