Age | Commit message (Collapse) | Author | |
---|---|---|---|
2020-10-23 | Merge pull request #43026 from Chaosus/color_autocompletion | Yuri Roubinsky | |
Shows ColorRect in Color constants autocompletion | |||
2020-10-23 | Shows ColorRect in Color constants autocompletion | Yuri Roubinsky | |
2020-10-23 | C#: Re-work solution build output panel | Ignacio Etcheverry | |
- Removed item list that displayed multiple build configurations launched. Now we only display the last build that was launched. - Display build output next to the issues list. Its visibility can be toggled off/on. This build output is obtained from the MSBuild process rather than the MSBuild logger. As such it displays some MSBuild fatal errors that previously couldn't be displayed. - Added a context menu to the issues list with the option to copy the issue text. - Replaced the 'Build Project' button in the panel with a popup menu with the options: - Build Solution - Rebuild Solution - Clean Solution - The bottom panel button was renamed from 'Mono' to 'MSBuild' and now display an error/warning icon if the last build had issues. | |||
2020-10-20 | Merge pull request #42943 from vnen/gdscript-local-scope-fix | Rémi Verschelde | |
Fix handling of scope for local GDScript variables | |||
2020-10-20 | Merge pull request #41983 from ThakeeNathees/array-const-folding-bug-fix | George Marques | |
Array/Dictionary Nodes no more reduced to array/dictionary variant | |||
2020-10-20 | GDScript: Fix handling of scope for local variables | George Marques | |
2020-10-20 | GDScript: Add initialization for the language before debug tests | George Marques | |
This ensures that the tests will use a full environment with correct settings so global classes and autoloads can be properly found. | |||
2020-10-20 | Removed underscore from GraphEdit begin/end_node_move signals | Yuri Roubinsky | |
2020-10-19 | Merge pull request #42067 from ThakeeNathees/for-loop-stack-overriden-fix | George Marques | |
GDScript: for loop override stack variable bug fix | |||
2020-10-18 | Refactor MethodBind to use variadic templates | reduz | |
Removed make_binders and the old style generated binders. | |||
2020-10-17 | Add GetStringFromUTF8 and GetStringFromASCII | Aaron Franke | |
2020-10-15 | Merge pull request #42649 from madmiraal/reapply-41806 | Rémi Verschelde | |
Reapply -Avoid adding margin twice along capsule Y axis | |||
2020-10-14 | Link the Random number generation tutorial in the class reference | Hugo Locurcio | |
2020-10-13 | Merge pull request #42731 from opl-/fix/csharpscript-load-code-duplication | Rémi Verschelde | |
Fix code duplication in CSharpScript | |||
2020-10-13 | Merge pull request #42592 from madmiraal/fix-42567 | Rémi Verschelde | |
Initialise Bullet RigidBody friction to the expected value of 1.0 | |||
2020-10-13 | Fix code duplication in CSharpScript | opl- | |
Removes code duplication between `CSharpScript::reload()` and `CSharpScript::initialize_for_managed_type()`. Removes a redundant `CSharpScript::update_exports()` call in `CSharpLanguage::reload_assemblies()` as `CSharpScript::reload()` already calls it when appropriate. Fixes missing update of RPC information in `CSharpScript::initialize_for_managed_type()`. | |||
2020-10-12 | Bind missing constant in VisualScriptPropertyGet | Tomasz Chabora | |
2020-10-09 | doc: Sync classref with current source | Rémi Verschelde | |
2020-10-09 | Mono: Fix typo in Godot.NET.Sdk.nuspec | Rémi Verschelde | |
Fixes #42666. | |||
2020-10-09 | Merge pull request #42623 from lolleko/incorrect-macos-platform-name-csharp | Rémi Verschelde | |
C# GodotTools: Replace platform Identifier "OSX" with "macOS" | |||
2020-10-08 | Merge pull request #41881 from ThakeeNathees/crash-on-builtin-constructor | George Marques | |
GDScript crash on builtin type constructor fix | |||
2020-10-08 | Reapply -Avoid adding margin twice along capsule Y axis | Marcel Admiraal | |
Co-authored-by: Andrea Catania <info@andreacatania.com> | |||
2020-10-08 | Adressed Review | Lorenz Junglas | |
Identifier "macOS" => "MacOS" Platform/SDK name reverted to "osx" | |||
2020-10-08 | C# GodotTools: Replace platform Identifier "OSX" with "macOS" | Lorenz Junglas | |
Because `Strings OS_OSX::get_name() const` now returns "macOS" (15a9f94346c211b7afe96af500cb3405aabcf6b8) The C# GodotTools were still using "OSX" as identifier a few things were borken (e.g. dotnet/msbuild detection). | |||
2020-10-08 | Fixed #41040 in an alternative way now that #39726 is reverted | Andrea Catania | |
2020-10-08 | Revert "Optimized physics object spawn time and optimized shape usage when ↵ | Andrea Catania | |
the shape is not scaled" This reverts commit 7709a8349354b469361ec7e1429af0dc8af80b2a. | |||
2020-10-08 | Revert "- Enhanced the flush mechanism by flushing only needed thing." | Andrea Catania | |
This reverts commit 8d0d6d6921d5dfb398f4ab04e4d3937ab550c4ff. | |||
2020-10-08 | Merge pull request #42610 from jak6jak/set_values | Rémi Verschelde | |
Fixed a bug which caused Set Index to not function | |||
2020-10-06 | added temp variable because *p_inputs[2] is the same as *p_outputs[0] | Jacob Edie | |
2020-10-06 | Improve the Vector2 rotated code in C# | Aaron Franke | |
2020-10-06 | Initialise Bullet RigidBody friction to the expected value of 1.0 | Marcel Admiraal | |
2020-10-04 | Merge pull request #42439 from Xrayez/doc-gdscript-load-and-resloader-xref | Rémi Verschelde | |
Cross-reference GDScript `load` and `ResourceLoader.load` in classref | |||
2020-10-03 | Merge pull request #42518 from Duroxxigar/update-getter-and-setters | Rémi Verschelde | |
Updated getters and setters names for toplevel | |||
2020-10-03 | Switch from recursion to iterative for backfilling colour regions | Paulb23 | |
2020-10-02 | Updated getters and setters names for toplevel | Duroxxigar | |
2020-10-02 | Merge pull request #42503 from naithar/feature/ios-cleanup-arc | Rémi Verschelde | |
[4.0] [iOS] Switch to ARC. Refactoring and cleanup. | |||
2020-10-02 | iOS: Refactoring | Sergey Minakov | |
Enabled ARC for iOS. Weakify/Strongify macros for objc blocks. Removed old version checks. Specific types for ObjC++ modules to exclude unneeded bridging. Separate DeviceMetrics class for device specific data. Replaced old/deprecated functionality. | |||
2020-10-02 | Check entire basis column for zero size when unscaling Bullet basis. | Marcel Admiraal | |
2020-10-02 | Merge pull request #42480 from ssw99/sprintf-function-bug-fix | Rémi Verschelde | |
Fix extra padding for numbers with signs | |||
2020-10-01 | Link to demos from within the class reference | Aaron Franke | |
2020-10-02 | Fixed padding bug of sprintf function | Serhat | |
2020-10-01 | Merge pull request #41829 from RandomShaper/fix_40353 | Rémi Verschelde | |
Avoid warning about harmless unfulfilled yields | |||
2020-09-30 | Cross-reference GDScript `load` and `ResourceLoader.load` in classref | Andrii Doroshenko (Xrayez) | |
The GDScript `load` mention is moved from the class `ResourceLoader` description to the `ResourceLoader.load` method description instead, where it is more likely to be found. | |||
2020-09-29 | Fix error message when exporting a write-only property without a setter | Eduardo Rodrigues | |
2020-09-28 | Merge pull request #38704 from aaronfranke/mono-dotgodot | Rémi Verschelde | |
Rename the ".mono" folder to ".godot/mono" | |||
2020-09-28 | Merge pull request #42262 from akien-mga/ios-pvrtc-fixes | Rémi Verschelde | |
iOS: Fix multiple issues with PVRTC import, disable ETC1 | |||
2020-09-26 | Avoid infinite loop in GDScript at shutdown | Pedro J. Estébanez | |
2020-09-25 | Style: Fix black formatting after #42332 | Rémi Verschelde | |
Somehow it did not run CI checks so we missed that one. Also pin `black` version to latest upstream release. | |||
2020-09-25 | Enable the `copy_mono_root` SCons option by default | Hugo Locurcio | |
This closes #41652. | |||
2020-09-24 | Merge pull request #42283 from Calinou/doc-print-push-error-warning | Rémi Verschelde | |
Improve documentation related to printing error/warning messages |