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2018-08-09New gizmo structure and new gizmo disabling menuJFonS
2018-08-07Merge pull request #20381 from AndreaCatania/phymat_2Juan Linietsky
Improved Physics material
2018-08-07Removed physics material combination mode. Added rough and absorbent ↵Andrea Catania
parameter to material. Fixed 'change' signal connection
2018-08-06Added proper import support for 3D and Array texturesJuan Linietsky
2018-08-04Merge pull request #20693 from AndreaCatania/soft_fix2Juan Linietsky
Fixed SoftBody pinned point offset calculation
2018-08-04Merge pull request #20600 from exts/new_generic_methodsIgnacio Etcheverry
Mono: Added generic methods for PackedScene & ResourceLoader
2018-08-03Added generic method for ResourceLoader: Load<T>()exts
2018-08-03Fixed SoftBody pinned point offset calculationAndrea Catania
2018-08-01Merge pull request #20644 from NickToony/masterIgnacio Etcheverry
Fixed Windows mono compile
2018-07-31fixed: windows mono compile (#20598)Nick Hope
tidy: formatting.
2018-07-31Merge pull request #20639 from neikeq/issue-20531-and-cleanupIgnacio Etcheverry
Mono: Fix property set_value and cleanup
2018-07-31Mono: Fix property set_value and cleanupIgnacio Etcheverry
2018-07-29Fix Mono compilation on Windows/MingHein-Pieter van Braam
(cherry picked from commit 83140541dc91c29a288d7dd71044780b50b2cc4b)
2018-07-28mbedtls: Update to upstream version 2.12.0Rémi Verschelde
_WIN32_WINNT redefinition fix is no longer needed as it was merged upstream. PR 1453 is still not merged, diff updated to current state.
2018-07-28Merge pull request #20463 from fire/vs_expand_hints_to_virtual_funcRémi Verschelde
Visualscript: Carry property hint and hint string through to Visualscript virtual funcs
2018-07-28Merge pull request #17595 from viktor-ferenczi/issue-5042-subprocRémi Verschelde
Running builder (content generator) functions in subprocesses on Windows
2018-07-27Carry property hint and hint string through to Visualscript virtual functions.K. S. Ernest (iFire) Lee
2018-07-27Merge pull request #20457 from fire/vs_generic_search_crash_and_connectingRémi Verschelde
Visualscript: misc generic search changes
2018-07-27Running builder (content generator) functions in subprocesses on WindowsViktor Ferenczi
- Refactored all builder (make_*) functions into separate Python modules along to the build tree - Introduced utility function to wrap all invocations on Windows, but does not change it elsewhere - Introduced stub to use the builders module as a stand alone script and invoke a selected function There is a problem with file handles related to writing generated content (*.gen.h and *.gen.cpp) on Windows, which randomly causes a SHARING VIOLATION error to the compiler resulting in flaky builds. Running all such content generators in a new subprocess instead of directly inside the build script works around the issue. Yes, I tried the multiprocessing module. It did not work due to conflict with SCons on cPickle. Suggested workaround did not fully work either. Using the run_in_subprocess wrapper on osx and x11 platforms as well for consistency. In case of running a cross-compilation on Windows they would still be used, but likely it will not happen in practice. What counts is that the build itself is running on which platform, not the target platform. Some generated files are written directly in an SConstruct or SCsub file, before the parallel build starts. They don't need to be written in a subprocess, apparently, so I left them as is.
2018-07-27Merge pull request #20462 from fire/vs_don't_typeguess_nilRémi Verschelde
Visualscript: Don't type guess on nil and set default type to ""
2018-07-27Merge pull request #17720 from paulloz/custom-csharp-glueIgnacio Etcheverry
[mono] Generic Typed GetNode, GetChild, etc.
2018-07-27Fixed nativescript getter and setter logicBastiaan Olij
2018-07-27Reenabled module and fixed missing constBastiaan Olij
2018-07-27Add missing methods to Node class in the mono gluePaul Joannon
* GetNodeOrNull<T> * GetChild<T> * GetChildOrNull<T> * GetOwner<T> * GetOwnerOrNull<T> * GetParent<T> * GetParentOrNull<T>
2018-07-26GDScript: Fix parse error in string formattingGeorge Marques
2018-07-26Visualscript: Don't type guess on nil.K. S. Ernest (iFire) Lee
2018-07-26Merge pull request #15643 from organicpencil/bullet_contact_impulseRémi Verschelde
Expose PhysicsDirectBodyState.get_contact_impulse
2018-07-26Visualscript fix crash and generic search does not connect ports.K. S. Ernest (iFire) Lee
* Signal change requires function changes to _selected_new_virtual_method
2018-07-26Merge pull request #20468 from vnen/typed-gds-fixesRémi Verschelde
General GDScript fixes
2018-07-26Merge pull request #20477 from swarnimarun/vs_duplicate_fixRémi Verschelde
Fix Visual Script duplicate issue
2018-07-26doc: Sync classref with current sourceRémi Verschelde
Fix various missing arguments in bindings.
2018-07-26Merge pull request #18282 from aaronfranke/better-mathfRémi Verschelde
[Core] [Mono] Fix Color missing int export methods, added 64-bit
2018-07-26Fix Visual Script duplicate issueSwarnim Arun
2018-07-25GDScript: Add type inference syntax for function argumentsGeorge Marques
2018-07-25GDScript: Fix type detection for String formatting operatorGeorge Marques
2018-07-25GDScript: Fix type detection on Object typed assignGeorge Marques
Also make typed assigns a debug-only thing, so release builds are more lenient on errors.
2018-07-25GDScript: Allow accessing constants of outer classesGeorge Marques
2018-07-25GDScript: Enable built-in function introspection in non-toolsGeorge Marques
Only for debug builds. Fix problems in non-tools targets.
2018-07-25GDScript: Fix bogus error when a cursor token is found on classGeorge Marques
2018-07-25GDScript: Allow strict conversion when assigning typed variablesGeorge Marques
2018-07-25GDScript: Fix mismatching between export hint and type hintGeorge Marques
2018-07-25GDScript: Allow inherited method to add optional argumentsGeorge Marques
Also show the parent method signature in the error message.
2018-07-25GDScript: Fix returned value of get_default_argument_count()George Marques
2018-07-25GDScript: Fix main script detectionGeorge Marques
2018-07-25GDScript: Look up local scope first for detecting typeGeorge Marques
2018-07-26Reduce unnecessary COW on Vector by make writing explicitHein-Pieter van Braam
This commit makes operator[] on Vector const and adds a write proxy to it. From now on writes to Vectors need to happen through the .write proxy. So for instance: Vector<int> vec; vec.push_back(10); std::cout << vec[0] << std::endl; vec.write[0] = 20; Failing to use the .write proxy will cause a compilation error. In addition COWable datatypes can now embed a CowData pointer to their data. This means that String, CharString, and VMap no longer use or derive from Vector. _ALWAYS_INLINE_ and _FORCE_INLINE_ are now equivalent for debug and non-debug builds. This is a lot faster for Vector in the editor and while running tests. The reason why this difference used to exist is because force-inlined methods used to give a bad debugging experience. After extensive testing with modern compilers this is no longer the case.
2018-07-25[Mono] Fix Color incorrect ordering of int export methods, added 64-bitAaron Franke
[Mono] Fix Color incorrect ordering of int export methods, added 64-bit long export methods.
2018-07-25Fix continuous attempt to reload domain with API assemblies out of syncIgnacio Etcheverry
2018-07-25Mono: Fix domain reload never triggeringIgnacio Etcheverry
2018-07-25Fix '!valid' error spam on C# script instance createIgnacio Etcheverry