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2019-04-12Merge pull request #27950 from Nonnu42/contribIgnacio Roldán Etcheverry
Fixes #17233 allowing C# to override _GetPropertyList
2019-04-12Merge pull request #27863 from bojidar-bg/27460-constant-class-clashRémi Verschelde
Check subclasses too when checking for name clashes
2019-04-12Fixes #17233 allowing C# to override _GetPropertyListNuno Cardoso
2019-04-11Merge pull request #27867 from bojidar-bg/27489-as-self-failRémi Verschelde
Fix as operator generating opcode 38 errors
2019-04-11Merge pull request #27876 from vnen/gdscript-no-builtin-nameRémi Verschelde
Don't allow built-in scripts to use class_name
2019-04-11Use c++11 for vhacd because VHACD-ASYNC.cpp wants itWindy Darian
2019-04-10GDScript: Don't allow built-in scripts to use class_nameGeorge Marques
2019-04-10Bundled VHACD library for convex decomposition.Juan Linietsky
Modified both MeshInstance tools as well as importer to use it instead of QuickHull.
2019-04-10Merge pull request #27170 from ↵Rémi Verschelde
timoschwarzer/allow-whitespaces-in-warning-ignore-comments Allow whitespaces in warning-ignore comments
2019-04-10Check for subclasses when checking for name clashesBojidar Marinov
Fixes #27460
2019-04-10Fix `as` operator generating opcode 38 errorsBojidar Marinov
Closes #27489 Fixup of 466a76ac2c7c6634ed1d78fde4ac011e2e70b710 Additionally, update `GDScriptCompiler` test to use Ref and to include `as` expressions.
2019-04-09Style: Apply new changes from clang-format 8.0Rémi Verschelde
It seems to stay compatible with formatting done by clang-format 6.0 and 7.0, so contributors can keep using those versions for now (they will not undo those changes).
2019-04-10Added eye_height, changed description and fixed size of viewport issueBastiaan Olij
2019-04-08Merge pull request #27809 from neikeq/github-plsIgnacio Roldán Etcheverry
Workaround for syntax highlighting issue in GitHub
2019-04-08Workaround for syntax highlighting issue in GitHubIgnacio Etcheverry
2019-04-08Merge pull request #26458 from neikeq/mono-build-cleanupRémi Verschelde
Mono: Add CPPPATH only to env_mono and cleanup build scripts
2019-04-08Merge pull request #27711 from neikeq/ifdef-clang-tidyRémi Verschelde
Replace a few #if/#elif with #ifdef and "#elif defined"
2019-04-08Merge pull request #27452 from Chaosus/direction_toRémi Verschelde
Added method to retrieve a direction vector from one point to another
2019-04-08Merge pull request #27710 from Calinou/script-templates-typed-gdscriptRémi Verschelde
Add support for type hints in non-default script editor templates
2019-04-08Merge pull request #27231 from Chaosus/smoothstepRémi Verschelde
Added smoothstep built-in function
2019-04-07Merge pull request #27714 from fire/asset_importRémi Verschelde
FBX Import bug fixes with special character in mesh names
2019-04-07Mono: Add compiler flags to env_mono instead of envIgnacio Etcheverry
This way we avoid possible conflicts with other modules. Specially with include paths.
2019-04-07Mono: Reorganize build scriptsIgnacio Etcheverry
All build scripts, other than config.py and SCSub, are now located in the build_scripts subdirectory.
2019-04-07Added smoothstep built-in functionChaosus
2019-04-07Merge pull request #27734 from Hendrikto/cleanupRémi Verschelde
Remove unused imports
2019-04-07Fix where json exported empty typesBastiaan Olij
(cherry picked from commit 6226be9595caec7f741cdf570ca99e742a611388)
2019-04-07Merge pull request #27527 from BastiaanOlij/render_ext_targetRémi Verschelde
Add option to have viewport render into supplied texture (VR)
2019-04-06Assimp: fix FBX import with ':' in filename.K. S. Ernest (iFire) Lee
2019-04-06Merge pull request #26609 from nekomatata/shadow_offsetTimo
Support for shadow offset in box style
2019-04-06Remove unused importsHendrikto
2019-04-06Fix wrong method binds and registered classIgnacio Etcheverry
2019-04-06Merge pull request #26662 from neikeq/csharp-collection-changesIgnacio Roldán Etcheverry
C#: Collections breaking changes and improvements
2019-04-06Merge pull request #26634 from psuhas77/patch-3Rémi Verschelde
Added get_noise_1d
2019-04-06C#: Support type hints for exported ArraysIgnacio Etcheverry
Added the code for Dictionary as well, but it's not yet supported by the Godot inspector.
2019-04-06C#: Add marshalling support for IEnumerable and IDictionaryIgnacio Etcheverry
Added constructor that takes IEnumerable for Array and IEnumerable<T> for Array<T>. Added constructor that takes IDictionary for Dictionary and IDictionary<TKey, TValue> for Dictionary<TKey, TValue>.
2019-04-06C#: Some important Array and Dictionary interface changesIgnacio Etcheverry
Array now implements IList instead of IList<object, object>. Dictionary now implements IDictionary instead of IDictionary<object, object>.
2019-04-06Mono: Buildsystem support for finding MSBuild from VS2019Ignacio Etcheverry
2019-04-05Replace a few #if/#elif with #ifdef and "#elif defined"Ignacio Etcheverry
2019-04-06Add option to have viewport render into supplied textureBastiaan Olij
2019-04-05Add support for type hints in non-default script editor templatesHugo Locurcio
This also refactors template processing to avoid repetition. This closes #27074.
2019-04-05Add Open Asset Import Library to Godot.K. S. Ernest (iFire) Lee
FBX support and MMD (pmx) support. Normals, Albedo, Metallic, and Roughness through Arnold 5 Materials for Maya FBX. Maya FBX Stingray PBS support. Importing FBX static meshes work. Importing FBX animations is a work in progress. Supports FBX 4 bone influence animations. Supports FBX blend shapes. MMDs do not have an associated animation import yet. Sponsored by IMVU Inc.
2019-04-05Merge pull request #27677 from akien-mga/Wimplicit-fallthroughRémi Verschelde
Fix -Wimplicit-fallthrough warnings from GCC 8
2019-04-05Added direction_to method to vectorsChaosus
2019-04-05Merge pull request #27327 from goodyttoor/grayscale_exrRémi Verschelde
Fix import grayscale EXR
2019-04-05Merge pull request #27465 from ↵Rémi Verschelde
neikeq/road-to-lang-agnostic-docs-is-going-to-be-tough EditorHelp: Improve enum ref resolving and add constant ref support
2019-04-05Fix -Wimplicit-fallthrough warnings from GCC 8Rémi Verschelde
Adds `FALLTHROUGH` macro to specify when a fallthrough is intentional. Can be replaced by `[[fallthrough]]` if/when we switch to C++17. The warning is now enabled by default for GCC on `extra` warnings level (part of GCC's `-Wextra`). It's not enabled in Clang's `-Wextra` yet, but we could enable it manually once we switch to C++11. There's no equivalent feature in MSVC for now. Fixes #26135.
2019-04-05Merge pull request #27687 from Zylann/fix_heightmap_shape_min_maxRémi Verschelde
Fix wrong heights data used to compute min and max heights
2019-04-04Mono: Make missing default constructor error more foolproofForLoveOfCats
2019-04-04Fix wrong heights data used to compute min and max heightsMarc Gilleron
2019-04-04Mono: Makes GD.Convert take Variant.Type instead of intForLoveOfCats