Age | Commit message (Collapse) | Author | |
---|---|---|---|
2020-07-14 | Merge pull request #40218 from aaronfranke/mono-docs | Rémi Verschelde | |
Add C# XML documentation to core C# math types | |||
2020-07-14 | Merge pull request #38440 from Paulb23/syntax_highlighter_refactor | Rémi Verschelde | |
Syntax highlighter refactor | |||
2020-07-14 | Merge pull request #40335 from aaronfranke/formatting-gh-actions | Rémi Verschelde | |
Use GitHub Actions for file formatting and style checks | |||
2020-07-13 | Commit other files changed by file_format.sh | Aaron Franke | |
2020-07-14 | Fix overlappingObjects vector crash | volzhs | |
use clear_overlaps() instead of clearing overlappingObjects directly | |||
2020-07-13 | Merge pull request #40261 from bruvzg/macos_mono_build | Rémi Verschelde | |
[macOS, Mono] Fix "Wdeprecated-declarations" build error. | |||
2020-07-13 | Merge pull request #40308 from madmiraal/fix-40283 | Rémi Verschelde | |
Set isScratchedSpaceOverrideModificator to false when removing a RigidBodyBullet from a space. | |||
2020-07-13 | Improve the ENet channels documentation in NetworkedMultiplayerENet | Hugo Locurcio | |
This closes https://github.com/godotengine/godot-docs/issues/3598. | |||
2020-07-12 | Set isScratchedSpaceOverrideModificator to false when removing a | Marcel Admiraal | |
RigidBodyBullet from a space. | |||
2020-07-11 | Extract Syntax highlighting from TextEdit and add EditorSyntaxHighlighter | Paulb23 | |
- Extacted all syntax highlighting code from text edit - Removed enable syntax highlighting from text edit - Added line_edited_from signal to text_edit - Renamed get/set_syntax_highlighting to get/set_syntax_highlighter - Added EditorSyntaxHighligher | |||
2020-07-11 | Expose Syntax highlighter for editor plugins | Paulb23 | |
2020-07-11 | Convert syntax highlighters into a resource | Paulb23 | |
2020-07-11 | Add C# XML documentation to core C# math types | Aaron Franke | |
2020-07-11 | Merge pull request #40193 from KoBeWi/dem_pikks | Rémi Verschelde | |
Allow Area2D and 3D mouse events without collision layer | |||
2020-07-10 | [macOS, Mono] Fix "Wdeprecated-declarations" build error. | bruvzg | |
2020-07-10 | Add override keywords. | Marcel Admiraal | |
2020-07-10 | Allow Area2D and 3D mouse events without a collision layer | Tomasz Chabora | |
Co-authored-by: madmiraal <madmiraal@users.noreply.github.com> | |||
2020-07-08 | Move Bullet physics query flush from Bullet space pre-tick callback to | Marcel Admiraal | |
Bullet physics flush_queries() as is done in Godot physics, and remove the pre-tick callback. | |||
2020-07-07 | Merge pull request #39726 from AndreaCatania/add_body_impr_physics | Rémi Verschelde | |
Optimized physics object spawn time | |||
2020-07-07 | Merge pull request #39735 from AndreaCatania/bullet_phy_add_api | Rémi Verschelde | |
Added BulletPhysics APIs to return internal objects. | |||
2020-07-06 | Add sort and has methods to PackedArrays | Aaron Franke | |
2020-07-07 | Merge pull request #40162 from vnen/autoloads-list | Rémi Verschelde | |
Add a map of autoloads to ProjectSettings | |||
2020-07-06 | Fix GDScriptEditorTranslationParserPlugin instance leak | SkyJJ | |
2020-07-06 | Merge pull request #40157 from madmiraal/fix-39765 | Rémi Verschelde | |
Clear a Bullet Area's overlappingObjects vector when removing an area from a space. | |||
2020-07-06 | Add a map of autoloads to ProjectSettings | George Marques | |
So places that need to look into it can use the list instead of parsing ProjectSettings details (like checking "*" in path for testing if it's singleton). | |||
2020-07-06 | Merge pull request #40155 from rcorre/warning-names | Rémi Verschelde | |
Include gdscript warning name in the warning message. | |||
2020-07-06 | Merge pull request #40116 from ThakeeNathees/editor-crash-on-super-constructor | Rémi Verschelde | |
Fix: editor crash on super constructor called | |||
2020-07-06 | Include gdscript warning name in the warning message. | Ryan Roden-Corrent | |
Occasionally you want to ignore a warning with a `warning-ignore` comment, and you have to go into the settings to look up what the actual name of the warning is. This patch appends the warning name to the end of the warning so you know what string to use to ignore it, similar to other linters like pylint. For example ``` "The signal 'blah' is declared but never emitted."; ``` is now ``` "The signal 'blah' is declared but never emitted. (UNUSED_SIGNAL)"; ``` | |||
2020-07-06 | Clear a Bullet Area's overlappingObjects vector when removing an area | Marcel Admiraal | |
from a space. | |||
2020-07-05 | Fix Mono PackedArray Marshalling | Daniel Doran | |
2020-07-05 | Merge pull request #40102 from SkyLucilfer/PotGenerationFix | Rémi Verschelde | |
Change translation parser plugin API to parse_file() | |||
2020-07-05 | Merge pull request #40137 from neikeq/fix-clangtidy-warnings-mono | Rémi Verschelde | |
Mono/C#: Fix several clang-tidy warnings and cleanup | |||
2020-07-05 | Mono/C#: Fix several clang-tidy warnings and cleanup | Ignacio Etcheverry | |
2020-07-05 | Change translation parser plugin API to parse_file() | SkyJJ | |
2020-07-04 | Fix: editor crash on super constructor called | Thakee Nathees | |
Fix: #39909 | |||
2020-07-04 | Merge pull request #40092 from hinlopen/remove-find-last | Rémi Verschelde | |
Remove String::find_last (same as rfind) | |||
2020-07-03 | doc: Sync classref with current source | Rémi Verschelde | |
2020-07-03 | Remove String::find_last (same as rfind) | Stijn Hinlopen | |
2020-07-03 | Merge pull request #40078 from endlesstravel/fix-print-null-in-array-3 | Rémi Verschelde | |
fix crash when pass null in print array in GD.print | |||
2020-07-03 | Merge pull request #39958 from aaronfranke/gridmap-vec3i | Rémi Verschelde | |
Update GridMap to use Vector3i instead of three ints | |||
2020-07-03 | fix crash when pass null in print array in GD.print | endlesstravel | |
fix crash when pass null in print array in GD.print 2 fix crash when pass null in print array in GD.print 3 fix space | |||
2020-07-03 | Merge pull request #40050 from naithar/feature/ios-gdnative-master-2 | Rémi Verschelde | |
[4.0] Add support of iOS's dynamic libraries to GDNative | |||
2020-07-02 | Update GridMap to use Vector3i instead of three ints | Aaron Franke | |
2020-07-02 | Merge pull request #39415 from SkyLucilfer/PotGeneration | Rémi Verschelde | |
Add POT generation feature in Editor | |||
2020-07-02 | Merge pull request #37350 from aaronfranke/force-impulse | Rémi Verschelde | |
Refactor physics force and impulse code to use (force, position) order | |||
2020-07-02 | Merge pull request #40049 from hinlopen/remove-pane-drag | Rémi Verschelde | |
Remove unused class PaneDrag | |||
2020-07-02 | GDNative export: do not add fake lookup table if static lib is not used | Sergey Minakov | |
2020-07-02 | Add translation parser plugin support | SkyJJ | |
2020-07-02 | Remove unused class PaneDrag | Stijn Hinlopen | |
2020-07-02 | GDNative Editor: Support selecting frameworks for iOS | Sergey Minakov | |