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2018-02-21Update warning about C# supportRémi Verschelde
2018-02-21Fix typos with codespellluz.paz
Found via `codespell -q 3 --skip="./thirdparty,./editor/translations" -I ../godot-word-whitelist.txt` Whitelist consists of: ``` ang doubleclick lod nd que te unselect ```
2018-02-21Merge pull request #16884 from paulloz/fix-csharp-signal-attribute-fixIgnacio Etcheverry
[mono] fix signals parameter retrieval
2018-02-21[mono] fix signals parameter retrievalPaul Joannon
2018-02-21Merge pull request #16865 from Faless/uwp_mbedtls_fixesRémi Verschelde
Fix mbedTLS and websocket module for UWP
2018-02-20Merge pull request #16757 from AndreaCatania/kinpushRémi Verschelde
Improved kinematic body, Now can move rigid body
2018-02-20Websocket module properly recognize UWP (by @vnen)George Marques
2018-02-20Improved kinematic body 2D and 3D, Now can move rigid bodyAndrea Catania
2018-02-20[Mono] Fixed "expression did not evaluate to a constant" compiler error for ↵Nathan Warden
visual studio.
2018-02-19SCons: Remove references to obsolete "fat" bitsRémi Verschelde
2018-02-19Merge pull request #16530 from AndreaCatania/raysRémi Verschelde
Improved ray shape (2D and 3D) by addiing the possibility to act as r…
2018-02-19Merge pull request #15780 from volzhs/emojiRémi Verschelde
Support colored font
2018-02-19Merge pull request #15852 from poke1024/color_hsvRémi Verschelde
Add Color.from_hsv()
2018-02-19Merge pull request #15933 from x1212/fix_preload_in_exportsRémi Verschelde
fix spurious error messages during autocomplete and validate
2018-02-19Merge pull request #16173 from vnen/gdscript-argumentsRémi Verschelde
Add argument count check for some GDScript functions
2018-02-19Improved ray shape (2D and 3D) by addiing the possibility to act as regular ↵Andrea Catania
shape
2018-02-19Merge pull request #16751 from AndreaCatania/moreAPIsRémi Verschelde
Added Physics state APIs
2018-02-19doc: Update version string in headerRémi Verschelde
2018-02-19Merge pull request #16755 from KidRigger/masterRémi Verschelde
Gridmap editor now lists plane instead of floor when not horizontal
2018-02-18Merge pull request #16326 from NathanWarden/fix_basis_monoIgnacio Etcheverry
[Mono] Basis values now marshalled in the correct order.
2018-02-18Merge pull request #16749 from PJB3005/18-02-16-project-manager-mono-debug-fixIgnacio Etcheverry
Makes project manager never initialize mono debug.
2018-02-18Merge pull request #16746 from PJB3005/18-02-16-fix-nodepath-pascalcaseIgnacio Etcheverry
Makes NodePath and RID follow PascalCase in C#.
2018-02-18Merge pull request #16747 from PJB3005/18-02-16-nodepath-tostringIgnacio Etcheverry
Give C# NodePath a ToString().
2018-02-17Merge pull request #16770 from paulloz/csharp-signal-attributeRémi Verschelde
C# Signal attribute
2018-02-17implement signal related methods in csharp_script so signals can be used ↵Paul Joannon
with emit
2018-02-17add a [Signal] attribute to CSharpScriptsPaul Joannon
2018-02-17Mono: Fix build status iconsIgnacio Etcheverry
2018-02-17Gridmap editor now lists plane instead of floor when not horizontal.Anish
Instead of gridmap editor calling grid as floor irrespective of the orientation, it now calls the grid plane if it's vertical and floor if horizontal. Resolves: #14611
2018-02-16Added Physics state APIsAndrea Catania
2018-02-16Makes project manager never initialize mono debug.Pieter-Jan Briers
The heuristic whether we're in the project manager inside GDMono didn't work if the project manager was launched by not having any path to run. This is fixed now by making a Main::is_project_manager().
2018-02-16Makes NodePath and RID follow PascalCase in C#.Pieter-Jan Briers
Fixes #15685
2018-02-16Give C# NodePath a ToString().Pieter-Jan Briers
It already had an implicit cast operator to string, but this doesn't get used in say string formatting. So now something like $"path: {GetPath()}" works.
2018-02-14fix spurious error messages during autocomplete and validatex1212
_parse() caused resets on members like validating and for_completion by calling clear().
2018-02-14Merge pull request #15379 from ianb96/delete_key_fixRémi Verschelde
Filesystem and Visual Script Members delete key fix
2018-02-14Merge pull request #15574 from paulloz/mono-build-project-buttonRémi Verschelde
Change 'Build Project' button style in Mono panel
2018-02-14Merge pull request #16176 from vnen/gdscript-default-argsRémi Verschelde
Show default values in docs for GDScript built-in functions
2018-02-14Merge pull request #16331 from Benjamin-Dobell/pull/fix-pkgconfig-monoRémi Verschelde
Fixed Mono builds on macOS (pkgconfig detection of mono)
2018-02-14Merge pull request #14804 from ColinKinloch/masterRémi Verschelde
Fixed android arm64v8
2018-02-14Merge pull request #16681 from AndreaCatania/kin_tRémi Verschelde
Added return true o collide when no rusult is NULL
2018-02-14Added return true o collide when no rusult is NULLAndrea Catania
2018-02-14Merge pull request #16547 from Dar13/kinematic_gravity_fixRémi Verschelde
Fixes gravity calculation for kinematic bodies in Bullet
2018-02-14Allow building with system wide mbedtls on X11Fabio Alessandrelli
Using builtin_mbedtls=yes is still the default as many distributions do not ship with mbedtls included.
2018-02-14Deleting OpenSSL module and libraryFabio Alessandrelli
2018-02-14lws module now uses mbedtls as OpenSSL replacementFabio Alessandrelli
2018-02-14Add mbedtls moduleFabio Alessandrelli
2018-02-13Fixes gravity calculation for kinematic bodies in BulletNeil Moore
2018-02-13Merge pull request #16551 from sctincman/xbuild_fallback-fixRémi Verschelde
Add and use mono build variables with cloned environment.
2018-02-13Merge pull request #16433 from Calinou/remove-assetlib-debugging-printsRémi Verschelde
Remove debugging prints related to the asset library
2018-02-13Merge pull request #16424 from AndreaCatania/phyjRémi Verschelde
Added physics API in order to enable/disable collisions between rigidbody attached to a joint with bullet physics bullet
2018-02-11gdnative_api.json: Change argument name to r_desttilpner
This reflects its usage as an output argument, consistent with the other godot_variant_new functions