Age | Commit message (Collapse) | Author | |
---|---|---|---|
2017-08-27 | Make build scripts Python3 compatible | Matthias Hoelzl | |
- The Windows, UWP, Android (on Windows) and Linux builds are tested with Scons 3.0 alpha using Python 3. - OSX and iOS should hopefully work but are not tested since I don't have a Mac. - Builds using SCons 2.5 and Python 2 should not be impacted. | |||
2017-08-27 | Dead code tells no tales | Rémi Verschelde | |
2017-08-27 | -Largely rewrote gridmap to simplify it | Juan Linietsky | |
-Got editor working again -Added a current-floor marker on selection | |||
2017-08-27 | Use HTTPS URL for Godot's website in the headers | Rémi Verschelde | |
2017-08-27 | nanosvg: Document in COPYRIGHT.txt and thirdparty README.md | Rémi Verschelde | |
2017-08-27 | Merge pull request #10591 from Rubonnek/possible-null-ptr-dereference | Rémi Verschelde | |
Added/Fixed null pointer checks | |||
2017-08-27 | Merge pull request #10669 from hpvb/fix-6118 | Rémi Verschelde | |
Add several missing Null checks in _notification | |||
2017-08-26 | Add two missing Null checks | Hein-Pieter van Braam | |
These Null checks were removed in #10581 but actually changed the logic of the functions in this case. This fixes #10654 | |||
2017-08-26 | Added/Fixed null pointer checks | Wilson E. Alvarez | |
2017-08-26 | Add several missing Null checks in _notification | Hein-Pieter van Braam | |
This fixes #6118 | |||
2017-08-26 | -Massive clean up to gizmos | Juan Linietsky | |
-Make sure handles are always visible (on top) -Fixed instanced scene selection (should work properly now) -Added interpolated camera -Customizable gizmo colors in editor settings | |||
2017-08-25 | Fix i18n bug in GridMap string | Rémi Verschelde | |
Regression from 6134d87 causing build issue on clang. | |||
2017-08-25 | Editor: Add some more translatable strings. | Andreas Haas | |
2017-08-25 | Merge pull request #10581 from hpvb/fix-gcc6+ | Rémi Verschelde | |
Make cast_to a static member of Object. | |||
2017-08-25 | Implemented, The Amazing Zylann Hack (tm), fixes #10603 | Juan Linietsky | |
2017-08-24 | Convert Object::cast_to() to the static version | Hein-Pieter van Braam | |
Currently we rely on some undefined behavior when Object->cast_to() gets called with a Null pointer. This used to work fine with GCC < 6 but newer versions of GCC remove all codepaths in which the this pointer is Null. However, the non-static cast_to() was supposed to be null safe. This patch makes cast_to() Null safe and removes the now redundant Null checks where they existed. It is explained in this article: https://www.viva64.com/en/b/0226/ | |||
2017-08-24 | GDScript: More reliable check if loading a template. | Andreas Haas | |
Prevents showing some useless parse errors in the console. | |||
2017-08-24 | Fix mismatched signatures for GDScriptLanguage::complete_code | Rémi Verschelde | |
2017-08-24 | -Code completion for enumerations | Juan Linietsky | |
-Disabled GDNative and GDNativeScript so build compiles again | |||
2017-08-23 | Changed MethodBind API to request information from methods. It's much claner ↵ | Juan Linietsky | |
now. Also changed PropertyInfo to include informatino about class names. | |||
2017-08-23 | Merge pull request #10563 from Hinsbart/vs_cancel_select | Rémi Verschelde | |
VisualScriptEditor: Remove Node when canceling PropertySelector. | |||
2017-08-23 | Merge pull request #10542 from karroffel/gdscript-match-index | Rémi Verschelde | |
support enums and nested constants in match statement | |||
2017-08-23 | Merge pull request #10555 from Rubonnek/removed-unnecessary-returns-and-breaks | Rémi Verschelde | |
Removed unnecessary returns and break statements [ci skip] | |||
2017-08-22 | VisualScriptEditor: Remove Node when canceling PropertySelector. | Andreas Haas | |
2017-08-22 | Fix crashes in SVG loading | Pedro J. Estébanez | |
Adding null terminators. | |||
2017-08-22 | Removed unnecessary returns and break statements | Wilson E. Alvarez | |
2017-08-22 | support enums and nested constants in match statement | Karroffel | |
The initial version of the pattern matcher in GDScript does not allow matching on nested identifiers, only one identifiers available in the current scope. With the introduction of enums to GDScript that's a huge missing feature. This commit makes the parser accept indexed constants and variables to properly support enums. | |||
2017-08-22 | readded ability to set loop offset in seconds, closes #9630 | Juan Linietsky | |
2017-08-22 | Merge pull request #10340 from Rubonnek/remove-unnecessary-assignments | Rémi Verschelde | |
Removed unnecessary assignments | |||
2017-08-21 | Merge pull request #10351 from neikeq/enums-are-for-the-weak | Juan Linietsky | |
ClassDB: Provide the enum name of integer constants | |||
2017-08-22 | Merge pull request #10225 from Noshyaar/map | Rémi Verschelde | |
GDScript Built-in: add inverse_lerp & range_lerp | |||
2017-08-21 | Removed unnecessary assignments | Wilson E. Alvarez | |
2017-08-20 | ClassDB: Provide the enum name of integer constants | Ignacio Etcheverry | |
2017-08-20 | Added missing icon and svgs upscaling | Daniel J. Ramirez | |
2017-08-20 | Added support for SVG | Daniel J. Ramirez | |
2017-08-20 | Merge pull request #10319 from neikeq/pr-engine-editor-hint | Juan Linietsky | |
Adds Engine::is_editor_hint() method | |||
2017-08-20 | Merge pull request #10455 from groud/control_margin_fixes | Rémi Verschelde | |
Some control fixes and removed other useless lines | |||
2017-08-19 | Some control fixes and removed useless lines | Gilles Roudiere | |
2017-08-19 | Merge pull request #10446 from bojidar-bg/6583-fix-wait-node | Rémi Verschelde | |
Fix Condition + Wait nodes freezing the game | |||
2017-08-19 | [GDnative] Correct godot_string_chars_to_utf8_with_len function name | Emmanuel Leblond | |
2017-08-19 | Fix #6583, Condition + Wait nodes freezing the game | Bojidar Marinov | |
Make sure that only the first node after VS resume gets resumed | |||
2017-08-19 | Removes editor_hint from SceneTree | Ignacio Etcheverry | |
2017-08-18 | -Volume sliders, mute, solo and fx bypass are functional, closes #9021 | Juan Linietsky | |
-Fixed tree reselect, makes reselecting an audio bux FX work | |||
2017-08-18 | Update script signals in real-time when script changes. Fixes #8980 | Juan Linietsky | |
2017-08-18 | GDScript Built-in: add inverse_lerp & range_lerp | Poommetee Ketson | |
2017-08-17 | Add closest_power_of_2 func and implement mix_rate/latency on OS X | Marcelo Fernandez | |
2017-08-16 | Merge pull request #10307 from Rubonnek/update-argument-names | Rémi Verschelde | |
Updated function argument names | |||
2017-08-16 | Merge pull request #10356 from RandomShaper/fix-msvc-error | Rémi Verschelde | |
Add comment warning about include order | |||
2017-08-16 | Revive inspector property evaluation | Pedro J. Estébanez | |
GDScript was restricted to parse only scripts beginning with __res://__ or __user://__ to avoid templates from being parsed. I've made that a bit less inclusive by allowing scripts with an empty path to be parsed too, which doesn't conflict and is needed for this to work. Also I've removed the `this` variable of the generated script and made the relevant object to be the one the script instance refers to, so you can use `self` instead. Now, with the shorter 3.0-style syntax, you can write things like: `self.position.x + 10` Closes #9500. | |||
2017-08-15 | Comment include order to avoid errors | Pedro J. Estébanez | |
So as to not revive #10071, as suggested by @akien-mga. |