index
:
godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
summary
refs
log
tree
commit
diff
log msg
author
committer
range
path:
root
/
modules
Age
Commit message (
Expand
)
Author
2017-04-28
Detect SSE/SSE2 for libsquish.
Ferenc Arn
2017-04-24
Merge pull request #8444 from magyar123/pr-complete-paths
Rémi Verschelde
2017-04-24
Merge pull request #8420 from magyar123/pr-script-files-as-base
Rémi Verschelde
2017-04-24
Merge pull request #8496 from akien-mga/stdout-cleanup
Rémi Verschelde
2017-04-24
re-added MultiScript
Karroffel
2017-04-23
Fix property warnings and hide some debug prints
Rémi Verschelde
2017-04-20
[GDNative] fixed msvc build
Karroffel
2017-04-20
Merge pull request #8417 from neikeq/hello-there
Rémi Verschelde
2017-04-19
[GDNative] explicit calling convention
Karroffel
2017-04-18
Added autocomplete for file paths in the script editor
mbalint12
2017-04-18
Merge pull request #8424 from Paulb23/convert_indent
Rémi Verschelde
2017-04-18
Convert indent on save
Paulb23
2017-04-18
Added support for space indentation
Paulb23
2017-04-17
Merge pull request #8440 from karroffel/gdnative-new-method
Thomas Herzog
2017-04-17
Merge pull request #8439 from touilleMan/correct_gdnative_signatures
Thomas Herzog
2017-04-17
[GDNative] added "new" method and fixed headers
Karroffel
2017-04-17
gdnative: Implement missing function for godot_basis.
Emmanuel Leblond
2017-04-17
gdnative: modify vector2&vector3 functions signature to use value passing ins...
Emmanuel Leblond
2017-04-17
Add godot_string_unicode_str to GDnative
Emmanuel Leblond
2017-04-17
External editor improvements and fixes
Ignacio Etcheverry
2017-04-15
Added the ability to select files as base when creating scripts
mbalint12
2017-04-15
Correct indentation in gdnative vector2/3
Emmanuel Leblond
2017-04-15
Implement missing functions in gdnative vector2 and vector3 bindings
Emmanuel Leblond
2017-04-11
[GDNative] made string functions more C-friendly
Karroffel
2017-04-11
[GDNative] C API and generator fixes
Karroffel
2017-04-11
[GDNative] re-enabled some init options
Karroffel
2017-04-10
Merge pull request #8350 from karroffel/gdnative-api-reference-field
Thomas Herzog
2017-04-10
[GDNative] added is_reference filed to api.json
Karroffel
2017-04-10
[GDNative] function to get class constructor
Karroffel
2017-04-10
Merge pull request #8339 from karroffel/gdnative-reload-fix
Rémi Verschelde
2017-04-10
Rename [gs]et_pos to [gs]et_position for Controls
Sergey Pusnei
2017-04-10
[GDNative] Didn't iterate over all scripts
Karroffel
2017-04-09
renamed dlscript module to gdnative
Karroffel
2017-04-09
Merge pull request #8329 from touilleMan/dlscript-godot_get_global_constants
Rémi Verschelde
2017-04-09
Change dlscript's godot_get_global_constants signature to return godot_dictio...
Emmanuel Leblond
2017-04-09
Add GlobalConstants entry to the dlscript's api.json generator
Emmanuel Leblond
2017-04-08
Fixup #8123, seems like I forgot a few things
Bojidar Marinov
2017-04-08
Add godot_get_global_constants function to dlscript
Emmanuel Leblond
2017-04-08
Merge pull request #8301 from karroffel/dlscript-refactor
Rémi Verschelde
2017-04-08
DLScript: Fix llvm compilation error.
Andreas Haas
2017-04-08
[DLScript] in-editor reloading
Karroffel
2017-04-08
Add "Godot Engine contributors" copyright line
Rémi Verschelde
2017-04-06
New particle system, mostly working, some small features missing.
Juan Linietsky
2017-04-07
[DLScript] refactored loading of libraries
Karroffel
2017-04-06
[DLScript] fixed android builds now
Karroffel
2017-04-06
Merge pull request #8280 from karroffel/dlscript-inheritance
Rémi Verschelde
2017-04-06
Merge pull request #8276 from karroffel/dlscript-stl
Rémi Verschelde
2017-04-05
Fix typo in Parser Error message
curtisxk38
2017-04-06
[DLScript] inheritance fixes
Karroffel
2017-04-06
[DLScript] more API fixes
Karroffel
[next]